early crusaders (deus le volt)
TRANSCRIPT
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At the start of his re ign,Baldwin of Jeru salemosse ssed only a fewties and people, but heergetically protected hisngdom on all s ides ... Sinces enemies had discovered
hat he was a most noblenight, even though hiseople w ere few, they didot dare attack him ... Buthy did they not dare? ... Fore had no more than threeundred horse and as many
oot to garrison Jerusalem,affa, Ramleh and evenaifa ... Truly it was an
mazing miracle...
Fulcher of Chartres
the regions they had won. Within ten yearsthe capture of Jerusalem, the Crusader staspanned from lands east of the river Euphrain the north to the Sinai desert in the southlong strip hugging the Mediterranean coast.
Most survivors of the First Crusade returnhome following the capture of Jerusaleleaving few Latin troops to defend thterritories. The armies of the Crusader stawere bolstered by native Christian levies aCilician Armenian allies, as well as the spora
arrival of pilgrims, Crusaders and settlbrought overseas from Western Europe.
In 1119, the army of Antioch was massacrby a Muslim force from Aleppo, weakeniAntioch and isolating Edessa. From that timthrough lack of manpower and increasiMuslim unity, the Crusader states lost thinitial confdence and were orced to fghlong and desperate war for their very surviv
This army list allows you to feld a orcerepresenting an army of the Crusader statesfrom 1100 AD, the date of the foundation of theKingdom of Jerusalem, to 1128 AD, when themilitary orders of the Knights Templar andHospitallers were given papal sanction.
The four Crusader states were the Kingdomof Jerusalem, the Principality of Antioch, andthe Counties of Tripoli and Edessa. Edessawas captured by a bloodless coup in 1098, itsArmenian citizens preferring a Crusader lord
to their former leader Thoros. Antioch andJerusalem were captured from the Muslimsfollowing bitter siege warfare during the courseof the First Crusade in 1098-99, and Tripoli wasseized with much bloodshed in 1109.
This initial period of Latin dominance overthe coastal regions of Syria and Palestine wasgenerally marked by remarkable Latin victoriesas the Crusaders consolidated their hold over
9 arly Crusader STATES 1100-1128 AD
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O RGANISING
Y OUR A RMY When creating y
keep in mind wh
divisions you wa your vanguard, mand rearguard. Rthat you have to these positions to
divisions before begins, as descri
pages 12-13.
You can have up division in your and must design
least one division main force. You cas many division
rearguard as you divisions in your force. Remember during deploymcan assign certaias ambushers (pand mobilise on
in the rearguardoutanking orce
rmy Composition
DIVISIONS• You must recruit a High Lord’s Bataille, led by the army commander, and a Vassal Lord’s Bataille,led by a battle leader.
• You can recruit up to two other divisions chosen from the diagram above, each led by a battle leader(except for the skirmishing division, which does not need a battle leader).
• All units are chosen rom the Early Crusader States unit list on pages @@-@@.
Battle LeadersYour frst two battle leaders (one o whom isyour army commander) are ree. You will needto spend points to recruit more for your army.
Battle Leader Cost Trophy
Army Commander Free 4
2nd Battle Leader Free 1
3rd Battle Leader 50 pts 1
4th Battle Leader 75 pts 1
Additional ScoutsYou can recruit extra scouts or your army.
The frst additional scout costs you 10 pts i onfoot or 15 pts if mounted, your second costsyou 20 pts on foot or 30 pts mounted, yourthird costs 30 pts on foot or 45 mounted, andso on (40/60, 50/75, 60/90, etc.).
A RMY COMMANDER
CORE DIVISIONS
A LLIED
DIVISIONS
SKIRMISH DIVISION
HIGH LORD’S B ATAILLE
(2-8 UNITS)
V ASSAL LORD’S B ATAILLE
(1-6 UNITS)
V ASSAL LORD’S B ATAILLE
(1-6 UNITS)
V ASSAL LORD’S B ATAILLE
(1-6 UNITS)
CILICIAN A RMENIAN
CONTINGENT (3-5 UNITS)
SKIRMISHING DIVISION
(2-4 UNITS)
CRUSADING FORCE
(2-8 UNITS)
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E ARLY CRUSADER STATES 1100-1128 AD
T HE H IGH L ORD his division represents
he troops led by the army
ommander himself. Theaders of the Crusaderates were frst and
oremost warriors, taskedwith protecting their lands
y force of arms fromhe Muslim enemies thaturrounded them and, ifeed be, from the otherrusader states. Even theeper King, Baldwin IVf Jerusalem, led his armyersonally from the front,
or example, at the Battle
f Montgisard in 1177.n the absence of theuler who usually led thermy, his chief militaryfcer, the Constable,
would assume command.he was unavailable, his
eutenant, the Marshal,would lead the army.
HIGH LORD’S B ATAILLEThis division contains 2-8 units chosen from the categories listed below.
