ux strat usa: beverly may, "moving your team from good to great ux"

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MOVING YOUR TEAM FROM GOOD TO GREAT UX 5 YEARS OF INSIGHTS FROM THE UX AWARDS

UXAWARDS.ORG @UXAWARDSB E V M AY, E X E C U T I V E D I R E C T O R

UX STRAT, SEPTEMBER 15 , 2016

2008

2011

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

NOW

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

WE’RE ALL VANGUARDS OF A MOVEMENT! IN FUNCTIONAL DESIGN

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

GO FROM GOOD TO GREAT

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Q&A

5 YEARS OF ANALYSIS & RELEVANCE FOR YOUR TEAMS

ABOUT THE UX Awards

WINNING EXAMPLES

HOW WE EVALUATE GREAT UX

N E R D A L E R T !

UXAWARDS.ORG #UXAwards @UXAwards

©2015

ABOUT THE UX AWARDS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

THE F IRST AWARDS DEDICATED EXCLUSIVELY TO EXCEPTIONAL UX

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

WE BELIEVE UX DESIGN IS AN ESSENTIAL FORCE

FOR POSIT IVE CHANGE

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

OUR MISSION

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

H O N O R T H E B E S T

SHOWCASE EXCEPTIONAL WORK, FROM BIG NAMES AND SMALL

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

R E F L E C T T H E C O M M U N I T Y

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

L E A D B Y E X A M P L E

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

S H O W I M PA C T

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

D E F I N E A N D E V O LV E T H E C R A F T

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

I N S P I R E & E VA N G E L I Z E

UXAWARDS.ORG #UXAwards @UXAwards

©2015

NEXT UX AWARDS SUMMER 2017

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

2 0 1 6 - 2 0 1 7 A D V I S O R Y B O A R D

Todd Lefelt

Managing Director UX, Huge LA

Scott McDonaldCo-Founder & Managing Director, Modus NY

Matthew WeberVP UX & Design, Zoomdata; Adjunct, NYU NY

Janaki KumarVice President, Head of Design and Co-Innovation Center, SAP Labs, Palo Alto

Dale HerigstadAdvanced Interaction Consultant; Co-Founder, SeeSpace, London UK

UXAwards.org @UXAwards

A N Y O N E , F R O M A N Y W H E R E , C A N S U B M I T

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

UXAWARDS.ORG

FORM + CASE STUDY

UXAWARDS.ORG @UXAWARDS

IN EARLY-MID 2017 FOR 2017

S U B M I T O N L I N E !

