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Page 1: JDA MAN. BKLET - Wrexham rugby union football club. … MAN.… ·  · 2017-02-15• Management Flow Chart • Job Descriptions - Coach ... • To help players develop their individual
Page 2: JDA MAN. BKLET - Wrexham rugby union football club. … MAN.… ·  · 2017-02-15• Management Flow Chart • Job Descriptions - Coach ... • To help players develop their individual

District Junior Association Handbook 2003—2004

2

INDEX

• Management Flow Chart

• Job Descriptions - Coach - Team Manager

• Grievance Procedure

• Parents and Players Code of Conduct

• Telephone Contact Sheet

• Nomination Sheet

• Nomination Letter

• INSET Training Day Summary (team manager/coach)

• Suggested Training Programme and Percentages

• Criteria for an Elite Player

• Stages for Tactical Development

• Trial Sheets

• Sports Injury Procedures

• Player Criteria on Match Days

• Player Questionnaire Profile

DEVELOPMENT PROCEDURES

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District Junior Association Handbook 2003—2004

3

National Squad

Professional Regional

Semi Professional Clubs

National Squads U18s, U19s, U21s

National U16 Schools

Regional U16

District Teams

U12s, U13s, U14s, U15s, U16s

Schools

Junior Clubs

PLAYER DEVELOPMENT PATHWAY

Regional Squads U17s, U18s, U19s

PLAYERS

SELECTED FOR

REGIONAL ACADEMY

STATUS

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District Junior Association Handbook 2003—2004

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Title: District Squad Manager Responsible to: Senior Development Officer

Junior District Executive Committee Responsible for: District Squad Players District Squad Coaches Responsibilities:

• To support and develop district squads, players and coaches • To have an active role in squad/team selection (other than when ’vested interest’ occurs). • To ensure availability of relevant kit for all playing, training and other occasions. • To ensure adequate first aid cover is available to squad members. • To liaise with relevant personnel to ensure adequate training facilities and match venues. • To ensure player attendance and punctuality at all training sessions and matches. • To maintain training records and take action as appropriate. • To ensure all transport requirements are met. • To ensure all players and parents agree and adhere to the Code of Conduct and to take

appropriate action where needed. • To attend all squad sessions and matches where possible. • To assist at any time with coaching duties as and when required. • To liaise with press officer regarding match reports or any other relevant information. • To liaise with the DJA executive committee regarding discipline. • To attend functions and end of season presentations as and when required.

Signed: ………………………………………………... Print Name: ………………………………………………… Date: …………………….. Squad: ……………………..

DISTRICT SQUAD TEAM MANAGER’S RESPONSIBILITIES

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Name: Title: District Coach Responsible to: WRU Dragon Development Officers /DJA Executive Committee Responsible for: District Squad Players Responsibilities:

• To create a style and philosophy of play based on the development of the whole player, that best suits the requirements of their relevant squads.

• To help players develop their individual technical and tactical skills in accordance with the WRU Player Development matrix.

• To identify individual skill weaknesses and provide opportunities for improvement and subsequent development.

• To help players understand their positional roles. • To provide full technical support for district squad members at all training

sessions and matches. • To have an active role in squad and team selection (other than when a ‘vested

interest’ occurs). • To provide an objective analysis of player performance to the WRU Dragon

development officer. • To ensure all details are communicated to the relevant district squad team

manager in respect of selection, training and match day requirements. • To liaise with the relevant district squad manager regarding the provision of

equipment at all training sessions. • To inform the relevant district squad team manager of required replacement

players for squad sessions. • To ensure the highest standards of behaviour are maintained by all district

personnel including players and management. • To liaise with the relevant district squad team manager regarding match reports or

any other required information. • To bring to the attention of the relevant district squad team manager those players

in need of disciplinary action. • At under 16 level, to assist team manager and relevant DDO to set up and

implement a Performance Profiling Schedule for all under 16 players. Signature: ………………………………………….. Print Name: ………………………………………….. Date: …………………………………………...

