final presentation for 97 2003 type

13
Games Classroom /Educational use Ashlee Lacer Educ W200

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This is my PowerPoint presentation for my final project in my Education class at IUPUI!

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Page 1: Final presentation for 97  2003 type

GamesClassroom /Educational

use

Ashlee LacerEduc W200

Page 2: Final presentation for 97  2003 type

MenuFor years, teachers, administrators, and parents are trying to ease children away from their gaming hours like it is a bad hobby. What if introducing educational games into the students’ lives will help them with their studies and homework? There are sites out there and ideas that agree with mine that help children in school. These articles and sites tell why they think it can be helpful to students and teachers.

The Education Arcade Using Computer Games for Instruction:

The Student Experience FunBrain.com

Page 3: Final presentation for 97  2003 type

The Education Arcade “The games that are made at the Educational Arcade

are based on what its researchers observe of kids in the classrooms and combine this with the lessons game developers and console manufacturers have learnt over the years of how to get their audiences engaged within the medium by making compelling games and control systems.”

This website describes how they take assignments from the classroom and turn it into games that make students motivated to learn.

Click Here to Visit Site!

Page 4: Final presentation for 97  2003 type

The Education Arcade “Our mission is to demonstrate the social, cultural,

and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.”

This website included projects and games that are tailored to mathematics, science, history, literacy, and language arts.

Page 5: Final presentation for 97  2003 type

The Education ArcadeMy Thoughts…

Through this website, it is said that you can do so many things and use all of these games in the classroom, however, I did not see an easy way to get a hold of these games.

You had to make an account to get a hold of these resources, which I found a little tedious.

They did, on the other hand, have great inspirations and resources to let the public know that games do help in the development of learning for students, no matter what the grade level.

Ah-Ha! Moment: Make sure you find a game site that is easy to maneuver around to use in your classrooms.

Page 6: Final presentation for 97  2003 type

Using Computer Games for Instruction This article was written by Michael Grimley and he

mainly wrote about how he studied the motivation of computer games versus traditional lecture in a classroom.

“Instruction was split between lectures and computer games, and student experiences were recorded using an Experience Sampling Method to capture real-time experience and feelings of flow.”

Click Here to Visit Article!

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Using Computer Games for Instruction “Results indicated that student experiences in the

game mode showed increased alertness, increased feelings of being active, increased feelings of involvement and an increased perception of challenge.”

The article concluded with the final say in that games can help students get involved in their schoolwork and the games also tend to help students retain the information.

Page 8: Final presentation for 97  2003 type

Using Computer Games for InstructionMy Thoughts…

I believe every aspect of this article. I think it shows great evidence that students like to be visual learners and by giving them something they can have fun in a game and competitive way, they will retain and be motivated to learn more about the subject.

Ah-Ha! Moment: Having evidence that shows that games are definitely useful in education helps me as a future educator to believe in them and the positive influences they can take on a classroom.

Page 9: Final presentation for 97  2003 type

FunBrain.com This website is an actual online gaming site made just

for students that need help in a number of subjects! In the About Us section, you can see how they were

incorporated and how this website may be helpful to teachers, students, and parents.

Click Here to Visit Site!

Page 10: Final presentation for 97  2003 type

FunBrain.com “Funbrain, created for kids age preschool through

grade 8, offers more than 100 fun, interactive games that develop skills in math, reading, and literacy.”

Here is an example of a game in which you have to guess the word to keep the boat afloat. It is much like the classical game Hangman. You are able to choose whatever theme you like and just click play!

Just click on the screenshot to play

the game!

Page 11: Final presentation for 97  2003 type

FunBrain.com I think this website is a great way to get children

involved in their learning and education. It is perfect for memorization of all types of subjects,

in which we all know, memorization is hard for all of us!

Ah- Ha! Moment : Making memorization easy by playing games, students will not even know they are learning!

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Conclusion… With all of the insights and evidence of

these websites, I have decided that online gaming for education if greatly beneficial to teachers, students, and even parents!

I will be using FunBrain.com in my classroom and with my own children because I feel it will help them get involved in their education and will help them succeed in their educational goals!

Page 13: Final presentation for 97  2003 type

Works Cited"FunBrain.com - About Us." FunBrain.com - The Internet's #1 Education Site for K-8 Kids and Teachers. Pearson Education, Inc., 2000. Web. 29 Apr. 2011.<http://www.funbrain.com/aboutus.html>.Grimley, Michael. "Using Computer Games for Instruction: The Student Experience." ERIC. Sage Publications, Mar. 2011. Web. 29 Apr. 2011.Jhaas. "About the Education Arcade." The EducationArcade. 15 May 2008. Web. 29 Apr. 2011.<http://www.educationarcade.org/>.