Army Standard (0-1)You can feld an army standard or 75 points.
The army standard must be attached to a unitin the High Lord’s Bataille. The full rules forarmy standards can be found on page 72.
Instead of a normal army standard, you canfeld the True Cross (see page 100) or 150 pts.
Elites (1-4)You must recruit one to four of the followingunits for this division:
• Crusader Knights (1-3 units) B
• Dismounted Knights (0-1 unit)
BOne unit of Crusader Knights can be equipped with full mail armour.
One unit of Crusader Knights can be upgraded toCourage 3.
Crusader troops (0-4)You can recruit up to our o the ollowing unitsfor this division:
• Mounted Serjeants (0-1 unit)
• Crusader Spearmen (0-2 units) B
• Crusader Archers (0-1 unit) BB
• Crusader Crossbowmen (0-1 unit) BB
• Italian Sailors (0-1 unit)
BOne unit of Crusader Spearmen can be equippedwith mail armour.
BBYou cannot recruit Crusader Archers and CrusaderCrossbowmen in the same division.
Arrière Ban Levies (0-3)You can recruit up to three o the ollowi
units for this division:• Arrière Ban Spearmen (0-1 unit) B
• Arrière Ban Archers (0-1 unit)
• Arrière Ban Skirmishing Archers (0-1 unit)
• Arrière Ban Skirmishing Javelineers (0-1 unit
B If you recruit a unit of Arrière Ban Spearmen, y must also recruit one unit of Arrière Ban Archers Skirmishing Archers.
BB You cannot recruit Skirmishing Archers a Skirmishing Javelineers in the same division.
Turcopoles (0-2)You can recruit up to two o the ollowing unfor this division:
• Turcopole Lancers (0-1 unit)
• Turcopole Horse Archers (0-1 unit) B
• Turcopole Skirmishing Horse Archers (0-1 uni
BYou cannot recruit Horse Archers and Skirmish
Horse Archers in the same division.
MAronite Allies (0-1)You can recruit up to one o the ollowing unfor this division:
• Maronite Archers (0-1 unit)
• Maronite Skirmishing Archers (0-1 units)
Cilician Armenian Allies (0-3You can recruit up to three o the ollowiunits for this division:
• Armenian Azat Cavalry (0-1 unit)
• Armenian Spearmen (0-1 unit) B
• Armenian Archers (0-1 unit) BB
• Armenian Skirmishing Archers (0-1 unit) B
B If you recruit a unit of Armenian Spearmen, y must also recruit one unit of Armenian Archers Skirmishing Archers.
BBYou cannot recruit Armenian Archers and Arm nian Skirmishing Archers in the same division.
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E ARLY CRUSADSTATES 1100-1128
V ASSAL L ORDS In Western Euro lesser nobility ow
military service lord in return fo land. In Outrem land controlled Latin states was many vassals se return or a mon rom their lord - revenue of cash city, town or out
settlements. Thi many Crusader owning propertytowns and cities
development of elite, rather thantypical rural one
in manors and ctypifed the Wes
V ASSAL LORD’S B ATAILLEThis division contains 1-6 units chosen from the categories listed below.
Elites (0-2)You can recruit up to two o the ollowing units
for this division:• Crusader Knights (0-2 units) B
BOne unit of Crusader Knights can be equipped with full mail armour.
No other options can be given to Crusader Knights in this division.
Crusader troops (1-4)You must recruit one to four of the followingunits for this division:
• Mounted Serjeants (0-1 unit)
• Crusader Spearmen (1-2 units) B
• Crusader Archers (0-1 unit) BB
• Crusader Crossbowmen (0-1 unit) BB
• Italian Sailors (0-1 unit) BB
BOne unit of Crusader Spearmen can be equippedwith mail armour.
BBYou cannot recruit Crusader Archers and CrusaderCrossbowmen or Italian Sailors in the same division.
Arrière Ban Levies (0-3)You can recruit up to three o the ollowing
units for this division:• Arrière Ban Spearmen (0-1 unit) B
• Arrière Ban Archers (0-1 unit)
• Arrière Ban Skirmishing Archers (0-1 unit) BB
• Arrière Ban Skirmishing Javelineers (0-1 unit) BB
B If you recruit a unit of Arrière Ban Spearmen, you must also recruit one unit of Arrière Ban Archers or Skirmishing Archers.
BB You cannot recruit Skirmishing Archers and Skirmishing Javelineers in the same division.
Turcopoles (0-2)You can recruit up to two o the ollowing unitsfor this division:
• Turcopole Lancers (0-1 unit)
• Turcopole Horse Archers (0-1 unit) B
• Turcopole Skirmishing Horse Archers (0-1 unit) B
BYou cannot recruit Horse Archers and Skirmishing
Horse Archers in the same division.
