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  • 8/11/2019 FIFA 15 10 Lessons It Must Learn From Classic PES - GameBasin.com

    1/10

    FIFA 15: 10 Lessons It Must Learn

    From Classic PES

    http://www.gamebasin.com/news/fifa-15-10-lessons-it-must-learn-from-

    classic-pes

    BeforeEASportsFIFAseriesbeganaddingnewfeaturesandofficiallicenseswitheachnewedition,

    KonamisPro

    Evolution

    Soccer

    franchise

    well

    and

    truly

    ruled

    the

    football

    simulation

    roost.

    There

    wasonceatimewhenrealisticshooting,crisppassingandthefamedMasterLeaguemodeheld

    PESinahigherregardthantheauthenticyetseeminglyunfinishedproductEASportschurnedout

    seasonafterseason.PES4,PES5andPES6werearguablythemostaccuraterepresentationsofthe

    beautifulgameKonamihaseverproduced.ButalongwiththePlaystation2era,PESglorydays

    fadedawayasvideogamestransitionedtothealmightyPlaystation3andXbox360consoles.As

    ShingoSeabassTakatsukaandhisdevelopmentteamstumbled,EASportspounced:FIFA10was

    the firstclear indicationthatthetableshadturned inthe footballsimmarketandtheCanada

    basedbrandhasntlookedbacksince.AlthoughKonamiarestillsearchingforananswertowhyit

    allwent

    wrong,

    the

    underpinning

    principles

    of

    their

    classic

    games

    can

    teach

    EA

    Sports

    developersoneortwothings.Hereare10 lessonsFIFA15can learnfromclassicPES.IfKonami

    returnedtoitsroots,doyouthinkPEScouldeverreclaimitscrownfromFIFA?

    10. Pace Isnt Always Unstoppable

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    Alongsidenewleaguesandgameplayfeatures,eachnewFIFAgameseemstocomewithanother

    notsosecretmethodofscoring:corners,headers,crossing,finesseshotsandthenotoriouskick

    offglitchhaveallbeenabusedinpasteditionsoftheseries,butnonemoresothanpace.Speed

    has incessantlyprevailed inthe previous halfdozen versions, and its about time EA Sports

    developedawaytoensuregoalscomefromavarietyofsources.Defendersand forwardswere

    more closelymatched in thephysical stats department of classic PES,meaning footraces and

    tusslesforballwereunpredictableyetfair.Thisforcedtheusertoprobeforaclearcutopening

    rather than simply launch the ball into space at everyopportunity, resulting in amuchmore

    innovative and rewarding gameplay experience.Of course, attacking players are quicker than

    defenders on average, but the gap between the two stereotypes in current FIFA games isnt

    conducivetoarealisticsimulationoftheworldgame.

    9. Licenses Arent Everything

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    Rawgameplayaside,officiallicensinghasbeenattheheartoftheFIFAversusPESdebateforyears.

    TheplethoraofdealsheldbyEASportshavebeencentraltotheseriespopularity;tobeexact,

    FIFA 14features 33 fullylicensed leagues including virtually every single one of the

    majorcompetitionsaroundtheglobebartheKonamiownedUEFAChampionsLeague.Although

    somewerewillingtoignoreEASportsclunkygameplayonpreviousgenconsolesinexchangefor

    the bells and whistles offered byalist of glamorouspartnerships, others preferred

    Konamisproductdespite its limitedauthenticity.But therewasagateway to thebestofboth

    worlds.AdetailedEditModeandfanmadepatchesprovidedasanctuaryforthosewhocraved

    asophisticatedfootballsim,butcouldntbeartoplayaWEFAChampionship(ChampionsLeague)

    finalbetweenManRed(ManchesterUnited)andIsar(BayernMunich).EditModewouldsuffice

    for simple touch ups like renaming unlicensed clubs, stadiums, players and competitions and

    makinglogosandkits,buthardcorelicensingenthusiastscouldgoastepfurtherusingpatcheson

    PC. These allowed fans to downloadkits, player faces and hairstyles, boots, stadiums,

    scoreboards,trophiesandaddnewleagues,allthankstoahugelydedicatedandtalentedPESfan

    base.Fans

    love

    being

    able

    to

    tailor

    PC

    versions

    of

    PES

    to

    their

    own

    personal

    taste,

    and

    this

    should

    promptEASportstospreadtheirlicensingnetworkevenfurtherorprovideameansforconsole

    versionsoftheirgametobemouldedinasimilarfashion.

    8. 30 Year Old Footballers Are Still Useful

    Itscertainlytruethatafootballerscareerisshort,butEASportsappliesthisnotioninaccurately

    andfartooruthlessly.FIFA14suggestsaplayers30thbirthdayisthebeginningofasuddenand

    violentdecline

    in

    overall

    ability.