JOIN OUR MAILING LIST OR @UXAWARDS

UXAWARDS.ORG @UXAWARDS

UXAWARDS.ORG #UXAwards @UXAwards

©2015

HOW PROJECTS ARE EVALUATED

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

1 GRAND

3 SILVER

3 BRONZE

1 HIGHEST RATED

3 GOLD

1 STUDENT

1 PEOPLE’S CHOICE

3-5 HONORABLE MENTION

1 MOST POPULAR

20 AWARDS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

J U D G E D B Y S E N I O R P R A C T I T I O N E R S A N D T H O U G H T L E A D E R S

IRENE AU PARTNER, KHOSLA VENTURES

JAKE BARTON PRINCIPAL & FOUNDER, LOCAL PROJECTS

GILES COLBORNE MD, CX PARTNERS; AUTHOR, S IMPLE & USABLE

KATIE DILL HEAD OF EXPERIENCE DESIGN AIRBNB

BILL FLORA FOUNDER, TECTONIC; FORMER DESIGN DIRECTOR, MS

JENNIFER KILIAN VP DIGITAL, MCKINSEY

IAN WORLEY GLOBAL HEAD OF UX & DESIGN, MORGAN STANLEY

PETER MERHOLZ EXPERIENCE DESIGN CONSULTANT, FORMER COFOUNDER ADAPTIVE PATH

JANICE FRASER HEAD OF LUXR AT PIVOTAL LABS

MICHAL PASTERNAK FORMER CXO, HUGE

GREG PETROFF CHIEF EXPERIENCE OFFICER & GM, GE

ALEX WRIGHT HEAD OF USER RESEARCH, ETSY

CLIFF KUANG SENIOR EDITOR AT WIRED

TURI MCKINLEY PARTICIPATORY DESIGN DIRECTOR, FROG

MARGARET STEWART DIRECTOR OF PRODUCT DESIGN, FACEBOOK

BRIAN KRALYEVICH VP UX, AMAZON

ALEX CUTHBERT VP UX, PICSART; FORMER SENIOR PRODUCT DESIGNER, GOOGLE

TOMER SHARON VP UX, WEWORK; FORMER SR. UX RESEARCHER, GOOGLE

CHRIS JAFFE VP PRODUCT INNOVATION, NETFLIX

CINDY JEFFERS CEO, SALON

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

1. USER User & needs clearly identified 2. SOLUTION Product clearly solves user needs 3. USABLE Well-designed, intuitive & usable product 4. PROCESS UX process explained in submission, incorporating best practices 5. RESEARCH User research & testing incorporated 6. STORY Case study has a coherent, compelling narrative

7. IMPRESSIVE PRODUCT New, complex or advanced technology 8. IMPRESSIVE IMPACT Customer adoption/ user satisfaction/ social value

Negatives: product demo only; no mention of ux; no process discussion; submission is incoherent, confusing, sloppy or full of errors

I N T E R N A L V E T T I N G: T H E B A S E L I N E O F “ G O O D ” U X

UXAwards.org @UXAwards

1 . V E T T I N G & I N T E R N A L R A N K I N G F O R “ G O O D ”

UXAwards.org @UXAwards

2 . AV E R A G E O F J U D G E ’ S I N D E P E N D E N T S C O R I N G

UXAwards.org @UXAwards

3 . D I S C U S S I O N F O L L O W S

UXAwards.org @UXAwards

4 . R E - V O T I N G + D I S C U S S I O N D E C I D E S W I N N E R S

UXAwards.org @UXAwards

WINNERS NON-WINNERS

JUDGES’ SCORES VS. AVERAGE: GREATNESS IS SUBJECTIVE

2015 SCORES. BLACK= AVERAGE, COLORS= INDIVIDUAL JUDGES

UXAwards.org @UXAwards

S O M E J U D G E S A R E M O R E C H A R I TA B L E T H A N O T H E R S

NON-WINNERSWINNERS

2015 SCORES, SMOOTHED. BLACK= AVERAGE, COLORS= INDIVIDUAL JUDGES

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

E V E N R E S P E C T E D , S E N I O R O P I N I O N S D I F F E R

W H A T M A K E S S O M E T H I N G G R E A T ? ( W I N N I N G )

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Solves a problem (useful)

Understands users' needs

Is easy to understand and use (usable)

Is appealing and desirable

Thinks of UX as a journey

Examines edge cases (comprehensive)

J U D G E K AT I E D I L L’ S E VA L U AT I O N C R I T E R I A

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Process - did they involve users and really seek to understand their problems?

Insight - were there insights derived and put to use in the design?

Results - could they show evidence of the positive impact their design had?

Execution Quality- Was the design executed with polish and flair?

J U D G E G I L E S C O L B O R N E ’ S E VA L U AT I O N C R I T E R I A

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

J U D G E B I L L F L O R A’ S E VA L U AT I O N C R I T E R I A

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

P U B L I C C R O W D V O T I N G

UXAwards.org @UXAwards 2015 AVERAGE SCORES, SMOOTHED. BLACK= CROWDVOTE, COLORS= JUDGES

T H E P U B L I C & J U D G E S G E N E R A L LY A G R E E

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

POP QUIZ

WHAT STEPS DO WE FOLLOW TO DECIDE ON TOP WORK?

