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  • 8/11/2019 10 Reasons to Drop Everything and Play Earthbound - GameBasin.com

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    10 Reasons To Drop Everything And

    Play Earthbound

    http://www.gamebasin.com/news/10-reasons-to-drop-everything-and-play-

    earthbound

    ItsbeenslightlyoverayearnowsinceEarthboundfinallyfounditswaytoEuropeanshores,albeit

    asadownload

    for

    the

    Wii

    Us

    Virtual

    Console,

    and

    thats

    enough

    time

    for

    the

    novelty

    to

    have

    worn

    away.Thenovelty,thatis,ofbeingabletolegitimatelysampleatitlethatAmericanswereableto

    physicallyunwrapwayback in1995 thats a localisationdelayofeighteen years,which is a

    leisurelyambleevenbyNintendosstandards.Inretrospect,though,itshardtoblameNintendo

    for itswarinesssomeonehadmade thequestionabledecision tooverexaggerate thecruder

    aspectsofthegameshumouraspartofEarthboundsmarketingcampaign,leavingreviewersand

    gamersalonebaffledbyNESqualityvisualsandvomitgagsinanRPGlandscapethathadjustseen

    the release of beautiful, sophisticated Chrono Trigger. Earthbound stood out amile from its

    contemporaries,but for allof thewrong reasons, and sold poorly.Being stashed away in the

    downloadstore

    of

    the

    Wii

    U

    aconsole

    thats

    reached

    barely

    afraction

    of

    its

    predecessors

    audienceisntexactlyasecondleaseoflifeforEarthbound,butwithsalesfiguresslowlyonthe

    uptakethankstoMarioKart,itsfinallypossibleforEuropeanstoseewhatallofthefussisabout.

    WhyhasthegameamassedafanbasesodedicateandsovocalthatNintendothemselvescalledit

    outatE3?Isitactuallyfunny?IsthatcharacterreallycalledPoo?Withthegamecurrentlyonsale,

    therearelotsofreasonstotaketheplunge:

    10. Its A Summer Adventure Movie

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    EarthboundtakesplaceinEagleland,producerShigesatoItoislovelettertoAmericaorrather,

    tohowAmericapresentsitselfinternationally. Assuch,steppingoutofyourfrontdoorandteaming

    upwithaneclecticgangofmisfitscanthelpbutfeel likeaclassickidsadventuremovieThe

    Goonies,maybe,orFerrisBueller.Thegamehasabreezy,lazytonethatbringsbackmemoriesof

    schoolholidayseventheweaponsusedbythemaincharactersarebaseballbats,yoyosand

    bottlerockets,thetoysofsummer.ThisoptimisticattitudehelpedEarthboundtellauniquestory;

    mostRPGsofthetimeweredourswordsnsorceryepics,wheretheworldwasinterribledanger

    andeveryonewaseitheraknightorashopkeeper.WhileNessdoeshaveaheroicquestheneeds

    to complete, gathering eightmelodies to unlock new abilities, these are oftenhidden off the

    beaten trackandalmost feel likeanafterthought.Theactualjourneywill see youhelpingout

    strugglingmusicians,exploringagraveyard,fendingoffthelocalbullyanduncoveringancientruins

    properSpielbergmaterial.The followingyearwouldsee the firstPokmongame released in

    Japan,brimmingwiththatsamesenseofadventureanddiscoverystepoutofyourfrontdoora

    child,andcomebackhomeahero.Itsadreamthatsinspiredmillionsofkidsandbuiltanempire

    forPikachuandhispals,but itsworthrememberingthatNessandhis friendsweresavingthe

    worldbeforeAshhadevengothiscapon.

    9. Everything Kids Believe In Is Real

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    TheresapointinEarthboundwhereyoureattackedbyaspeedlimitsign.Itspartofthebadguys

    maligninfluencespreadingacrosstheplanet,butitsumsupEarthboundinanutshellitsallabout

    howkidsthink.Whywouldntpsychicenergybringtaxicabsandcoffeeupstolife?Ithappensin

    cartoonsallthetime,becausekidsarentyetboringenoughtoquestionthephysicsofahomicidal

    sideboard(orburpingAutonwheeliebin).Alongsideawealthofalieninvaders,youllfindyourself

    needingtocatcharidethroughatunnelsotheghoststhatliveinsidedontgetyouitsaroutine

    roadblockthatanyRPGmightthrowinyourway,butwrappedupinapeculiarpieceofchildlogic

    thatwouldmakeperfectsensetoakidcarscangofasterthanghosts.Onetownsgotazombie

    problem,anothersbeentakenoverbyreligiouscultists.Ancientcivilisationsliveundergroundand

    thelocalbarisaliteralgatewaytoaworldwhereeveryoneactsoddlyanditshardtowalkaround.