MAronite Allies (0-1)You can recruit up to one o the ollowing unitsfor this division:
• Maronite Archers (0-1 unit)
• Maronite Skirmishing Archers (0-1 units)
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E ARLY CRUSADER STATES 1100-1128 AD
A ID FROM E UROPE rusading forces from the
West continued travelling
o Outremer after theapture of Jerusalem.n 1101, three separaterusades, from Lombardy,quitaine and Burgundy,
met with disaster at theands of the Seljuks ofum. All subsequent travel
was overseas across theMediterranean. The most
gnifcant orce was thatf Sigurd I of Norway,
who helped Baldwin If Jerusalem capture the
Muslim city of Sidon in 1110.he newcomers sometimes
nsisted on implementingheir own battle plans,gnoring the seasoneddvice of the local nobility.
Moreover, once therusaders felt they hadchieved their objectives,
most returned to Europe.s a result, the Crusaderates were constantly ineed for reinforcements.
CRUSADING FORCEThis division contains 2-8 units chosen from the categories listed below.
Elites (1-3)You must recruit one to four of the following
units for this division:• Crusader Knights (1-3 units) B
BUp to one unit of Crusader Knights can be equippedwith full mail armour. No other options can be givento Crusader Knights in this division.
Crusader troops (1-6)You must recruit one to six of the followingunits for this division:
• Mounted Serjeants (0-1 unit)
• Crusader Spearmen (0-2 units) B
• Crusader Archers (0-1 unit) BB
• Crusader Crossbowmen (0-2 units) BB
• Armed Pilgrims (1-5 units)
• Pilgrim Skirmishers (0-1 unit)
BOne unit of Crusader Spearmen can be equippedwith mail armour.
BBYou cannot recruit Crusader Archers and CrusaderCrossbowmen in the same division.
SPECIAL R ULESThe following rules apply to a Crusading Force:
DEUS V ULT!All units in the division have the Devout(Catholic) trait.
INDEPENDENT FORCEThe army commander cannot inuence anyunit in this division.
STRUGGLE FOR COMMANDAt the start of the Deployment phase,before any divisions are deployed, the armycommander and the battle leader leading theCrusading Force must take a Discipline test.
If the army commander scores equal to orgreater than the battle leader, his control overthe army is acknowledged by the newly arrivedCrusaders and nothing happens.
However, if the army commander scores lethe leader of the Crusading Force asserts
command and insists on implementing own battle tactics. Roll a D6 and consult tStruggle For Command table below.
In addition, your Army Commander card mbe deployed at least 24" from the CrusadiForce’s Battle Leader card. This represethe Crusade leader enforcing his strategy the army commander, forcing him to depaccording to the whims of the Crusading lo
STRUGGLE FOR COMMAND SCORE R ESULT
1 The Crusading Force must bedeployed as an outankingorce. Randomly draw a ankingcounter to determine the ankingedge (keep this secret fromyour opponent until the forcedeploys). This means you mayhave two outanking orces!
2 The Crusading Force must bedeployed as a rearguard division (itcannot be an outanking orce).
3 The card representing the battleleader leading the CrusadingForce must be deployed in theMain Force, no more than 12”rom your let anking edge.
4 The card representing the battleleader leading the CrusadingForce must be deployed inthe Main Force, at least 24”rom both anking edges.
5 The card representing the battleleader leading the CrusadingForce must be deployed in theMain Force, no more than 12”rom your right anking edge.
6 The Crusading Force mustbe deployed as the vanguarddivision. A division already inthe vanguard must be deployedwith the main force instead (evenif it is a Skirmish Division).
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E ARLY CRUSADSTATES 1100-1128
C ILICIAN A RMThe Crusader st
were frmly alliethe princes of Ci
Armenia (see paand individual A
regiments comm served in the armOutremer – bad
reinforcements fCrusader troops
Entire contingen Armenians, led their nobles, som
fought alongsid
Crusader armies faced with a comthreat. The Princ
Antioch and Co Edessa bordered Armenia, and thof these two Cru
states often had Armenian warriamong their ran
CILICIAN A RMENIAN CONTINGENTThis division contains 3-5 units chosen from the Cilician Armenian Allies category:
Cilician Armenian Allies (3-5)You must recruit three to fve o the ollowing
units for this division:• Armenian Naxarar Cavalry (0-1 unit) B
• Armenian Azat Cavalry (0-2 units) B
• Armenian Spearmen (1-2 units)
• Armenian Archers (0-1 unit) BB
• Armenian Skirmishing Archers (0-1 unit) BB
BYou must recruit at least one unit of Armenian Naxarar Cavalry or Armenian Azat Cavalry
BBYou must recruit at least one unit of Armenian Archers or Armenian Skirmishing Archers. You
cannot recruit Armenian Archers and Armenian Skirmishing Archers in the same division
SPECIAL R ULESThe following rules apply to this division:
INDEPENDENT FORCEThe army commander cannot inuence anyunit in this division.