DISTRICT SQUAD COACH RESPONSIBILITIES

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District Junior Association Handbook 2003—2004

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WRU Senior Development Officer

Team Manager / Professional DDO

Development of Tutor Trainers who will then take over the team manager’s role

However, the team is still the responsibility of the professional DDO

District age group teams, U12/U13/U14/U15/U16 Where possible, all coaches to be selected from Tutor Training Programme

All coaches to undergo a Practical Assessment twice a season. Each team to be furnished with a physiotherapist

Every player at Under 16 to undergo Performance Profiling (this is in order to ensure continuity for their Academy introduction)

Regional Academies U17/U18/U19

Regional / Provincial Team Semi Professional Teams

DISTRICT SQUADS MANAGEMENT / DEVELOPMENT STRUCTURE

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District Junior Association Handbook 2003—2004

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date

Dear Coach/Secretary The number of players put forward by their clubs for district trial matches should be a maximum of ? This is to allow management and coaching teams time to adequately identify and prepare each of their squads for the forthcoming games. Those clubs who think they have more than ? players capable of playing district rugby should contact the relevant district management teams to consult on whether extra players can be scrutinised. If the district management agree that those players are of the required standard, they will be invited to attend trial matches/training sessions. District rugby is of a high level and players recommended for trials should be of the required standard. If clubs feel that they only have one or two players of the calibre required, then they should send a reduced number along to the trial. In recent years some clubs have sent players who are not of the required standard which has proved to be a negative and embarrassing experience for the parents and players concerned. This should be avoided. Therefore an obligation lies with club coaches to ensure that:-

• all players identified to attend trial days have the required ability • District management teams are not called out unnecessarily to assess players who are

not capable of playing district rugby It would be unfair to continually call upon district management teams to view players who are not of the required standard. This will undermine the credibility of the respective club coaches and could compromise future requests to scrutinise players. Yours faithfully Senior Development Officer

EXAMPLE LETTER

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District Junior Association Handbook 2003—2004

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NAME AGE POSITION CLUB

1.

2.

3.

4.

5

6

7

8

NOMINATION OF PLAYERS FOR REGIONAL TRIALS

Please return to: ……………………………………………… ……………………………………………………… ……………………………………………………… ………………………………………………………

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District Junior Association Handbook 2003—2004

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Under 12s Name Address Tel Nos

Under 13s Name Address Tel Nos

Under 14s Name Address Tel Nos

Under 15s Name Address Tel Nos

Under 16s Name Address Tel Nos

MANAGEMENT LISTS AND CONTACTS

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District Junior Association Handbook 2003—2004

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Code of Conduct for Players Code of Conduct for Parents/Guardians

1. Players are expected to be properly dressed.

2. Learn the laws of the game and abide by them.

3. Make a personal commitment to keep yourself fit at all times.

4. Never argue with the referee’s decision. 5. Control your temper on the field of

play. 6. Do not take unfair advantage of any

player. 7. Hard work will benefit both yourself

and the team’s performance. 8. Do not listen to comments from

spectators. 9. Co-operate with your team mates,

coach and referee, for without them you do not have a game.

10. If you are disciplined , accept it without question.

11. Above all, do not use abusive and foul language

1. Do not force an unwilling child to participate in rugby.

2. Encourage your child to play by the laws of the game.

3. Teach your child the importance of effort and teamwork.

4. Help your child to improve skills and to learn a positive attitude to the game.

5. Set an example to your child. 6. Applaud good play by our team and by

members of the opposing team. 7. Be friendly to parents of the opposition. 8. Do not publicly question the referee’s

decisions. 9. Support all efforts to remove verbal and

physical abuse. 10. Recognise and value the importance of

coaches. 11. Above all, do not use foul and abusive

language or behaviour.

PARENTS AND PLAYERS CODE OF CONDUCT

Players representing the JDA and their respective parents/guardians will abide by the following Code of Conduct, taken from the WRU Code of Conduct

Team Tactics Matters relating to team tactics are the sole responsibility of the coaches. They should not be publicly criticised by players, parents or non-participants. Team Selection Will be decided by the coaches and selectors Players’ Performance Judgements of players’ performances are the prerogative of the selectors. Shows of public disapproval by parents and spectators should not occur. Discipline All matters relating to team and individual discipline on and off the field are the responsibility of the team manager and coaches. This includes players’ behaviour off the field (which can include school) and when travelling to and from matches. Changing Rooms The changing rooms will be out of bounds to parents pre and post match, unless directly invited in by the team management and coaches. This is to allow the coaches to gain the players’ individual attention. Players’ Roles Players responsibility to contact team manager regarding availability.

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PLAYER PARENT/GUARDIAN

Signature: Signature:

Print Name: Print Name:

Date: Date:

Grievance Procedure

• If you feel you have a grievance with your respective squad, you must inform the team manager in writing within 7 days of the incident/event occurring.

• The team manager will respond, in writing, within 7 days acknowledging receipt of the

complaint.

• The team manager will endeavour to deal with the complaint within 11 days of the original complaint.

• However, if you feel that your complaint has not been dealt with sufficiently and the

aforementioned process has been exhausted, it then becomes an issue for the WRU senior development officer, whose decision is final.