    Throughitall,adultsblunder.Notexactlyoblivioustothestrangenessallaroundthem,mostare

    nevertheless too preoccupiedwith thoughts ofmoney, fame or power to really register that

    anythingsoutoftheordinary.ThegrownupworldandNesssowninteractonlyoccasionally,and

    neither reallyunderstand themotivationsof theother.As theplayer, then,muchofwhatyou

    encounterinEarthboundwillbestrangebutverylittleofitisoutofplace.

    8. The Soundtrack

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    TheresarumouramongEarthboundfansthatthegameslengthyabsencefromEurope,aswellas

    adownloadorrereleasefurtherafield,wasduetonumeroussamplesandmotifsinthegames

    soundtrackgettingalittletooclosetotheirinspirationforcomfort.Nintendoisntsaying,ofcourse,

    butenthusiastshaveputtogetherlengthyvideoscomparingEarthboundsscoretofamousartists.

    Whether you spot thehomagesornot,Earthbounds soundtrackwilldoa lot to surprise you,

    whetheritstheetherealalienweirdnessduringthemeteoritecrashthatstartsthegameoralilting

    flutemelodyinasnowcoveredcity.Itstheactionsequencesandbattleswherethegamereally

    letsloose,makinguseofsamplesandpitchbendeffectstosupplytheproceedingswithanything

    fromclassicrocknrolltomid90selectronicathatsounds likesomeonetrappedTheProdigy in

    yourSNES.TheSNEShadafantasticsoundchip,designedbyPS3architectKenKutaragi,andwhile

    Earthboundssoundtrackmaynotbeastechnically impressiveasDonkeyKongCountrysnoras

    sweepingasFinalFantasys,itsasmuchacelebrationofAmericancultureasanythingelseabout

    thegame.Besides,eventhemoreexperimentalpiecesfitsurprisinglywellwhenyourefightinga

    barfmonsterinabattletothedeath.

    7. Its Old School Hard

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    By16bitRPGstandards,Earthboundisnotaparticularlytaxinggame.Itspuzzlesarelightweight,

    mazesareusuallyfairlysimpleandthebestequipmentcanbeattainedwithouthavingtogrindfor

    rareitems.Comparedtomoderngames,though,thereareawholebunchoflimitationsthatcan

    trip you up if youre not careful. The first one youllnoticewhenplaying is that you have an

    extremely limited inventoryjust twelve inventory spacesperplayer,and thats includingany

    weaponsorarmouryourenotactivelyusing,aswellaskey items.Sincewhateveryougrabget

    handedtothenextplayerwithafreeslot,theresalotofjugglingtobedone.Ifsomeonehappens

    toleaveyourpartyandyoudgiventhemallofyourfoodtohold,youregoingtogohungry.And

    probablydead.Thatllhappenalot,requiringatriptothe localhospitalwiththespiritsofyour

    friends intow,readytobereunitedwiththeirbodies.Theenemies ineachnewareaarentso

    muchasmoothdifficultycurveasaseriesofgutpunches;youllbesentscurryingbacktothe

    emergencyroom(which, inapreObamaworld,willrequireyoutopayfortreatment)untilyou

    levelupandfigureouthowtodealwiththeenemieseffectively.Oh,andsomeareaswillgiveyou

    heatstrokeorpoisoneffectsjustbybeinginthem.Asaconsequence,itsactuallyslightlydaunting

    toenteranewarea,andallthemoresatisfyingwhenyoufinallygetstrongenoughtowalkthe

    streetsofEaglelandwithoutbeingsavagedbygrannies.