A RMENIANSIf you recruit a Cilician Armenian Contingent,you cannot recruit any Armenian units in theHigh Lord’s Bataille.
SKIRMISHING DIVISIONThis division must be deployed as the vanguard of your army.
You do not need a battle leader for this division (but you can have one if you like).
Skirmishing units (2-4)You must recruit two to four of the following units for this division:
• Arriere-Ban Skirmishing Archers (0-1 unit)• Arriere-Ban Skirmishing Javelineers (0-1 unit)
• Skirmishing Maronite Archers (0-1 unit)• Turcopole Skirmishing Horse Archers (0-1 unit)
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K NIGHTS IN B ATTLE lways make sure thatour mounted knightset their charge in, butme it right. Don’t getarried away and leavehem open for retaliatorynemy charges. Knights’mpetuosity can severelyompromise your battlelan, so if they are led
y a well-disciplinedattle leader, keep himear them. Knights cane vulnerable to enemyhooting, so shield them
with your foot troops –se their Crusader Orderait to its full advantage.
ismounted knightsght on oot either orctical purposes or out
f necessity (their steedsave died on the march
o battle or they are toooor to own horses).
Note that they do notave the Crusader Orderait – they trained to fghtn horseback not as an
nfantry formation
ELITESThe nobility of the Crusader States, armouredin mail, mounted on fne steeds and trained orwar since childhood, formed the elite core ofthe armies of Outremer.
Crusader Knights Move Discipline Courage Resilience Defence Shield
8" 1 2 6 3 Yes
Type: Mêlée Cavalry
Faith: Catholic ChristianEquipment: Lance; sword; mail armour; shield
Traits: Crusader Order; Impetuous; Lance Charge;Manoeuvrable; Martial Prowess; Piercing Strike
Reactions: Counter-Charge
Unit Size Models Cost Trophy
3 stands 6 110 pts 3
4 stands 8 135 pts 4
6 stands 12 195 pts 5
OPTIONS
uVeteran Knights. The unit can increase its Courage to 3 atthe following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
uFull Mail Armour. The unit can be equipped with fullmail armour at the following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
The unit changes its Defence to 4/3.
Dismounted KnightsMove Discipline Courage Resilience Defence Shie
4” 1 2 6 3 Ye
Type: Mêlée Infantry
Faith: Catholic Christian
Equipment: Sword; mail armour; shield
Traits: Martial Prowess
Reactions: Shielding
Unit Size Models Cost Trophy
2 stands 12 70 pts 2
3 stands 18 125 pts 3 4 stands 24 180 pts 4
OPTIONS
The unit can exchange its swords and shields for two-handweapons or spears and shields.
uTwo-Handed Weapons. The unit can be equipped wtwo-handed weapons, increasing its cost by +5 pts.
The unit gains the Cleaving Strike trait, but loses its Shieldireaction.
uSpears & Shields. The unit can be equipped with speaand shields at the following cost:
2 stands: +5 pts; 3 stands: +10 pts; 4 stands: +15 pts
The unit gains the Spear Hedge reaction.
uFull Mail Armour. The unit can be equipped with f
mail armour at the following cost: 3 stands: +10 pts; 4 stands: +20 pts; 6 stands: +30 pts
The unit changes its Defence to 4/3.
arly CrusaderSTATES UNIT LIST
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U SING C RUSA
O RDER IN B ATThis tactic was uthe professionalof the Crusader
developed in resto their Muslim
who relied heavi missile fre to brthe Crusaders’ bCrusader foot trarrayed in deep
in front of the ca protecting them missiles and pre formidable obstathe enemy attemcharge them. Th
part on commanthe horsemen tothrough unimp
scatter the foe.
Place your foot twith the Crusadtrait in front of y
knights or mou serjeants. You caadvance towardsenemy confden
your hard-hittinwill be safe fromattacks. The footwill bear the bruenemy shooting
competent battl should be able to discipline. Whencavalry is close eto charge, unlea– the power of th
lance charge sho devastating evenenemy is in good
SPECIAL R ULESThe Crusader Order trait and the True Cross, described below, are special rules unique to this army.
Crusader Order (Trait)Crusaders developed a new tactic in the Holy Land
that allowed them to protect their heavy cavalrybehind foot troops until it was the right time tounleash their devastating charge.
MOVING THROUGH UNITSWhen a cavalry unit with the Crusader Order traitmoves through a friendly infantry unit, as longas the infantry unit is in good order and also hasthe Crusader Order trait, the following exceptionsapply to the rules found on page 42:
• The cavalry unit can move through the inantryeven if the infantry unit is in deep formation.
• Neither unit needs to test or Disorder ater thecavalry unit has completed its move.
• I the cavalry unit does not have enoughmovement to clear the infantry unit, it is moveddirectly forwards or backwards until it hascleared it. Both units must then test for Disorder.