1. VETTING FOR “GOOD”

2. JUDGES VOTE INDEPENDENTLY

3. GROUP CONSENSUS

(& CROWDVOTE GENERALLY MATCHES)

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Greatness is subjective, but there are still commonalities, and surprising consensus

Greatness in UX requires many baseline “good” factors to be present, plus

Greatness also demands your projects be exceptional! (up next)

3 TA K E AWAY S F R O M O U R P R O C E S S

UXAWARDS.ORG #UXAwards @UXAwards

©2015

WHAT IT TAKES TO MAKE EXCEPTIONAL UX

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

PREVIEW: THE FIRST UX AWARDS BOOK

GOOD TO GREAT UX

ANALYSIS OF 5 YEARS OF DATA

WHAT IS EXCEPTIONAL UX

AND HOW CAN TEAMS ACHIEVE IT?

UXAwards.org @UXAwards

RETROSPECTIVE ANALYSIS IN 2016 BASED ON 22 STANDARDIZED FACTORS

ANALYZED HUNDREDS OF SUBMISSIONS ACROSS FIVE YEARS OF DATA

BOTH QUANTITATIVE (SCORING) & QUALITATIVE ANALYSIS (JUDGES’ COMMENTS)

WINNERS VS. NON-WINNERS, JUDGES’ SCORES, CROWDVOTES, INTERNAL SCORES

A N A LY S I S

RETROSPECTIVE ANALYSIS IN 2016 BASED ON 22 STANDARDIZED FACTORS

ANALYZED HUNDREDS OF SUBMISSIONS ACROSS FIVE YEARS OF DATA

QUANTITATIVE ANALYSIS (SCORING) & QUALITATIVE ANALYSIS (JUDGES’ COMMENTS)

COMPARED WINNERS VS. NON-WINNERS, JUDGES’ & INTERNAL SCORES, CROWDVOTES

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

QUALITATIVE ANALYSISJUDGES’ COMMENTS AS KEYWORDS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

J U D G I N G B Y M A S T E R C H E F S

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

UXAwards.org @UXAwards

Q U A L I TAT I V E A N A LY S I S : K E Y W O R D S

NON-WINNERSWINNERS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

ANALYZED 22 INDEPENDENT FACTORS

+ JUDGE VOTES & CROWDVOTES

UXAwards.org @UXAwards

W i n n e r s

E n t r a n t s

2 0 1 4

E X P E R I E N C E R E A L LY M AT T E R S !

update  so  winners  is  on  bo/om  on  this  OR  winners  on  top  in  2015  so  consistent  

AND  change  transi=on  prior  if  keep  both

UXAwards.org @UXAwards

E X P E R I E N C E R E A L LY M AT T E R S !