• Failure to comply with any of the above could result in a player being removed from the

squad. ……………………………………………………………………………………………………….

Please detach and return to the coach Keep top section for your reference

`

I HEREBY AGREE THAT I HAVE READ THE PARENTS AND PLAYERS CODE OF CONDUCT, AGREE WITH ALL ASPECTS WITHIN IT AND WILL COMPLY WITH IT

BOTH IN SPIRIT AND LETTER

PARENTS AND PLAYERS CODE OF CONDUCT

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• ATTENDANCE ON MATCH DAY

It is vital that all players should report to the team management at the time requested on that day. Failure to do so would only hinder and affect the selection process.

• DRESS CODE ON MATCH DAY All squad members will wear white shirt, tie, trousers and shoes.

• IF ANY PLAYER NEEDS TO SPEAK TO ME ABOUT THE ABOVE POINTS, PLEASE DO NOT HESITATE SIGNED: ……………………………………………………. TEAM MANAGER UNDER ……. SQUAD

TO ALL SQUAD MEMBERS

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GAMES 6 matches and 1 sevens tournament

TRAINING 2 sessions per month

MASTERCLASS 1 per year in December

INDIVIDUAL 70% of the available time SAQ Evasive actions (1v1), agility, sidestep, swerve, change of pace Tackling—front, side and rear Handling with decision making (2v1, 2v1v1, 3v1, 3v2) attack and

defence Identifying and understanding best options for contact Managing contact up to mini ruck and mini maul

UNIT 20% of the available time Scrum formation Backline attacks off the scrum The scrum game Lineout formation Backline attacks off the lineout The lineout game

TEAM 10% of the available time Kick offs Team run Penalties—tap and go—everyone prepared

DISTRICT UNDER 12s DEVELOPMENT

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MONTH SESSION ACTIVITIES TO PRACTISE FIXTURE AFTER 2ND SESSION

June 1 2

SAQ hurdles for running style, evasive skills 1v1 (agility), 2v1s, Tag games with chasers SAQ warm up. Tag games—Feed the Dragon, etc

No

July 1 2

SAQ warm up, ladders for agility, handling 3v2, Tag games SAQ warm up, ladders for agility, side step, swerve and Tag games

No

August 1 2

SAQ warm up, handling drills and tackling drills, 5v5 games SAQ warm up, team practice for trial (2 teams and subs)

No

September 1 2

SAQ warm up, lineout formation, backs attack off lineout, lineout game SAQ warm up, team practice for trial (2 teams and subs)

Trial Game

October 1 2

SAQ and contact warm up, best options in contact, 5v5 games SAQ and contact warm up, team play, scrums, line outs and back attack plays

Game 1

November 1 2

SAQ and contact warm up, managing contact— mini mauls, small sided games 8v8 SAQ and contact warm up, managing contact—mini rucks, finish with team run

Game 2

December 1 2

MASTERCLASS—using senior regional players NO SESSION

Master Class Game 3

January 1 2

SAQ warm up, scrum plays and scrum game, working the 4s SAQ warm up, lineout plays and lineout game, working the 4s

Game 4

February 1 2

SAQ and handling warm up, kick offs and short penalties SAQ warm up and decision making, team run, scrum and lineout game, attacking plays

Game 5

March 1 2

SAQ warm up and handling, team organisation SAQ warm up, handling and decision making, work on any areas that need improving

Game 6

April 1 2

SAQ warm up, handling, Team Preparation SAQ warm up, handling, sevens practice

Game 7 Sevens Tournament

May Rest Month

DE-BRIEF OF SEASON / PRESENTATION

DISTRICT UNDER 12s PLANNER

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GAMES 6 matches and 1 sevens tournament

TRAINING 2 sessions per month

MASTERCLASS 1

INDIVIDUAL 60% of the available time SAQ Evasive actions (1v1), agility, sidestep, swerve, change of pace Tackling—front, side and rear, introduce the Turtle and Dump tackles Handling with decision making (2v1, 2v1v1, 3v1, 3v2) Identifying and understanding best options for contact, continue to

develop Managing contact up to mini ruck and mini maul, continue to develop

UNIT 30% of the available time Scrum formation—channels Backline attacks off the scrum, gain and tackle lines (highlight the

importance of) The scrum game Lineout formation, introduce variations such as short line outs and

drives Backline attacks off the lineout, gain and tackle drives The lineout game

TEAM 10% of the available time Kick offs Team run Penalties—tap and go—everyone prepared and penalty moves