LINE OF SIGHT THROUGH UNITS IN DEEP FORMATIONA stand in a cavalry unit with the Crusader Ordertrait can draw a line of sight through up to twostands in a friendly infantry unit in deep formation,as long as the intervening unit has the CrusaderOrder trait and the frst intervening stand is within1” of the cavalry stand.
The True Cross (UNIT)The Crusader army of Jerusalem sometimes marchedto war beore a huge gold and jewelled crucifxcontaining a fragment of the True Cross. This, themost powerful talisman of Christendom, was borneinto battle on a horse-drawn cart, accompanied bypriests led by the Latin Patriarch of Jerusalem.
The True Cross is a unique unit belonging to theHigh Lord’s Bataille. It counts as a normal unit, basedon a single stand measuring 60 mm x 100 mm, withthe following exceptions:
PROFILE
The only rating that the True Cross has is itsMovement of 4”. It does not require any other ratings.
The True Cross has the Independent and InspiringPresence traits, as well as the Holiest Relic traitdetailed below.
LINE OF SIGHTWhen determining line of sight to or from the TrueCross, draw the line o sight to or rom the crucifx
part o the model. The True Cross has a 360° feld ovision, never blocks line of sight, and can be seen
through by both friendly and enemy units.
A CTIVATION The True Cross can be commanded in the same wayas a normal unit, except that issuing a command toit is free – it does not count towards a battle leader’sCommand rating.
If the True Cross has to be activated during theActivate Uncommanded Units phase, it does nothave to take the Discipline test normally required.
The only command the True Cross can be given isthe Move command (see below).
MOVE
When given this command, the True Cross canmove up to 4”. It can change direction up to twotimes at any point during its move.
It can never move closer than 1” to an enemy battleleader or unit, and cannot move across disruptiveor treacherous terrain, or across obstacles.
SHOOTINGThe True Cross is unaffected by shooting attacks(it’s assumed that the priests duck under the cart forcover when shot at, and if the horses drawing thecart are killed by shooting, the priests themselvesand other nearby volunteers haul the True Crossabout instead).
MÊLÉEIf an enemy unit charges into contact with theTrue Cross, it is immediately captured. Note that itcounts as a unit, so skirmishers cannot charge it toits front, neither can enemy battle leaders move intocontact with it.
TRAIT – THE HOLIEST R ELICEvery friendly unit of Catholic faith that the TrueCross can draw a line of sight to gains:
• the Devout (Catholic) trait (page @@) and doesn’tlose this trait while the True Cross still stands;
• +1 Resilience.
C APTURING THE TRUE CROSSIf the True Cross is captured, every unit in thearmy it belongs to reduces its Courage by 1 for theduration of the battle and must then immediatelytest for Disarray.
TROPHY R ATINGThe True Cross has a Trophy rating of 6.
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E ARLY CRUSADER STATES 1100-1128 AD
NFANTRY T ACTICS Use your spearmeno shield your morealuable knights fromhooting, while presentingdefensive array of
pearpoints to deternemy cavalry. Because ofheir Crusader Order tactic,ou can form your infantryeep and, as long as you
maintain order within theanks, your knights canharge out from behind
without any chance ofisrupting the infantryattle lines.
rossbowmen are deadlyt Killing Range, so do note afraid to move themp closer to the enemyupported by spearmenr other mêlée infantry).
rchers can Blacken theky, disrupting enemyanks before you initiate aecisive charge with youreavy cavalry.
he pilgrims are difcult
o control and can oftenet in the way of yourrofessional troops.
However, they’re cheapnd expendable, and cane used to threaten thenemy’s anks and tie upis more powerful units forturn or two.
he key to victory withCrusader army is to
manoeuvre your knights,mêlée infantry and missile
nits in conjunction withach other, and to maintainhem within your battleaders’ Command Range.reating them as separatentities and moving yournits beyond the chainf command can be an
nvitation to disaster.
CRUSADER TROOPSThese troops form the backbone of the armiesof the Crusader States – well-equipped soldierstrained or war and motivated to fght.
The spearmen, archers and crossbowmenrepresent professional troops equipped, trained
and paid for by the towns and cities of Outremeror by the Church. Some form permanentgarrisons in settlements or forts. They arerecruited from local common folk and thosewho have arrived on pilgrimage from Europe.
If they are part of a Crusader force, theseunits are devout commoners wealthy enoughto equip themselves to go on Crusade, whoattach themselves to one of the regiments of aCrusading lord.
Mounted serjeants are the sons or youngerbrothers of knights, rich enough to ride a horse
but of lower rank and less experience.