    6. Yet Surprisingly Modern

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    Itsinventorymanagementsystemmaybeclunkyandthebattlesmaybebrutal,butEarthbound

    wassurprisinglyforwardthinkinginotherways,makinguseofconceptsthatwouldlaterbecome

    genrestaples.WheremostRPGswoulduseanoverworldmapfortraversal,snappingtheplayers

    into randombattlesatanygivenmoment,Earthboundmelded its towns, fieldsanddungeons

    togetherwithasingleunifiedengine.Withinthissingleperspective,enemiesandcharacterscould

    beshownroamingthemap,allowingplayerstomoreeasilyanticipateandevenavoidafight if

    theyneededto.Thatsaid,althoughtheenemiesweretough,deathreturnedyoutoaprevious

    savepointbutunlikemostRPGsyoukepttheexperienceand itemsyoudaccrued.Theonly

    penaltywasthathalfthemoneyyouhadonyouwouldbegone,butyoucoulddropyourcashback

    into a bank account before heading into danger. Money, in fact, was key to Earthbounds

    accessibility.ProvidedinabundancebyyourdistantDad(anunseenvoiceonthetelephone)every

    timeyoudefeatedanenemy,moneyallowedplayerstostockupon itemsandgogrindingwith

    littlepenanceforfailure.Skilledplayersmightbeabletobeatadungeonmoreswiftly,buteven

    noviceplayerscouldgetthereintheend.YourDadevenadvisedyoutotakerestbreaksifyoud

    beenplayingtoolonginasinglesitting,althoughthatsoneinnovationfewgamersappreciate.

    5. It Has Intermissions

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    WhenyourDadsnotsuggestingyouputtheSNESawayandgooutsideforabit,natureitselfgets

    onintheactatahotspring,Nessisgivenachancetotakewhatthegamecallsacoffeebreak.

    What follows isa slow text crawl thatshalf innermonologueandhalfdirectorscommentary,

    recappingeverythingyouvedoneintheadventureandpraisingyourspiritandbravery,alltothe

    accompanimentofsomesoothingmusicandkaleidoscopevisuals.Earthboundunderstandsthe

    importanceofthejourney,andgoesoutofitswaytoreplacethetraditionaloverworldmapwith

    extensivetravellingsequencesandmomentsofreflection.Itoiseffortstobringpacingtohisgame,

    tohavetheplayeraswellasthecharacterstakestockandregroupafteraparticularlytrickyboss

    battle,feelremarkablyrefreshinginagenrewherecutscenesgenerallyexistedtoshowcaseonly

    gloomandfailure.Eventually,Nessandhischumswilllearntoteleportbacktopreviouslyvisited

    areas,assumingtheresenoughspaceforarunup,andtheworldwillfeelsmallerasaresult.Until

    thatpoint,homefeelsalongwayaway,withMumjustaneverpatientvoiceontheotherendofa

    phoneline,andcoffeebeaksareverywelcomeindeed.

    4. Its Sense Of Humour

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    Unlessyoureparticularlyintofartjokes,Earthboundisrarelylaughoutloudfunny.Itdoesmanage

    tobeconsistentlyamusing,thoughItoiwasoneofJapansmostfamousandprolificcopywriters

    priortohisworkingamedesign,andthetranslatorsworkedlonghourstotryandcapturethespirit

    ofhisdialogueandkinksofthecharacters.Ithrewmyslippersatthebeast,onesailorconfessed

    afteranauticalbattleagainstakraken,admittingMaybeyoudidntnotice.Unfortunately,much

    likeSouthParksearlyseasons,itsthepooandpukegagsthatpeopletendtofocuson,missingthe

    gamesculturalsatireandloveofthesurrealironically,TreyParkercitesEarthboundasbeingone

    ofthe inspirationsbehindmoderndayRPGSouthPark:TheStickofTruth.Thecensorswentto

    work,too,cuttingoutcorporatelogosthathittoclosetohomeandtweakingspritestoremovea

    fewoftheraunchierreferences.Evenso,theresadecentamountofcheekinesstobehadinan

    adventure described by the localisation team as glass half full in tone;Nintendos patrician

    approachhadonlyjuststartedtoshiftunderincreasedpressurefromSega,sowhilehostiledrunks

    becomeAnnoyingPartyGuysandpharmaciesdontsayDRUGabovethedoor,theresenough

    hiddenawaythatsquirkyandsubversivetokeepevenmodernplayersentertained.