DISTRICT UNDER 13s DEVELOPMENT

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MONTH SESSION ACTIVITIES TO PRACTISE FIXTURE AFTER 2ND SESSION

June 1 2

SAQ hurdles and ladders and introduce medicine balls (light) for relays SAQ evasion and agility (1v1), Tag games

No

July 1 2

SAQ warm up, hurdles, ladders, poles, medicine balls and relays, Tag game SAQ warm up, handling and decision making, Touch game

No

August 1 2

SAQ warm up, handling and decision making, drills, Touch game SAQ warm up, team practice for trial (2 teams and subs)

No

September 1 2

SAQ warm up, introduce lineout variations, gain line and tackle line, game 8v8 SAQ warm up, managing contact—decision making, team run

Trial Game

October 1 2

SAQ warm up, handling (3v2 and 3v1) in 5m space), game 8v8 SAQ warm up, best options in contact, mini rucks and mini mauls, team run

Game 1

November 1 2

SAQ warm up, scrum sessions—quick ball, backs use of ball, support roles SAQ warm up, lineout sessions—driving, backs use of lineout ball, team run

Game 2

December 1 2

MASTERCLASS—using senior regional players NO SESSION

Masterclass Game 3

January 1 2

SAQ warm up, kick off variations, hang time, team run SAQ warm up, short penalty moves, team run

Game 4

February 1 2

SAQ warm up, work on any areas that need attention from previous game analysis SAQ warm up, work on any areas that need attention from previous games analysis

Game 5

March 1 2

SAQ warm up, work on any areas that need attention SAQ warm up, work on any areas that need attention

Game 6

April 1 2

SAQ warm up, Team Preparation SAQ warm up, sevens practice

Game 7 Sevens Tournament

May Rest Month DE-BRIEF OF SEASON / PRESENTATION

DISTRICT UNDER 13s PLANNER

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GAMES 6 matches and 1 sevens tournament

TRAINING 2 sessions per month

MASTERCLASS 1

INDIVIDUAL 60% of the available time SAQ Evasive actions (1v1), agility, sidestep, swerve, change of pace Tackling—front, side and rear, introduce the Turtle and Dump tackles,

introduce double tackle Handling with decision making (2v1, 2v1v1, 3v1, 3v2), introduce 2v2 Identifying and understanding best options for contact Managing contact up to mini ruck and mini maul Kicking techniques from out of hand Introduce defence in all 2v1, 2v2 and 3v2 situations

UNIT 50% of the available time Scrum, push 1.5m and introduce up on 1 and up on 3 (45%) Back row moves Backline attacks off the scrum, gain and tackle lines The scrum game utilising up on 1 and up on 3 Line outs, lifting techniques, short line outs, jumper and tackle lines Introduce defensive organisation from ruck and mauls

TEAM 10% of the available time Team run Penalties—tap and go—everyone prepared Kick offs, split, dink, short and ling (hang time for kickers) Tactical appreciation—weather

DISTRICT UNDER 14s DEVELOPMENT

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MONTH SESSION ACTIVITIES TO PRACTISE FIXTURE AFTER 2ND SESSION

June 1 2

SAQ hurdles and ladders, medicine balls and introduce bungee ropes, cool down SAQ warm up, introduce lineout lifting for forwards, backs kicking practice Tag game, cool down

No

July 1 2

SAQ warm up, introduce circuit training—own body weight and using old towels, Tag game SAQ warm up, continue lineout lifting for forwards, backs kicking practice, Tag games

No

August 1 2

SAQ warm up, scrums and pushing, 1.5m for forwards, backs handling and 2v2, Tag games SAQ warm up, handling drills, introduce 2v2 loop, switch and pop Tag game, cool down

No

September 1 2

SAQ warm up, introduce dump tackle and double hit, tackling games 8v8, cool down SAQ warm up, scrum up on 1 and up on 3, backs to work on kicking skills, cool down

Trial Game

October 1 2

SAQ warm up, defensive organisation from ruck and maul, controlled game, cool down SAQ warm up, defence continued at ruck and maul, team run, cool down

Game 1

November 1 2

SAQ warm up, handling 3v2, 2v2 and introduce 2v2v1 SAQ warm up, lineout calls and plays, team run

Game 2

December 1 2

MASTERCLASS—using senior regional players NO SESSION

Masterclass Game 3

January 1 2

SAQ warm up, scrum practices, introduce back row moves, scrum game SAQ warm up, lineout practice for forwards, backs decision making, team run

Game 4

February 1 2

SAQ warm up, recap on defensive organisation, defensive game, team run SAQ warm up, contact session, backs practice kicking, team run