Italian sailors come from the cities of Venice,Genoa and Pisa, recruited from the commercialdistricts of the coastal Crusader cities, whilepilgrims represent commoners who havejoined a Crusade; they fght with religiousfervour rather than competent military skill.
crusader spearmen Move Discipline Courage Resilience Defence Shie
4” 1 1 5 2 Ye
Type: Mêlée Infantry
Faith: Catholic Christian
Equipment: Spear; sword; quilted armour; shield
Traits: Crusader OrderReactions: Shielding, Spear Hedge
Special: A unit of 8 stands has the Unwieldy trait
Unit Size Models Cost Trophy
4 stands 24 120 pts 3
6 stands 36 165 pts 4
8 stands 48 210 pts 5
OPTIONS
uMail Armour. The unit can be equipped with mailarmour at the following cost:
4 stands: +25 pts; 6 stands: +35 pts; 8 stands: +45 pts
The unit increases its Defence to 3.
crusader CrossbowmenMove Discipline Courage Resilience Defence Shield
6” 1 1 4 1 No
Type: Missile Infantry
Faith: Catholic Christian
Equipment: Crossbow (30”/15”); dagger; quilted armour
Traits: Crusader Order; Devastating Volley; Slow to Shoot
Reactions: Closing Volley; Evade
Unit Size Models Cost Trophy
2 stands 12 50 pts 1
3 stands 18 85 pts 2
4 stands 24 115 pts 3
crusader ArchersMove Discipline Courage Resilience Defence Shie
6” 1 1 4 1 N
Type: Missile Infantry
Faith: Catholic Christian
Equipment: Bow (24”/6”); dagger; quilted armour
Traits: Crusader Order; Blacken the Sky
Reactions: Closing Volley; Evade
Unit Size Models Cost Trophy
2 stands 12 45 pts 1
3 stands 18 80 pts 2
4 stands 24 105 pts 3
OPTIONS
uLight Javelins. The unit can be equipped with lightjavelins at the ollowing cost:
2 stands: +5 pts; 3 stands: +10 pts; 4 stands: +15 pts
In mêlée combat, the unit does not count as being a nonMêlée unit when being attacked by an enemy Mêlée un(so the enemy’s Mêlée score modifer or being a Mêléeunit is only +1 not +2).
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E ARLY CRUSADSTATES 1100-1128
V IVA I B ALESTR Although more than their Crusaequivalents, Itali
have a higher Di so you can confuse them to opebeyond a battle l
range of comma Italian states at twere wealthy enafford excellent
for their men, ancan upgrade thiwear mail, incre
survivability (thothe penalty to m
You can also muster smaller a larger regimentscrossbowmen if
Italian sailors. Smcan still be effect
position them o let ank – they have a greater chbeing able to tarenemies’ unshie
side, potentially disorder with on single Strike. On large regiment o sailors i you areof forming them
long line, otherw stands will be u shoot at the enem
Remember that sailors have not trained in the suof Crusader orde
not advised to p in front of your as you might doCrusader crossb
Mounted Serjeants Move Discipline Courage Resilience Defence Shield
8" 1 1 5 2 Yes
Type: Mêlée Cavalry
Faith: Catholic Christian
Equipment: Lance; sword; quilted armour; shield
Traits: Crusader Order; Impetuous;Lance Charge; Manoeuvrable; Piercing Strike
Reactions: Counter-Charge
Unit Size Models Cost Trophy
3 stands 6 70 pts 2
4 stands 8 90 pts 3
6 stands 12 130 pts 4
OPTIONS
BMail Armour. The unit can be equipped with mailarmour at the following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
The unit increases its Defence to 3.
Italian SailorsMove Discipline Courage Resilience Defence Shield
6” 2 1 4 1 No
Type: Missile Infantry
Faith: Catholic Christian
Equipment: Crossbow (30”/15”); dagger; quilted armour
Traits: Devastating Volley; Slow to Shoot
Reactions: Closing Volley; Evade
Unit Size Models Cost Trophy
2 stands 12 55 pts 1
3 stands 18 90 pts 2
4 stands 24 125 pts 3
6 stands 36 175 pts 4
OPTIONS
uMail Armour. The unit can be equipped with mailarmour at the following cost:
2 stands: +0 pts; 3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
The unit increases its Defence to 2, but reduces its Moveto 4”.
armed pilgrims Move Discipline Courage Resilience Defence Shield
6” 0 1 5 0 No
Type: Rabble Infantry
Faith: Catholic Christian
Equipment: Mixed weapons
Traits: Devout (Catholic); Impetuous; Mob Fury; Rabble; Unruly
Reactions: –
Special: A unit of 8 stands has the Unwieldy trait. It alsohas the Unstoppable trait until it is reduced to 6 standsor fewer.
Unit Size Models Cost Trophy4 stands 24 50 pts 1
6 stands 36 70 pts 2
8 stands 48 95 pts 3
OPTIONS
uHoly Visions. The unit can increase its Courage to 2 atthe following cost:
4 stands: +10 pts; 6 stands: +15 pts; 8 stands: +20 pts
pilgrim skirmishers Move Discipline Courage Resilience Defence Shield
6” 0 1 2 0 No
Type: Skirmishing Infantry
Faith: Catholic Christian
Equipment: Sling (18”/0”); dagger
Traits: Devout (Catholic); Unruly
Reactions: Closing Volley; Evade
Unit Size Models Cost Trophy2 stands 6 10 pts 0
3 stands 9 15 pts 0
4 stands 12 20 pts 0
OPTIONS
uHoly Visions. The unit can increase its Courage to 2,increasing its cost by +5 pts.