    Career

    Mode

    players

    will

    be

    familiar

    with

    their

    older

    squad

    membersbecomingdeadwoodaftertheirphysicalandtechnicalattributesdwindlewithinasingle

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    campaign.Physicaldegenerationisfairtoanextent,butreallifeplayersdontlosetheirclassin12

    months lookatAndreaPirlo,YayaToureand2013BallondOrnomineeFranckRibery.Growth

    typesinPESmeantitwasntuncommonforsomeplayerstoremainbrilliantwellintotheir30s.A

    select group ofworthy legendsweregiventhe longterm development curve in PES5, namely

    PaoloMaldini,ZinedineZidaneandCafuamongothers.Konamiassignedthistraitwithdiligence

    toavoidlettinghordesofsuperhumanveteransbosstheMasterLeaguefordecades.Considering

    the enormous power of nextgen consoles, surely EA Sportswill soonget cracking on adding

    personalisedplayergrowthtypesinCareerMode.Konamiwasdoingitbackin2005.

    7. Players Grow At Different Rates

    FIFA14CareerModegamerswillrelatetotheirritatingproblemofbuyingthenextgoalscoring

    sensationonly

    to

    watch

    his

    interceptions

    and

    standing

    tackle

    attributes

    skyrocket,

    while

    his

    finishingandballcontrolstagnate.SometimesplayergrowthintheFIFAseriesmerelyseemslike

    anoccasionalboostinrandomstats,withnorelevancetotheplayersstrengthsorprimaryposition

    but Konamihas implemented amore refined systemsince the earliest versionsof PES. Each

    player in PES5 had one of seven different types of development curves, ranging fromWayne

    Rooneys meteoric teenage growth to the slow but continual bloomof Paolo Maldini and

    everything in between. Regardless of their development type, players statswere boostedby

    gettingtimeonthepitch,andplayingincertainpositionsalsoresultedingreaterimprovements

    for specific abilities. For example, a central midfielderwould be more likely to improve his

    techniqueandpassingaccuracywhereasastrikersfinishingandresponseskillswouldprogress.As

    opposedto

    the

    potential

    rating

    handed

    out

    in

    Career

    Mode,

    old

    school

    PES

    offered

    an

    advancedlayerofdepthtoplayergrowth,givingyou,themanager,more influenceinmoulding

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    yourpixelatedwonderkids.

    6. Career Mode Needs Training Options

    Trainingisadifficultfeaturetoapplytoafootballmanagementsimulation,andifdetailedinthe

    same scaleasFootball Manager 2014,itcould frustrate fans looking for a less meticulous

    experience.Ontheotherhand,verybasicoptions leavevirtualmanagerswith littlemoretodo

    thanhandlingtransfersandplayingmatches.MasterLeagueinPES5providedyouwiththechance

    tohone

    specific

    players

    attributes

    during

    the

    off

    season.

    Getting

    the

    best

    results

    required

    an

    elementofskillinstrikingtherightbalanceofimprovingyourplayerswithoutoverworkingthem.

    Presented inasimple layoutandeasytouse,trainingwasahandybutnonessentialfeatureof

    classicPES.SomethingalongthelinesoftheAdidasmicoachsessionsintroducedinthe2014FIFA

    WorldCupgamecouldspiceuppreseasontraininginCareerMode,butbeingforcedtoactually

    playoutthedrillscouldruffleafewfeathers.Theresnoharminincludingtheoptionifusersare

    giventheoptiontodelegatetheworktoanassistantstaffmember,orturnitoffcompletely.

    5. Legends Should Be Unlockable

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    FIFA14 introducedtheabilitytouseLegendscardsontheXboxeditionsofUltimateTeam,and

    althoughEASportsinexplicablychosetoomitsomeofthemostpopularformergreatsincluding

    Ronaldo,ZinedineZidaneandDavidBeckham, fanswarmed tothemouthwateringconceptof

    beingabletoteamupCristianoRonaldo,PeleandLionelMessiinadeadlymultierastrikeforce.

    Whats not to like? Well, theres definitely oneglaringproblemwith the way EA Sports

    incorporatedlegendaryplayers intotheFIFAseries.Theretroworldbeatersareexclusivetothe

    UltimateTeamgamemodeonXboxconsolesunfair,huh?Incontrast,everyclassiceditionofPro

    EvolutionSoccer includedaPESShop inwhich theplayercouldaccessstarsofthepast,albeit

    hiddenunderaliasesincludingPuckac(FerencPuskas),Rozerio(Romario)andSorua(Gianfranco

    Zola). Deciphering these humorousnicknames was a bit of a fun challenge, and youcould

    alsocorrecttheminEditModeifunlicensedstuffreallybuggedyou.Yes,playersofthisilkcameat

    a price, but once unlockedwith PES Points, theywouldjoin the default player database and

    becomeavailableinallgamemodesincludingMasterLeague.FIFAalreadyhasanEASportsFC

    Catalogue,so

    why

    not

    insert

    afew

    dozen

    unlockable

    ex

    superstars

    in

    FIFA

    15?