Game 5

March 1 2

SAQ warm up, practice anything that need extra work SAQ warm up, work on any areas that need extra work, team run

Game 6

April 1 2

SAQ warm up, Team Preparation SAQ warm up, sevens practice

Game 7 Sevens Tournament

May Rest Month DE-BRIEF OF SEASON / PRESENTATION

DISTRICT UNDER 14s PLANNER

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GAMES 8 matches

TRAINING 2 sessions per month

MASTERCLASS 1

INDIVIDUAL 30% of the available time SAQ Evasive actions (1v1), agility, sidestep, swerve, change of pace Tackling—front, side and rear, introduce the Turtle and Dump tackles,

introduce double tackle Handling with decision making (2v1, 2v1v1, 3v1, 3v2) Identifying and understanding best options for contact Managing contact up to mini ruck and mini maul Kicking techniques

UNIT 60% of the available time Scrum , continued development, channels, 45% wheel, up on 1 and 3 Back row moves and defence off scrums, go for the 1.5m push Backline attacks off the scrum, and the scrum game Lineout, lifting techniques, short line outs, jumper coming in and

defensive line outs Backline attacks off the lineout and the lineout game Defensive organisation from ruck and maul Introduction to sequencing (working the 4s) Backline defence—drift and man to man

TEAM 10% of the available time Team run, kick offs, penalties

DISTRICT UNDER 15s DEVELOPMENT

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MONTH SESSION ACTIVITIES TO PRACTISE FIXTURES AFTER 2ND SESSION

June 1 2

SAQ warm up, to develop strength and power—medicine balls and bungee ropes. Tag games SAQ warm up, ladders, medicine ball and bungee relays, Tag game

No

July 1 2

SAQ warm up, circuit training, heavy medicine balls and body weight SAQ warm up, handling and decision-making, games of Touch

No

August 1 2

SAQ warm up, speed session—style SAQ warm up, contact session, tackling games, 5v5

No

September 1 2

SAQ warm up, scrum practice and defensive scrum plays, defensive organisation SAQ warm up, lineout practice and lineout defensive plays, defensive organisation

Trial Game

October 1 2

SAQ warm up, defensive session, 1v1, defence from scrums SAQ warm up, defensive session, 1v1, defence from line outs

Game 1

November 1 2

SAQ warm up, introduction to working the 4s from scrums, backs on scrum plays SAQ warm up, introduction to working the 4s fro line outs, backs work off lineout plays

Game 2

December 1 2

MASTERCLASS—using senior regional players NO SESSION

Masterclass Game 3

January 1 2

SAQ warm up, rucking session, 4s, rucking game, team run SAQ warm up, mauling session, 4s, mauling games, team run

Game 4

February 1 2

SAQ warm up, decision making drills—attacking spaces, team run SAQ warm up, best options in contact, team run

Game 5

March 1 2

SAQ warm up, kick offs and drop outs, backs on drift defence, team run SAQ warm up, penalties forwards, backs on outside in defence (1 in, all in)

Game 6

April 1 2

PLAY OFF GAME PLAY OFF GAME

Game 7 Game 8

May Rest Month DE-BRIEF OF SEASON / PRESENTATION

DISTRICT UNDER 15s PLANNER

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GAMES 8 matches

TRAINING 2 sessions per month

MASTERCLASS 2

INDIVIDUAL 40% of the available time

• SAQ • Strength (general) • Core strength • Speed • Fitness tests (fat, speed, strength, vo2 max) • Recap on all previous skills (under 12s to under 15s)

UNIT 40% of the available time

• Continue scrum and lineout development • Continue to develop defence from all phases • Introduce outside in defence (1 in, all in) • 15v15—looking to attack space • Introduce options off slow ball • Counterattack from turnovers and kicks • Differences between playing in front of and behind defence.

TEAM 20% of the available time

• Team run with defenders

DISTRICT UNDER 16s DEVELOPMENT

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MONTH SESSION ACTIVITIES TO PRACTISE FIXTURES AFTER 2ND SESSIOON

June 1 2

SAQ agility, evasive skills and handling, Touch rugby game SAQ core stability session—fit balls and jelly balls, Touch rugby game

No

July 1 2

SAQ circuit training, total body workout, Touch rugby game SAQ speed session, bungee ropes, Touch rugby game

No

August 1 2

SAQ handling, decision making activities, contact game SAQ best options in contact, contact game 5v5

No

September 1 2

SAQ scrum and scrum plays—the scrum game 15v15 SAQ lineout and lineout game—lineout game 15v15