W i n n e r s

E n t r a n t s

2 0 1 5

UXAwards.org @UXAwards

Q U A L I T Y I M P R O V I N G E A C H Y E A R , A C R O S S A L L F A C T O R S

WINNERS’ METRICS2011-2015, AVERAGE METRICS

UXAwards.org @UXAwards

Q U A L I T Y I M P R O V I N G E A C H Y E A R , A C R O S S A L L F A C T O R S

2011-2015, WINNERS’ METRICS

UXAwards.org @UXAwards

N A R R O W I N G D I F F E R E N C E S A M O N G T H E B E S T

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

1-9. GETTING TO GOOD

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

“GOOD” IS A SET OF GUIDELINES, L IKE A JULIA CHILD RECIPE

UXAwards.org @UXAwards

9 COMMON FACTORS OF “GOOD” UX

8. FOLLOWS A COHERENT, COMPELLING NARRATIVE THAT'S EASY TO FOLLOW

7. PRODUCT TESTING INCORPORATED IN THE PROCESS

6. USER RESEARCH INCORPORATED IN THE PROCESS

5. UX PROCESS & APPROACH EXPLAINED, INCORPORATING BEST PRACTICES

4. PRODUCT IS WELL-DESIGNED, INTUITIVE & USABLE (FUNCTIONAL)

3. PRODUCT CLEARLY ADDRESSES & SOLVES USER NEEDS

2. USER NEEDS & GOALS ARE WELL DEFINED

1. TARGET USER CLEARLY IDENTIFIED

9. BENEFITS FROM SIGNIFICANT INTERNAL OR CLIENT SUPPORT

UXAwards.org @UXAwards

21. OPAQUE: SOLUTION NOT SHOWN IN SUFFICIENT DEPTH TO EVALUATE

22. NO MENTION OF IMPACT/ UNLAUNCHED PRODUCT (WHEN NOT CONCEPT/ STUDENT WORK)

20. NOT A UX CASE STUDY / NOT DISCUSS OR SHOW UX AT ALL (EX: PRODUCT DEMO)

19. INCOHERENT, CONFUSING OR SLOPPY SUBMISSION (EX: SPELLING ERRORS)

4 C O M M O N N E G AT I V E S

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

9 FACTORS TO GO FROM GOOD TO GREAT

EXCEPTIONAL UX REQUIRES BEING EXCEPTIONAL

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

MANY INGREDIENTS, WHEN MIXED, CREATE DIFFERENT OUTCOMES

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

TO CREATE EXCEPTIONAL WORK,

YOU NEED TO BE EXCEPTIONAL

IN YOUR ACTIONS AND INTENT

UXAwards.org @UXAwards

9 EXCEPTIONAL UX FACTORS: HOW TO BE EXCEPTIONAL

13. ADDRESSES BUSINESS OR TECHNICAL CONCERNS, BEYOND UX

11. POLISHED VISUAL DESIGN AND AESTHETIC

12. NARRATIVE APPEAL VIA MUSIC, PEOPLE, IMAGERY

16. SOCIAL/ ECONOMIC/ CULTURAL IMPACT OR MISSION

18. AIMS TO ADVANCE THE CRAFT OF UX

17. BRINGS UX INTO NEW REALMS (BEYOND SITES & APPS)

15. IMPRESSIVE PRODUCT / NEW / ADVANCED TECHNOLOGY

14. IMPRESSIVE IMPACT / ADOPTION / SATISFACTION AFTER LAUNCH

UXAwards.org @UXAwards

C O R R E L AT I O N A N A LY S I S : T O P F A C T O R S

5-YEAR CORRELATION ANALYSIS OF EACH FACTOR ON WINNING

1. G O O D V I S U A L D E S I G N 2. I M P R E S S I V E P R O D U C T 3. S I M P L E 4. I N T U I T I V E & F U N C T I O N A L 5. E X C E L L E N T C R A F T S M A N S H I P 6. B R I N G S U X I N T O N E W R E A L M S 7. C O M P E L L I N G C A S E S T U D Y 8. S O LV E S B U S I N E S S / T E C H P R O B L E M S 9. A D D R E S S E S U S E R N E E D S 10. I M PA C T / A D O P T I O N

UXAwards.org @UXAwards

D I F F E R E N C E S B E T W E E N W I N N E R S , N O N - W I N N E R S

WINNERS VS. NON-WINNERS BY FACTOR SCORES, 5-YEAR AVERAGE

UXAwards.org @UXAwards

D I F F E R E N C E S B E T W E E N W I N N E R S , N O N - W I N N E R S

WINNERS VS. NON-WINNERS BY FACTOR SCORES, 5-YEAR AVERAGE

1. I N T U I T I V E & F U N C T I O N A L 2. S I M P L E 3. G O O D V I S U A L D E S I G N 4. I M P R E S S I V E P R O D U C T 5. I M P R E S S I V E I M PA C T 6. E X C E L L E N T C R A F T S M A N S H I P 7. I N C O R P O R AT E S T E S T I N G 8. B R I N G S U X I N T O N E W R E A L M S

UXAWARDS.ORG #UXAwards @UXAwards

©2015

KEY TAKEAWAYS FOR YOUR TEAMS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

MANY INGREDIENTS, WHEN MIXED, CREATE DIFFERENT OUTCOMES

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

T H E W I N N I N G R E C I P E

PRODUCT

+ PROCESS

+ SIMPLICITY

+ CREATIV ITY

+ CRAFTSMANSHIP

+ STORYTELLING

+ IMPACT

= EXCEPTIONAL UX

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

ESTABLISH THE RIGHT INTERNAL PROCESSES AND GARNER SUFFICIENT SUPPORT

FOLLOW GOOD UX BASICS: Clear user definition based on research; well-defined solution solves explicit user problem; incorporates user testing; focuses on usability & efficacy