    4. Classic Teams Should Feature

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    Similar to Legends in FIFA 14, classic nations and club sides should be included in

    allupcomingversionsofthegameevenifEASportsareforcedtomaskteamsandplayersunder

    falsenameslikeKonamido.Wieldingthegreatestelevensofalltimeisequallyappealingastaking

    controloflegendaryplayersifnotmoreso.JustlikeretrokitsareupforgrabsintheEASportsFC

    Catalogue,teamsofyearsgonebyshouldalsobeavailable.Imaginepittingthelate80sACMilan

    side,theBarcelonaof2009orBrazils2002WorldCupwinningsquadagainsttodayscreamofthe

    crop.Althoughthiswouldpleasemany,theresoneproblemwithclassicteams.Giventhatmost

    of theaforementionedsideshaveanumberofplayerswhowereclose tounstoppable in their

    prime,wouldvintagesidesbetoogood?Mostoftheplayers intheClassicBrazilteamonPES5

    boastedmultipleattributesabove90,Pele(akaPalm)evenwarrantedthemaximumattackrating

    of99.Wouldplayersofthisstatureruinthegameiftheywereincluded?Probably.Butthiscould

    easilybefixedbyrestrictingtheuseofsuchbrilliantplayerstoofflinegamemodes.

    3. Players Need Signature Free Kick Types

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    FIFA14incorporatedsomeofthemosticonicfreekickmotionsinworldfootball,suchasCristiano

    RonaldoandGarethBalesknuckleballtechnique,andtobefair,EASportshasdoneareasonable

    jobofkeepingupwiththeevergrowingnumberof freekickrunupsexperimentedbymodern

    players,butfutureeditionsofFIFAmustcontinuetoreplicatetheuniquemethodsusedbydead

    ballspecialists.Differentplayersaremoreeffectiveinparticularsetpiecescenariosthanothers,

    dependingon theangle,distanceandnumberofplayers in thewall. Inconsequence,havinga

    diversityof freekickmotionswithin thegameisbecoming increasinglyimportantasdigitalball

    physicsedge closerand closer to reallife.Konamiaddressed thisback inthePlaystation2era

    byincluding10variedfreekickmotions inPES6,rangingfromRobertoCarlos20yardrunupto

    David Beckhams elegant instep curler. Apart from adding a touch of visual authenticity, this

    enabledyouto select thekicktakerbasedonthe typeofstrikerequired tobeat thekeeper. In

    additiontomatchingtheirJapaneserivals,EASportshaveachancetoseizetheinitiativeandassign

    multiplefreekicktypestoanichegroupofplayers,allowingtheusertodecideexactlywhattype

    ofshottoexecute.ThinkofsomeonelikeKeisukeHonda,whoaltershisrunupandtechniqueas

    necessarythatsortofvariationwouldserveFIFAwell.

    2. Skill Moves Should Be Personalised

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    ThebesteditionsofKonamissoccersimfranchiseplacedverylittleemphasisonusingskillmoves

    andassuchtherewasntahugerepertoireoftricksandflicksatyourdisposal.Infact,stepovers,

    roulettesandbackheelsaside,the flipflap(knownasan elastico intheFIFAseries)wasthe

    oneflamboyantmoveinthebook,andcouldonlybepulledoffbyahandfulofveryspecialplayers.

    InFIFA14,allplayerswiththesameskillmovesstarratinghaveanidenticalrepertoireoftricks,

    effectivelystrippingthemostextravagantplayersoftheirindividuality.Thinkofitlikethis;notall

    thebestdribblers in theworlduse thesameskills togetpast theirmarker.Howmanyplayers

    realisticallywillperformarabona,dragbackfakeorhocuspocusmanoeuvreinareallifegameof

    football?AdelTaarabt?Neymar?Notmany,thatsforsure.Usingafivetiersystemtodeterminea

    playersskill level isfartoogeneral,andEASportsshouldreturnsome individualitytothemost

    spectaculardribblers inworld football. Itwouldtakesomeresearch,butwouldntthegamebe

    moreauthenticifplayerswereassignedindividualmovestheyreknownforonthepitch,rather

    thansimplywhattheyreprobablycapableof?

    1. Kits Sometimes Clash

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    ForyearsFIFAfanshavebeggedEASportstoenablehomeandawaykitstobemixedaboutinthe

    prematchmenuscreenstoavoidclashes.Youcouldalternatebetweenthehomeandawaysocks,

    shorts and shirts for both competing sides in old school PES, but FIFA has no such

    preventativemeasureapartfromthirdkitsformostbutnotallteams.WithUltimateTeamnow

    allowingyoutouseanyhomeorawaykityoudesire,EASportsreallyshouldtakealeaffromthe

    book ofvintagePES to address this issue. Konamis innovative option solvedkitclashing and

    freshenedup thegame invisual termsbyallowing you tomimic reallife teams.Forexample,

    ChelseaalwayswearbluesocksaspartoftheirhomekitwhenplayingawayfromStamfordBridge.

    Thisisaminorcosmeticdetail,buteverylittlethingcountsinafootballsimulation.

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