Trial Game

October 1 2

Fitness testing SAQ managing contact—team organisation

Game 1

November 1 2

Introduce forwards to weights—backs on counter attack activities Introduce backs to weights—forwards on rucking sessions—ruck + maul game

Game 2

December 1 2

MASTERCLASS—using senior regional players Work on weights programme or individual skills/weaknesses

Masterclass Game 3

January 1 2

SAQ defence—creating turnovers—game 15v15 SAQ playing in front of the defence (creating space to attack)

Game 4

February 1 2

Fitness testing (strength, fat, speed, speed endurance and vo2 max) SAQ playing behind the de fence (utilising the space—FINISHING)

Game 5

March 1 2

SAQ options off slow ball in order to create quick ball—game 15v15 SAQ looking for quick ball—working the 4s—set piece game to 3 phases

Game 6

April 1 2

PLAY OFF GAME PLAY OFF GAME

Game 7 Game 8

May Rest Month DE-BRIEF OF SEASON / PRESENTATION

DISTRICT UNDER 16s PLANNER

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• Attitude and Commitment

- on and off the field - willingness to learn - punctuality - disciplined approach

• Ability and Skill Level

- making the right decision at the right time - good level of handling and kicking (if required) - good contact skills, ie: tackling, etc. - good non-contact skills, ie: communication, etc

• Good Physique - correct physique for their position, ie: is a 5’6” prop at 16 years of age going to be suitable at 19, and have the skills to change position?

• Contribution to the Game - never ‘hides’ in the game - is at the forefront of the game - good discipline, ie: goes in hard but fair - understanding of their individual role within the game - understanding of the laws of the game

• General Fitness and Skills Levels - speed, endurance - strength, power, dynamism - balance, evasive skills - aerobic base

CRITERIA FOR ELITE PLAYER

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INDIVIDUAL PLAYERS

GAME PLAN

PATTERNS OF PLAY

TACTICS

STAGES OF TACTICAL DEVELOPMENT

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NAME CLUB COMMENTS

15.

14.

13.

12.

11.

10.

9.

8.

7.

6.

5.

4.

3.

2.

1.

DISTRICT TRIAL SHEET

SELECTOR: ………………………………………….

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District Junior Association Handbook 2003—2004

26

NAME

ADDRESS

DATE OF BIRTH

TEL NOS

CLUB/SCHOOL

NATURE OF INJURY

NAME OF PHYSIO

TREATMENT ADMINISTERED

ADMITTED TO HOSPITAL — YES/NO

ENTER IN ACCIDENT BOOK

INFORM TEAM MANAGEMENT

INFORM REGIONAL TEAM MANAGEMENT

RECORDING OF SPORT INJURIES—PROCEDURES

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District Junior Association Handbook 2003—2004

27

NAME

ADDRESS

DATE OF BIRTH

CONTACT NOS Home: Mobile:

PLAYER REGISTRATION NO

COLLAR SIZE

CHEST SIZE (tick) XS (34”) S (36”) M (38/40”) L (40/42”) XL (44/46”) XXL (48/50”)

MEDICAL HISTORY PROBLEMS (details)

2. EDUCATION DETAILS School: ………………………………………………………………………… 3. RUGBY AND SPORTS BACKGROUND Present Position: ………………………………………………… Present School Team: …………………………………………………. Present Club Team: …………………………………………………. Representative Honours: …………………………………………………. Other Sporting Achievements: ………………………………………………….

PLAYER QUESTIONAIRE PROFILE

1. PERSONAL DETAILS

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APPENDIX 1

District Junior Association Handbook 2003—2004

TOURNAMENT

BLUEPRINT

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APPENDIX 1

District Junior Association Handbook 2003—2004

The following has been designed as a checklist when organising a tournament or training weekend/week. It will act as a guideline to ensuring that nothing gets overlooked either beforehand or on the day. The size and nature of the tournament will dictate whether or not every factor is taken into consideration. 1. BEFORE THE EVENT • Have I visited the venue? • Have I met the right people (facility manager, groundsman, catering staff)? • Have I booked the necessary facilities? • If residential, do I need to book any facilities for evening activities? • How many players/teams will be attending? • How many coaches/officials/volunteers will I need? • Do I require a head coach? • Are the coaches WRU qualified? • Have I sent all the helpers an itinerary? • Do they know what their roles are? • Do I need a template for a tournament? (AvB, CvD, etc) • Do I require player profile forms? • Are the facilities marked? • Are the posts up? • Is there a wet weather contingency plan? • Are there male/female toilets and changing facilities available? • Are there changing facilities available for match officials? • Do I need to arrange (trial) teams? • Is there a refreshment area? • Is there food and drink ordered for a set time? • Are there any vegetarians? • Do I require meal tickets? • Do the local authority know this is taking place? • If so, can they help financially? • Do I require any appearances by international players? • Do I require match officials, and if so, when? • Do I need to give a lifestyle management lecture(s)? - ACE • If so, who is going to present? • Do I need to book any transport? • Are there parking spaces available for coaches/officials/players/parents? • Is the event being sponsored? • If so, have I met with the sponsors to ensure we can meet their requirements? • Do I need advertising materials like hoarding/banners/posters/t-shirts? • Do I require any sponsors promotional goods? • Have I done a press release? • Would I like the media to attend? • If so, when and where? • Do I need a photographer?

