ai: systems and artifacts –less stupid –more intelligent game design player experience ai to...
Post on 20-Dec-2015
225 views
TRANSCRIPT
![Page 1: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/1.jpg)
![Page 2: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/2.jpg)
• AI: systems and artifacts– Less stupid– More intelligent
• Game Design
• Player Experience
• AI to improve both
![Page 3: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/3.jpg)
• Mechanics = naked
• Fiction = cliché– Interesting, funny, touching, etc.– But not essential
• Carrot – 10 seconds– 10 minutes– 10 hours
![Page 4: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/4.jpg)
• Level and location interlock
• Quest design – 20: choose area– 40: multiple areas– 60: world-spanning adventures
• Visiting “old stomping grounds”
• A real sense of progression
![Page 5: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/5.jpg)
• Class
• Skills
• Equipment
• Quests– Can solo – but slow– Difficult to group with other levels
![Page 6: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/6.jpg)
• Individual impact limited – Persistent world, scripted events– Group play adds meta-content
• Roles– Share, heal, inform, save the day– Ignore, lie, pvp, greed over need– Pose, strip, dance naked
• If it quacks like a druid….– Can be hard to feel “unique”
![Page 7: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/7.jpg)
• Put the R back in RPG
![Page 8: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/8.jpg)
• Put the R back in RPG– AI for bosses
![Page 9: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/9.jpg)
• Put the R back in RPG– AI for bosses – Dynamic quests
![Page 10: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/10.jpg)
• Put the R back in RPG– AI for bosses – Dynamic quests– World-scale events...
![Page 11: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/11.jpg)
• Put the R back in RPG– AI for bosses – Dynamic quests– World-scale events...
– Information economy?
![Page 12: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/12.jpg)
Exploits
![Page 13: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/13.jpg)
Influence
Exploits
![Page 14: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/14.jpg)
Infamy
Influence
Exploits
![Page 15: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/15.jpg)
IronThump
![Page 16: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/16.jpg)
horde minions
IronThump
![Page 17: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/17.jpg)
horde minions
IronThump
Fahna
![Page 18: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/18.jpg)
horde minions
IronThump
Fahna
new threat!
![Page 19: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/19.jpg)
horde minions
IronThump
Fahna
new threat!
![Page 20: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/20.jpg)
• What do truly unique events add to the experience of online spaces?
![Page 21: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/21.jpg)
• What do truly unique events add to the experience of online spaces?
• How can AI support and enhance social play, group empowerment, agency and dramatic consequence?
![Page 22: AI: systems and artifacts –Less stupid –More intelligent Game Design Player Experience AI to improve both](https://reader035.vdocuments.net/reader035/viewer/2022062304/56649d4b5503460f94a29718/html5/thumbnails/22.jpg)
• What do truly unique events add to the experience of online spaces?
• How can AI support and enhance social play, group empowerment, agency and dramatic consequence?
• How can we reflect information back at players to create a sense of history and community in those spaces?