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E ARLY CRUSADSTATES 1100-1128
L IGHT C AVALRTurcopoles are vadditions to an aOutremer as thethe speed and to match that of
Muslim counterTurcopole horse
make efcient vtroops, and are u
screen your knig mounted serjeanwant your cavalrquickly yet safelythe battlefeld.
Turcopoles wereto bolster the nu
of knights in a Carmy, and you cthe Turcopole la
support a knigh
TURCOPOLESSome of the Muslims conquered by theCrusaders converted to the Catholic faith oftheir new masters and fought for them as lightcavalry, using the traditional hit-and-run tacticsof Turkish horsemen. Soon after the founding
of the Crusader States, Christian settlers began
to intermarry with local Muslims, and theiroffspring also fought for the Crusader armiesin this manner. They were known as Turcopoles(literally ‘Sons of Turks’) and were regarded asapostates by their Muslim enemies, who gave
them no quarter on the battlefeld.
Turcopole Horse Archers Move Discipline Courage Resilience Defence Shield
10” 1 1 4 1 Yes
Type: Missile Cavalry
Faith: Catholic Christian
Equipment: Composite Bow (30”/6”);sword; quilted armour; shield
Traits: Feigned Flight; Manoeuvrable;
Reactions: Parthian Shot
Special: A unit of 3 or 4 stands has the Ambush reaction
Unit Size Models Cost Trophy
3 stands 6 40 pts 2
4 stands 8 55 pts 3
6 stands 12 80 pts 4
Turcopole SkirmishingHorse Archers Move Discipline Courage Resilience Defence Shield
10” 1 1 3 1 Yes
Type: Skirmishing Cavalry
Faith: Catholic Christian
Equipment: Composite Bow (30”/6”);sword; quilted armour shield
Traits: Feigned Flight; Independent
Reactions: Ambush; Parthian Shot
Unit Size Models Cost Trophy
2 stands 4 20 pts 0
3 stands 6 30 pts 0
4 stands 8 40 pts 0
Turcopole LancersMove Discipline Courage Resilience Defence Shield
10” 1 1 4 1 Yes
Type: Mêlée Cavalry
Faith: Catholic Christian
Equipment: Lance; sword; quilted armour; shield
Traits: Feigned Flight; Manoeuvrable; Piercing Strike
Reactions: Counter-Charge; Evade
Special: –
Unit Size Models Cost Trophy
3 stands 6 45 pts 2
4 stands 8 65 pts 3
6 stands 12 95 pts 4
OPTIONS
uJavelins. The unit can be equipped with javelins (6”/6”) atthe following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
The unit gains the Throwing Weapon trait and the ClosingVolley reaction.
uQuilted Armour. The unit can be equipped with quiltedarmour at the following cost:
3 stands: +5 pts; 4 stands: +10 pts; 6 stands: +15 pts
The unit increases its Defence to 2.
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04
E ARLY CRUSADER STATES 1100-1128 AD
EXPERT A RCHERS Utilise the Maronites’
xpertise with the bowy manoeuvring themwithin their impressive
illing Range of thenemy’s ank and lettingy with their arrows.
hey are good troops toold a position defensively
oo, as they can blacken theky against approachingnemies, and should beble to loose at least aouple of volleys at Killingange at anyone daring
o come close. Their highourage means enemyrchery should have littleffect on their morale.
hey also make superbmbushers, especially ashey ignore most types difcult terrain. Thislows them to strikenexpectedly then meltack into the terrain they
were hiding in.
M ARONITE A LLIESThe Maronites were people of Christianfaith from the Lebanese mountains. In theirhighland stronghold, they maintained theirindependence, their faith and their culturedespite the Muslim conquest. Until the First
Crusade, the Church of Rome had beenignorant of their survival. The Maronites
welcomed the arrival of the Crusaders, aaligned the doctrines of their Church to thof the Catholic faith to avoid being denigraas heretics by them. These people fougalongside the Crusaders against the Muslim
and were renowned for their courage and skat archery.
MAronite ArchersMove Discipline Courage Resilience Defence Shield
6” 1 2 4 1 No
Type: Missile Infantry
Faith: Catholic Christian
Equipment: Composite Bow (30”/9”); dagger; quilted armour
Traits: Blacken the Sky; Frontiersmen
Reactions: Closing Volley; Evade
Special: A unit of 2 or 3 stands has the Ambush reaction
Unit Size Models Cost Trophy
2 stands 12 60 pts 1
3 stands 18 95 pts 2
4 stands 24 135 pts 3
OPTIONS
uShield. The unit can be equipped with shields at thefollowing cost:
2 stands: +5 pts; 3 stands: +10 pts; 4 stands: +15 pts
The unit increases its Defence to 2.
