fifa 15 10 lessons it must learn from classic pes - gamebasin.com
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8/11/2019 FIFA 15 10 Lessons It Must Learn From Classic PES - GameBasin.com
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FIFA 15: 10 Lessons It Must Learn
From Classic PES
http://www.gamebasin.com/news/fifa-15-10-lessons-it-must-learn-from-
classic-pes
BeforeEASportsFIFAseriesbeganaddingnewfeaturesandofficiallicenseswitheachnewedition,
KonamisPro
Evolution
Soccer
franchise
well
and
truly
ruled
the
football
simulation
roost.
There
wasonceatimewhenrealisticshooting,crisppassingandthefamedMasterLeaguemodeheld
PESinahigherregardthantheauthenticyetseeminglyunfinishedproductEASportschurnedout
seasonafterseason.PES4,PES5andPES6werearguablythemostaccuraterepresentationsofthe
beautifulgameKonamihaseverproduced.ButalongwiththePlaystation2era,PESglorydays
fadedawayasvideogamestransitionedtothealmightyPlaystation3andXbox360consoles.As
ShingoSeabassTakatsukaandhisdevelopmentteamstumbled,EASportspounced:FIFA10was
the firstclear indicationthatthetableshadturned inthe footballsimmarketandtheCanada
basedbrandhasntlookedbacksince.AlthoughKonamiarestillsearchingforananswertowhyit
allwent
wrong,
the
underpinning
principles
of
their
classic
games
can
teach
EA
Sports
developersoneortwothings.Hereare10 lessonsFIFA15can learnfromclassicPES.IfKonami
returnedtoitsroots,doyouthinkPEScouldeverreclaimitscrownfromFIFA?
10. Pace Isnt Always Unstoppable
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Alongsidenewleaguesandgameplayfeatures,eachnewFIFAgameseemstocomewithanother
notsosecretmethodofscoring:corners,headers,crossing,finesseshotsandthenotoriouskick
offglitchhaveallbeenabusedinpasteditionsoftheseries,butnonemoresothanpace.Speed
has incessantlyprevailed inthe previous halfdozen versions, and its about time EA Sports
developedawaytoensuregoalscomefromavarietyofsources.Defendersand forwardswere
more closelymatched in thephysical stats department of classic PES,meaning footraces and
tusslesforballwereunpredictableyetfair.Thisforcedtheusertoprobeforaclearcutopening
rather than simply launch the ball into space at everyopportunity, resulting in amuchmore
innovative and rewarding gameplay experience.Of course, attacking players are quicker than
defenders on average, but the gap between the two stereotypes in current FIFA games isnt
conducivetoarealisticsimulationoftheworldgame.
9. Licenses Arent Everything
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Rawgameplayaside,officiallicensinghasbeenattheheartoftheFIFAversusPESdebateforyears.
TheplethoraofdealsheldbyEASportshavebeencentraltotheseriespopularity;tobeexact,
FIFA 14features 33 fullylicensed leagues including virtually every single one of the
majorcompetitionsaroundtheglobebartheKonamiownedUEFAChampionsLeague.Although
somewerewillingtoignoreEASportsclunkygameplayonpreviousgenconsolesinexchangefor
the bells and whistles offered byalist of glamorouspartnerships, others preferred
Konamisproductdespite its limitedauthenticity.But therewasagateway to thebestofboth
worlds.AdetailedEditModeandfanmadepatchesprovidedasanctuaryforthosewhocraved
asophisticatedfootballsim,butcouldntbeartoplayaWEFAChampionship(ChampionsLeague)
finalbetweenManRed(ManchesterUnited)andIsar(BayernMunich).EditModewouldsuffice
for simple touch ups like renaming unlicensed clubs, stadiums, players and competitions and
makinglogosandkits,buthardcorelicensingenthusiastscouldgoastepfurtherusingpatcheson
PC. These allowed fans to downloadkits, player faces and hairstyles, boots, stadiums,
scoreboards,trophiesandaddnewleagues,allthankstoahugelydedicatedandtalentedPESfan
base.Fans
love
being
able
to
tailor
PC
versions
of
PES
to
their
own
personal
taste,
and
this
should
promptEASportstospreadtheirlicensingnetworkevenfurtherorprovideameansforconsole
versionsoftheirgametobemouldedinasimilarfashion.
8. 30 Year Old Footballers Are Still Useful
Itscertainlytruethatafootballerscareerisshort,butEASportsappliesthisnotioninaccurately
andfartooruthlessly.FIFA14suggestsaplayers30thbirthdayisthebeginningofasuddenand
violentdecline
in
overall
ability.