TOURNAMENT BLUEPRINT

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APPENDIX 1

District Junior Association Handbook 2003—2004

2. ACCOMMODATION

• How many beds do I require? • Do I require a room for female players/coaches/officials? • Are there dormitories available? • Do I require an adult in each room? • Have I got (emergency) contact details fort the players’ next of kin? • Where will the coaches/officials sleep? • Are there changing facilities, including showers? • Do I require bedding? • Are evening meals and/or breakfast available? • How many meals do I require? • What time do I require them? • Are there any vegetarians • Do I require packed lunches?

3. EQUIPMENT

• How many balls do I require? • What size do the balls need to be? • Have I got a pump? • Have I got enough marker discs? • Have I got post protectors and flags? • Have I got tackle suits? • Have I got scrummaging machine? • Do I require playing kits, including shorts and socks? • Do I need to launder kit? • Do I require any keys to lock ups/sheds? • Do I require any other equipment? • Where can the equipment be stored? • Is there a drying room?

4. FIRST AID

• Do any players have medical conditions? • Have I got my own first aid kit? • Do I require St John Ambulance? • Do I require a physiotherapist? • Do I require a doctor? • If yes, do any of these require accommodation? • Is there a physio room? • Is there a physio bed? • Do I need to order physio equipment? • Does the physio require payment?

Tournament Blueprint ………..continued

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APPENDIX 1

District Junior Association Handbook 2003—2004

5. ON THE DAY • Arrive one hour before anyone else. • Have I got all the equipment I personally require (boots, waterproofs, whistle, etc)? • Do I need to collect any keys? • Do I need to meet any players/coaches/officials? • Is thee any need for the wet weather contingency plan? • Can everyone get into his or her accommodation? • Conduct a welcome meeting where parents are allowed to stay • Do parents know where and when to collect their children? • Have a timetable for the event clearly posted on the wall and in each dormitory/bedroom. • Meet with coaches/officials/volunteers separately to go through itinerary and answer any

queries. • Ensure all the coaches know their roles and exactly what and who they are responsible for. • Have a coaches/officials/volunteers de-brief at the end of every day. • Meet with all the players/helpers at the end of each day to go through the following day’s

itinerary. • Do I need any media/photographer? • Do I require refreshments for players/parents on arrival?

Tournament Blueprint …………..continued

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APPENDIX 2

District Junior Association Handbook 2003—2004

PRESENTATION

TO PLAYERS AND

PARENTS

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APPENDIX 2

District Junior Association Handbook 2003—2004

WRU JUNIOR DISTRICTS SQUADS

Introduction by Senior Development Officer / Dragon

Development Officer

Junior Districts Association District Age Group Teams

Presentation to Players and Parents What Can You Expect?

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APPENDIX 2

District Junior Association Handbook 2003—2004

MEET THE MANAGEMENT TEAM

• Team Manager • Head Coach • Assistant Coach • First Aider

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APPENDIX 2

District Junior Association Handbook 2003—2004

ROLES AND RESPONSIBILITIES

• Coaches: Playing, training, game plans, team selection and discipline

• Team Manager: Itineraries, training times and venues, hotels, rooming lists, kit, food and drink, directions, general administration and discipline

• Medical Staff: Injury and/or illness

COACHES COACH …MANAGERS MANAGE

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APPENDIX 2

District Junior Association Handbook 2003—2004

PLAYING & TRAINING SCHEDULE

• Schedules to be sent by post • To include manager’s contact details • Arrive for training 30 mins before start (eg:

arrive at 6.00 pm for 6.30 pm start) • Punctuality is essential • Dress code – white shirt, school/club/district

tie, trousers and shoes to and from every game – NO EXCEPTIONS!