SkirmishingMAronite Archers Move Discipline Courage Resilience Defence Shie
6” 1 2 3 1 N
Type: Skirmishing Infantry
Faith: Catholic Christian
Equipment: Composite Bow (30”/9”); dagger; quilted armo
Traits: Independent
Reactions: Ambush; Closing Volley; Evade
Unit Size Models Cost Trophy
2 stands 6 20 pts 0
3 stands 9 30 pts 0
4 stands 12 40 pts 0
OPTIONS
uShield. The unit can be equipped with shields,increasing its cost by +5 pts.
The unit increases its Defence to 2.
CILICIAN A RMENIAN A LLIES
Units of Cilician Armenians were numerousin the armies of the northern Crusader States– the Principality of Antioch, and in particularthe County of Edessa, which was founded froman existing Armenian state.
The rulers of Cilician Armenia shared acommon foe with the Crusaders against theMuslims, especially the Seljuk Turks, who hadattempted to subjugate them in the latter hal othe 11th century. They also hated the Byzantines,from whose control they had rebelled around1080. When the Crusaders mustered theirarmies, the leaders of the Cilician Armenianswould sometimes gather their own contingentsto march to war alongside their Catholic allies.
Armenian NAxarar Cavalry Move Discipline Courage Resilience Defence Shie
8" 1 2 6 3 Ye
Type: Mêlée Cavalry
Faith: Armenian Christian
Equipment: Lance; sword; mail armour; shield
Traits: Bodyguard; Impetuous; Manoeuvrable;Martial Prowess; Piercing Strike
Reactions: Counter-Charge
Unit Size Models Cost Trophy
3 stands 6 75 pts 3 4 stands 8 105 pts 4
6 stands 12 150 pts 5
OPTIONS
uFull Mail Armour. The unit can be equipped with fmail armour at the following cost:
3 stands: +10 pts; 4 stands: +15 pts; 6 stands: +20 pts
The unit changes its Defence to 4/3.
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E ARLY CRUSADSTATES 1100-1128
A RMENIAN N OThe naxarar wer
most powerful n families and lan in Cilician Arme had their own p retinue of troopsamong the naxathe prince, or ish
during this perio Armenia was di into several com principalities. Thand their retinuea troop of elite hcavalry fghting their ishkhan.
The azat cavalry represents the learistocracy, duty
follow their supe into battle. They a cavalry elite alm
distinguished inthe naxarar.
The Crusader no honoured these warriors as fellow
recognising themequals for their nand expertise in
Armenian Azat Cavalry Move Discipline Courage Resilience Defence Shield
8" 1 2 5 3 Yes
Type: Mêlée Cavalry
Faith: Armenian Christian
Equipment: Lance; sword; mail armour; shield
Traits: Impetuous; Manoeuvrable;Martial Prowess; Piercing Strike
Reactions: Counter-Charge
Unit Size Models Cost Trophy
3 stands 6 70 pts 2
4 stands 8 95 pts 3
6 stands 12 135 pts 4
Armenian ArchersMove Discipline Courage Resilience Defence Shield
6” 1 1 4 0 No
Type: Missile Infantry
Faith: Armenian Christian
Equipment: Bow (24”/6”); dagger
Traits: Blacken the Sky
Reactions: Closing Volley; Evade
Special: A unit of 2 or 3 stands has the Ambush reaction
Unit Size Models Cost Trophy
2 stands 12 45 pts 1
3 stands 18 70 pts 2
4 stands 24 95 pts 3
OPTIONS
uShields. The unit can be equipped with shields,increasing its cost by +5 pts.
The unit increases its Defence to 1.
ArmenianSkirmishing Archers
Move Discipline Courage Resilience Defence Shield6” 1 1 3 0 No
Type: Skirmishing Infantry
Faith: Armenian Christian
Equipment: Bow (24”/6”); dagger
Traits: Independent
Reactions: Ambush; Closing Volley; Evade
Unit Size Models Cost Trophy
2 stands 6 15 pts 0
3 stands 9 25 pts 0
4 stands 12 35 pts 0
OPTIONS
uShields. The unit can be equipped with shields,increasing its cost by +5 pts.
The unit increases its Defence to 1.
Armenian Spearmen Move Discipline Courage Resilience Defence Shield
4” 1 1 5 2 Yes
Type: Mêlée Infantry
Faith: Armenian Christian
Equipment: Spear; sword; quilted armour; shield
Traits: –Reactions: Shielding; Spear Hedge
Special: A unit of 8 stands has the Unwieldy trait
Unit Size Models Cost Trophy
4 stands 24 110 pts 3
6 stands 36 155 pts 4
8 stands 48 200 pts 5