Career
Mode
players
will
be
familiar
with
their
older
squad
membersbecomingdeadwoodaftertheirphysicalandtechnicalattributesdwindlewithinasingle
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campaign.Physicaldegenerationisfairtoanextent,butreallifeplayersdontlosetheirclassin12
months lookatAndreaPirlo,YayaToureand2013BallondOrnomineeFranckRibery.Growth
typesinPESmeantitwasntuncommonforsomeplayerstoremainbrilliantwellintotheir30s.A
select group ofworthy legendsweregiventhe longterm development curve in PES5, namely
PaoloMaldini,ZinedineZidaneandCafuamongothers.Konamiassignedthistraitwithdiligence
toavoidlettinghordesofsuperhumanveteransbosstheMasterLeaguefordecades.Considering
the enormous power of nextgen consoles, surely EA Sportswill soonget cracking on adding
personalisedplayergrowthtypesinCareerMode.Konamiwasdoingitbackin2005.
7. Players Grow At Different Rates
FIFA14CareerModegamerswillrelatetotheirritatingproblemofbuyingthenextgoalscoring
sensationonly
to
watch
his
interceptions
and
standing
tackle
attributes
skyrocket,
while
his
finishingandballcontrolstagnate.SometimesplayergrowthintheFIFAseriesmerelyseemslike
anoccasionalboostinrandomstats,withnorelevancetotheplayersstrengthsorprimaryposition
but Konamihas implemented amore refined systemsince the earliest versionsof PES. Each
player in PES5 had one of seven different types of development curves, ranging fromWayne
Rooneys meteoric teenage growth to the slow but continual bloomof Paolo Maldini and
everything in between. Regardless of their development type, players statswere boostedby
gettingtimeonthepitch,andplayingincertainpositionsalsoresultedingreaterimprovements
for specific abilities. For example, a central midfielderwould be more likely to improve his
techniqueandpassingaccuracywhereasastrikersfinishingandresponseskillswouldprogress.As
opposedto
the
potential
rating
handed
out
in
Career
Mode,
old
school
PES
offered
an
advancedlayerofdepthtoplayergrowth,givingyou,themanager,more influenceinmoulding
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yourpixelatedwonderkids.
6. Career Mode Needs Training Options
Trainingisadifficultfeaturetoapplytoafootballmanagementsimulation,andifdetailedinthe
same scaleasFootball Manager 2014,itcould frustrate fans looking for a less meticulous
experience.Ontheotherhand,verybasicoptions leavevirtualmanagerswith littlemoretodo
thanhandlingtransfersandplayingmatches.MasterLeagueinPES5providedyouwiththechance
tohone
specific
players
attributes
during
the
off
season.
Getting
the
best
results
required
an
elementofskillinstrikingtherightbalanceofimprovingyourplayerswithoutoverworkingthem.
Presented inasimple layoutandeasytouse,trainingwasahandybutnonessentialfeatureof
classicPES.SomethingalongthelinesoftheAdidasmicoachsessionsintroducedinthe2014FIFA
WorldCupgamecouldspiceuppreseasontraininginCareerMode,butbeingforcedtoactually
playoutthedrillscouldruffleafewfeathers.Theresnoharminincludingtheoptionifusersare
giventheoptiontodelegatetheworktoanassistantstaffmember,orturnitoffcompletely.
5. Legends Should Be Unlockable
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FIFA14 introducedtheabilitytouseLegendscardsontheXboxeditionsofUltimateTeam,and
althoughEASportsinexplicablychosetoomitsomeofthemostpopularformergreatsincluding
Ronaldo,ZinedineZidaneandDavidBeckham, fanswarmed tothemouthwateringconceptof
beingabletoteamupCristianoRonaldo,PeleandLionelMessiinadeadlymultierastrikeforce.
Whats not to like? Well, theres definitely oneglaringproblemwith the way EA Sports
incorporatedlegendaryplayers intotheFIFAseries.Theretroworldbeatersareexclusivetothe
UltimateTeamgamemodeonXboxconsolesunfair,huh?Incontrast,everyclassiceditionofPro
EvolutionSoccer includedaPESShop inwhich theplayercouldaccessstarsofthepast,albeit
hiddenunderaliasesincludingPuckac(FerencPuskas),Rozerio(Romario)andSorua(Gianfranco
Zola). Deciphering these humorousnicknames was a bit of a fun challenge, and youcould
alsocorrecttheminEditModeifunlicensedstuffreallybuggedyou.Yes,playersofthisilkcameat
a price, but once unlockedwith PES Points, theywouldjoin the default player database and
becomeavailableinallgamemodesincludingMasterLeague.FIFAalreadyhasanEASportsFC
Catalogue,so
why
not
insert
afew
dozen
unlockable
ex
superstars
in
FIFA
15?