- “Case study” aids team with focus on outcomes

- Passion for user-centered design

- Team creativity and innovation encouraged

- Desire to take risks and have an outsize impact

- Organizational support: funding, timing, staff, influence and respect

E S TA B L I S H “ G O O D U X ” T E A M P R O C E S S E S

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

AIM TO CREATE EXCEPTIONALLY HIGH-QUALITY WORK

- Impact on business and technology through UX

- Superb narrative and storytelling

- Design craftsmanship, simplicity, elegance

AIM TO HAVE AN IMPACT THAT REACHES FAR BEYOND THE PROJECT

- Advancing the craft of UX

- Social/ economic/ cultural

- UX in new technical/ interaction realms

THEN, HAVE YOUR TEAM ASPIRE TO GREATNESS!

- Deep user empathy, understanding

- Model of UX process

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

5 KEYWORDS FOR TEAM #GREATNESS

INTUITIVE

SIMPLE

QUALITY

IMPACT

IMPRESSIVE

UXAWARDS.ORG #UXAwards @UXAwards

©2015

WINNING EXAMPLES

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

UX PROCESS, SOCIETAL IMPACT

SIMPLICITY, STORYTELLING

BUSINESS IMPACT, CRAFTSMANSHIP, UX PROCESS

INNOVATION, SOCIETAL IMPACT, STORYTELLING

MOVING THROUGH GLASS

BILT

NAILSNAPS

HACKABALL

MOVING FROM GOOD TO GREAT

Examples:

UXAWARDS.ORG #UXAwards @UXAwards

©2015

MOVING THROUGH GLASS

MARK MORRIS DANCE GROUP

H O N O R A B L E M E N T I O N

E X C E P T I O N A L U X P RO C E S S & S O C I A L IM PA C T

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

H O N O R A B L E M E N T I O N

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

H O N O R A B L E M E N T I O N

UXAWARDS.ORG #UXAwards @UXAwards

©2015

MOVING THROUGH GLASS

MARK MORRIS DANCE GROUP

H O N O R A B L E M E N T I O N

E X C E P T I O N A L U X P RO C E S S & S O C I A L IM PA C T

UXAWARDS.ORG #UXAwards @UXAwards

©2015

BILT: ASSEMBLY MADE EASY

P RO D U C T S IM P L I C I T Y & S U P E R I O R S T O R Y T E L L IN G

G O L D : B E S T U X F O R IN T E G R AT E D P H Y S I C A L - D I G I TA L S O L U T I O N S

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

G O L D : B E S T U X F O R IN T E G R AT E D P H Y S I C A L - D I G I TA L S O L U T I O N S

UXAWARDS.ORG #UXAwards @UXAwards

©2015

BILT: ASSEMBLY MADE EASY

G O L D : B E S T U X F O R IN T E G R AT E D P H Y S I C A L - D I G I TA L S O L U T I O N S

P RO D U C T S IM P L I C I T Y & S U P E R I O R S T O R Y T E L L IN G

UXAWARDS.ORG #UXAwards @UXAwards

©2015

TURN PHOTOS INTO CUSTOM NAIL ART

S I LV E R : M O S T F U N A N D C R E AT I V E U X - D R I V E N P RO D U C T

S T RO N G B U S IN E S S IM PA C T, C R A F T S M A N S H IP & U X P RO C E S S

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

S I LV E R : M O S T F U N A N D C R E AT I V E U X - D R I V E N P RO D U C T

UXAWARDS.ORG #UXAwards @UXAwards

©2015

TURN PHOTOS INTO CUSTOM NAIL ART

S I LV E R : M O S T F U N A N D C R E AT I V E U X - D R I V E N P RO D U C T

S T RO N G B U S IN E S S IM PA C T, C R A F T S M A N S H IP & U X P RO C E S S

UXAWARDS.ORG #UXAwards @UXAwards

©2015

HACKABALL

P O W E R F U L IN N O VAT I O N, S O C I A L IM PA C T & N A R R AT I V E

G O L D : M O S T E N G A G IN G U X F O R D I G I TA L E D U C AT I O N

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

G O L D : M O S T E N G A G IN G U X F O R D I G I TA L E D U C AT I O N

UXAWARDS.ORG #UXAwards© 2011-2016 User Exper ience Awards

G O L D : M O S T E N G A G IN G U X F O R D I G I TA L E D U C AT I O N

UXAWARDS.ORG #UXAwards @UXAwards

©2015

HACKABALL

G O L D : M O S T E N G A G IN G U X F O R D I G I TA L E D U C AT I O N

P O W E R F U L IN N O VAT I O N, S O C I A L IM PA C T & N A R R AT I V E

UXAWARDS.ORG #UXAwards @UXAwards

©2015

RECAP: KEY TAKEAWAYS FOR YOUR TEAMS

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

T E A M TA K E AWAY S F R O M O U R A N A LY S I S

GREATNESS IS SUBJECTIVE, BUT THERE ARE STILL COMMONALITIES, AND SURPRISING CONSENSUS

GREATNESS IN UX REQUIRES MANY BASELINE “GOOD” FACTORS TO BE PRESENT, PLUS

GREATNESS ALSO REQUIRES YOUR TEAM TO BE EXCEPTIONALL!

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

ESTABLISH THE RIGHT PROCESSES AND GARNER SUPPORT

FOLLOW GOOD UX BASICS: Clear user definition based on research; well-defined solution solves explicit user problem; incorporates user testing; focuses on usability & efficacy

- “Case study” aids team with focus on outcomes

- Passion for user-centered design

- Team creativity and innovation encouraged

- Desire to take risks and have an outsize impact

- Organizational support: funding, timing, staff, influence and respect

E S TA B L I S H “ G O O D U X ” T E A M P R O C E S S E S

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

AIM TO CREATE EXCEPTIONALLY HIGH-QUALITY WORK

- Impact on business and technology through UX

- Superb narrative and storytelling

- Design craftsmanship, simplicity, elegance

AIM TO HAVE AN IMPACT THAT REACHES FAR BEYOND THE PROJECT

- Advancing the craft of UX

- Social/ economic/ cultural

- UX in new technical/ interaction realms

HAVE YOUR TEAM ASPIRE TO GREATNESS!

- Deep user empathy, understanding

- Model of UX process

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

5 KEYWORDS FOR TEAM #GREATNESS

INTUITIVE

SIMPLE

QUALITY

IMPACT

IMPRESSIVE

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

TO CREATE EXCEPTIONAL WORK,

BE EXCEPTIONAL

IN YOUR TEAM’S ACTIONS AND INTENT

UXAWARDS.ORG #UXAwards @UXAwards

©2015

THANKS! AND NOW… QA

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

THANKS TO THE VOLUNTEERS WHO HELPED WITH THIS ANALYSIS!

SPECIAL ADVISOR

Brittany Kaufman, Kevon Lovelace, Conner Hunihan, Hannelore Geeraerts

Giles Colborne

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Q&A: BEVERLY MAY FOUNDER & EXECUTIVE DIRECTOR, UX AWARDS

UX Instructor, General Assembly; UX & Product Lead

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Q&A GUEST: JANAKI KUMAR VP, HEAD OF DESIGN & CO- INNOVATION CENTER, SAP LABS PALO ALTO

UX Awards Advisory Board & Multi-Time UX Awards Winner

UXAWARDS.ORG @UXAWARDS UXAWARDS.ORG @UXAWARDS

Q&A GUEST: RONNIE BATTISTA XD PRACTICE LEAD, SLALOM; PROGRAM DIRECTOR, RUTGERS UNIVERSITY UXD MINI-MS

2012 UX Awards Judge

MOVING YOUR TEAM FROM GOOD TO GREAT UX 5 YEARS OF INSIGHTS FROM THE UX AWARDS

UXAWARDS.ORG @UXAWARDSB E V M AY, E X E C U T I V E D I R E C T O R

UX STRAT, SEPTEMBER 15 , 2016

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