    3. The Combat System

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    Nomatterhowcompellingthestory,RPGsliveanddiebytheircombatsystemsitswhatyoure

    goingtobespending80hoursdoing,afterall.Itoiwaskeenthatpeoplewhodidntnormallyplay

    gamesshouldlikeEarthbound,sohisteamoverhauledthewaythatcombathadworkedinMother

    Earthbounds predecessor on the NES. The biggest innovation, and one thats still largely

    uncopiedtoday,isthatthecharactershitpointsrolldowngraduallywhentheyreattacked,giving

    youcrucialsecondstoactdoyouquicklysacrificesomeonesturntohealthemortryandblitz

    throughtotheendofthebattle,thusstoppingtheclock?Outsideofcombat,monstersroamvisibly

    around theworldwhen theyencounterNess and the gang,othernearbyenemieswill rush

    forwardtohelp,butiftheycantgettoyouintime,theywontbeinthefight.Assuch,itspossible

    todivideandconqueraroomofbaddies,sneakinguponthemforafreehitbeforebattlebegins.

    Byfarthemostrefreshingchange,though,isthatenemieswillstarttoavoidyouifyourstatsare

    highenough,and ifyoudocollidewiththemyoullgettheEXPwithouthavingtobattle. Itsa

    stunninglyeffectiveideathatmakesexploringoldareasacakewalk,andisonemechanictodays

    RPGswoulddowelltotakenoteof.

    2. Faith In Family And Friends

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    Beneathitsgaudyvisualsandwackyencounters,Earthboundhassomefairlyseriousthingstosay

    abouthavingtrustinthosearoundyou.WhileyouneverseeyourDadinperson,hesaconstant

    companionasheactsasyourstattracker,bankaccountandgamesaverthankstothegamesmany

    telephones.AndwhileMumseems likeshesbeenconsignedtothestayathomeroleofvideo

    gamingmotherseverywhere, itwontbe longbeforeNessstartsfeelinghomesick. Ifyoudont

    makeapointofphoningyourMumregularly,soonerorlater,lonelinessisgoingtostrikepossibly

    inthemiddleofbattle.Yourfriends,too,eachhavetheirownuniqueroleintheparty.Paulasthe

    onlycharactercapableofmagicforattacksorhealing,atleastatfirst,whileJeffwillneverlearn

    anymagicbutisabletocraftweaponsoutofinventoryjunk.WarriorPrincePooisthefirsttolearn

    teleport, but hewont get healed by any of thewestern food items in your inventory. Party

    members with particular abilities are nothing new, of course, but Earthbounds main cast is

    introduced so slowly that each new friend feels like a reinvigoration. The games ultimate

    expressionoffaithcomesnearthegamesclimax,inatouchingscenethatsfartooimpactfulto

    talk about here suffice to say that it uses a very simple trick to great effect. There are no

    ShakespearianbetraysinEarthbound,noenemiesmasqueradingasalliesgoodisgood,evilisevil

    andfaithinthepeopleyoulovecanbeabsolute.

    1. The Final Boss

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    Totalkat lengthaboutGiygaswouldbethesortofspoilertheBBCs likelytouploadtoanFTP

    somewhere;sufficetosayEarthboundplayerswhothoughttheyknewwhattoexpectafterhis

    debutinMotherwereinforabitofshock.WhilemuchofEarthboundsfinalbattlestillinspires

    debate, theemotions and traumadepicted comedirectly from Itois childhood asaboy,he

    walkedintothewrongtheatreandwitnessedwhathebelievedtobearapesceneduringanadult

    film. Itoiwashauntedbywhathebelievedhedwitnessed,andsoughttoevokethatfeelingof

    witnessingsomethingindescribableinthefinalbossencounter.Earthboundisadeeplypersonal

    game,withthehopesandfearsofitsteaminterwoventhroughout.Whilethefinalbossfightsticks

    inthemindsofthosewhoveplayedtotheendandatfirstseemstoprovideadeeplygrimfinale,

    itsmessageistheculmination,notasubversion,ofwhatItoisbeentryingtosay.Hereachesinto

    hisownpastandrecaptureswhat,tohim,isanexpressionoftrueevilthatyouandyourfriends

    mustovercometogether.Atturnsfunny,scary,juvenile,witty,cleverandcunning,theresnothing

    remotelylikeEarthboundanditscurrentlyonsaleattheWiiUseShop.Whileitwontdeliver

    thepolishedadventuringofSkyrimorMassEffect,Earthboundscraftsmanshiphelpsthegame

    standtallagainstmoderndayofferingsanditdoesntneednoveltyadvertisingtowinyourheart.

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