4. Classic Teams Should Feature
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Similar to Legends in FIFA 14, classic nations and club sides should be included in
allupcomingversionsofthegameevenifEASportsareforcedtomaskteamsandplayersunder
falsenameslikeKonamido.Wieldingthegreatestelevensofalltimeisequallyappealingastaking
controloflegendaryplayersifnotmoreso.JustlikeretrokitsareupforgrabsintheEASportsFC
Catalogue,teamsofyearsgonebyshouldalsobeavailable.Imaginepittingthelate80sACMilan
side,theBarcelonaof2009orBrazils2002WorldCupwinningsquadagainsttodayscreamofthe
crop.Althoughthiswouldpleasemany,theresoneproblemwithclassicteams.Giventhatmost
of theaforementionedsideshaveanumberofplayerswhowereclose tounstoppable in their
prime,wouldvintagesidesbetoogood?Mostoftheplayers intheClassicBrazilteamonPES5
boastedmultipleattributesabove90,Pele(akaPalm)evenwarrantedthemaximumattackrating
of99.Wouldplayersofthisstatureruinthegameiftheywereincluded?Probably.Butthiscould
easilybefixedbyrestrictingtheuseofsuchbrilliantplayerstoofflinegamemodes.
3. Players Need Signature Free Kick Types
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FIFA14incorporatedsomeofthemosticonicfreekickmotionsinworldfootball,suchasCristiano
RonaldoandGarethBalesknuckleballtechnique,andtobefair,EASportshasdoneareasonable
jobofkeepingupwiththeevergrowingnumberof freekickrunupsexperimentedbymodern
players,butfutureeditionsofFIFAmustcontinuetoreplicatetheuniquemethodsusedbydead
ballspecialists.Differentplayersaremoreeffectiveinparticularsetpiecescenariosthanothers,
dependingon theangle,distanceandnumberofplayers in thewall. Inconsequence,havinga
diversityof freekickmotionswithin thegameisbecoming increasinglyimportantasdigitalball
physicsedge closerand closer to reallife.Konamiaddressed thisback inthePlaystation2era
byincluding10variedfreekickmotions inPES6,rangingfromRobertoCarlos20yardrunupto
David Beckhams elegant instep curler. Apart from adding a touch of visual authenticity, this
enabledyouto select thekicktakerbasedonthe typeofstrikerequired tobeat thekeeper. In
additiontomatchingtheirJapaneserivals,EASportshaveachancetoseizetheinitiativeandassign
multiplefreekicktypestoanichegroupofplayers,allowingtheusertodecideexactlywhattype
ofshottoexecute.ThinkofsomeonelikeKeisukeHonda,whoaltershisrunupandtechniqueas
necessarythatsortofvariationwouldserveFIFAwell.
2. Skill Moves Should Be Personalised
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ThebesteditionsofKonamissoccersimfranchiseplacedverylittleemphasisonusingskillmoves
andassuchtherewasntahugerepertoireoftricksandflicksatyourdisposal.Infact,stepovers,
roulettesandbackheelsaside,the flipflap(knownasan elastico intheFIFAseries)wasthe
oneflamboyantmoveinthebook,andcouldonlybepulledoffbyahandfulofveryspecialplayers.
InFIFA14,allplayerswiththesameskillmovesstarratinghaveanidenticalrepertoireoftricks,
effectivelystrippingthemostextravagantplayersoftheirindividuality.Thinkofitlikethis;notall
thebestdribblers in theworlduse thesameskills togetpast theirmarker.Howmanyplayers
realisticallywillperformarabona,dragbackfakeorhocuspocusmanoeuvreinareallifegameof
football?AdelTaarabt?Neymar?Notmany,thatsforsure.Usingafivetiersystemtodeterminea
playersskill level isfartoogeneral,andEASportsshouldreturnsome individualitytothemost
spectaculardribblers inworld football. Itwouldtakesomeresearch,butwouldntthegamebe
moreauthenticifplayerswereassignedindividualmovestheyreknownforonthepitch,rather
thansimplywhattheyreprobablycapableof?
1. Kits Sometimes Clash
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ForyearsFIFAfanshavebeggedEASportstoenablehomeandawaykitstobemixedaboutinthe
prematchmenuscreenstoavoidclashes.Youcouldalternatebetweenthehomeandawaysocks,
shorts and shirts for both competing sides in old school PES, but FIFA has no such
preventativemeasureapartfromthirdkitsformostbutnotallteams.WithUltimateTeamnow
allowingyoutouseanyhomeorawaykityoudesire,EASportsreallyshouldtakealeaffromthe
book ofvintagePES to address this issue. Konamis innovative option solvedkitclashing and
freshenedup thegame invisual termsbyallowing you tomimic reallife teams.Forexample,
ChelseaalwayswearbluesocksaspartoftheirhomekitwhenplayingawayfromStamfordBridge.
Thisisaminorcosmeticdetail,buteverylittlethingcountsinafootballsimulation.
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