Creating Engaging Multi-device eLearning
Post on 16-Jan-2017
C R E A T I N GENGAGING MULTI-DEVICE ELEARNING
THE NEW LEARNING AGENDA
LEARNERS DON'T WISH TO ENGAGE WITH ONLINE LEARNING
LACK OF SOMEWHERE APPROPRIATE TO STUDY
CAN'T FIND WHAT THEY NEED
45% 37% 33%
WHAT CAN BE DONE?
WIIFMBUILD FOR MULTI-DEVICE
FREE UP THE
BYTE SIZE, SEARCHABLE
ACTION MAPPING BY CATHY MOOREHOW?
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Engaging eLearning is a term thats quite pervasive these days. Different devices,
screen sizes, OSs, browsers, and multiple combinations of these make the creation of
engaging eLearning and its delivery quite complex. However, the need for engaging
eLearning can no longer be sidelined and studies indicate so too.
Creating engaging eLearning is a complex process which involves a lot of complex
parameters. However, for a good start focus on the following 3 aspects.
Most eLearning is created with an ultimate purpose of behaviour change and
so the purpose has to be clearly established before attempting to create
Visit Cathys website for more details and examples.
Motivation is crucial for any eLearning to happen. As intrinsic motivation in
adults is quite uncommon, learning designers need to ensure motivation
through Instructional Design.
Things to focus on:
Interactivity is the most misunderstood and misused term. In eLearning it is mostly used in
terms of 'levels' of output where higher levels typically denote higher interactivity.
'INTERACTIVITY IS NOT ENGAGEMENT'
Try to achieve this by focusing on meaningful interactivities.
INTERACTIVITY OF THE MIND
SUMMING UPIn order to create an engaging learning experience, the role of
instructor is optional, but the role of learner is essential.
- Bernard Bull
For the learners to be able to perform their roles in the best possible way, the eLearning
we create has to be interesting, innovative, motivating and engaging.
STORY TELLING- We remember more from stories
- Are more interested and receptive
VIDEOS- Videos are great on all devices
- Interactive videos have great potential
MEANINGFUL INTERACTIONS- Give a real scenario/context- Something to do which is closer to real job tasks
- Provide elaborate feedback
AN ENGAGING BOOK WITH NO INTERACTIVITY