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APPENDIX 2

District Junior Association Handbook 2003—2004

TEAM SELECTION

• The decision of the coaches and selectors ONLY

• Team managers will inform players • ALL queries to be directed to team managers

only • There is no need to contact a coach

unless instructed

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APPENDIX 2

District Junior Association Handbook 2003—2004

CODE OF CONDUCT FOR PARENTS

• Encourage your child to play by the laws • Teach your child the importance of effort and

teamwork • Set an example to your child • Applaud good play from both sides • Be friendly to opposition parents, players and

officials • Never question a referee’s decision • Support all efforts to remove verbal and physical

abuse • Never use abusive and foul language or

behaviour

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APPENDIX 2

District Junior Association Handbook 2003—2004

CODE OF CONDUCT FOR PLAYERS

• Referee’s decision is final • Always be in control of your temper • Work equally hard for yourself and your team • Do not listen to comments from spectators • Co-operate with your team mates, referee and

management team • Maintain your discipline • Never use foul and abusive language • Respect your opponent

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APPENDIX 2

District Junior Association Handbook 2003—2004

GRIEVANCE PROCEDURE

• All concerns must be put in writing to the relevant team manager

• Team manager will respond within 7 days • If still aggrieved, the next stage is to write

to your local senior development officer

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APPENDIX 3

District Junior Association Handbook 2003—2004

PERFORMANCE

PROFILING

WORKBOOK

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APPENDIX 3

District Junior Association Handbook 2003—2004

The performance profile was developed to help open communication channels between coaches and players. The traditional working relationship between coaches and players might be characterized as similar to a teacher-pupil relationship. The coach assesses the needs of players and designs a training programme. This is often effective but players are put in the position of passive recipient, with little say in how training (physical, technical, tactical and psychological) can serve their needs. One way around this is use of performance profiling, which is a technique for understanding and quantifying players’ perceptions about their ability and performance. The key to using the profile effectively is dependent upon understanding two fundamental points.

• Each player has their own unique way of making sense of their rugby experiences • In order to understand a player’s viewpoint, coaches have to stand in the player’s

shoes and see the world from their perspective. How often have coaching staff and players given different explanations for the same outcome or event? This is inevitable as each brings a unique set of experiences to the game. The profile is a useful tool for overcoming these differences and getting coaches and players ‘on the same page’. It can certainly be viewed as a tool that supplements methods currently used. Using the Profile Assessing current performance levels The first profiling session with the squad is generally used to get them to identify their perceived qualities for ideal performance. Players then rate themselves on their current status on each of the qualities that they have identified. The profiles can then be used to trigger discussions with coaching staff about preparation and performance. Understanding the player’s viewpoint The first step is to ensure that you and the player share the same understanding of the qualities listed by players. Make sure you do not impose your definitions on the player. Avoid criticizing players’ choices and do not reshape definitions to suit your own perceptions. Support players’ viewpoints and encourage them to express their opinions. Clarify players’ understanding without changing their meaning. Missing Qualities Do not assume that because a quality is not listed that a player does not think it is important. If, after discussing the qualities with a player, it becomes apparent that a player does not think certain aspects of the game are important, then discuss it with him. One approach is to use video of other top players in that position. Alternatively, use a senior international to talk to the player about the position and demands of the game. The player should only make appropriate adjustments to their profile after discussion with you, the coach.

PERFORMANCE PROFILING

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APPENDIX 3

District Junior Association Handbook 2003—2004

Coach-Player Discrepancies A useful exercise for a coach is to take each player’s profile and rate each player on the players’ own qualities. Quite often, the coach and a specific player will have different ratings for certain qualities. A difference on a quality of two points or more between a player’s rating and a coach’s rating suggests a mismatch. A difference of less than two represents agreement between the coach and the player. Resolving differences involves talking to the player and sharing your perceptions. Start positively by discussing those areas where there is agreement, then approach the differences. Encourage the player to use video evidence of his/her own play to establish agreement.

Performance Profiling……….. continued

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APPENDIX 3

District Junior Association Handbook 2003—2004

The focus of this workshop is Performance Profiling. Performance Profiling is a technique that can help you develop a greater awareness of:-

• The qualities required to achieve top-level rugby performance • Your current training and playing status • Your performance needs

Performance profiling is a very useful means of monitoring your training and playing progress and should underpin our short-term and long-term training and playing goals. It should also be used to enhance player-coach communication, and it will help coaches understand your perspective as a player.

INTRODUCTION TO THE WORKSHOP

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APPENDIX 3

District Junior Association Handbook 2003—2004

In groups of 3, list the qualities that you think are essential for top class rugby performance. You may find it easier to generate these qualities under FOUR headings:

• Physical • Technical • Tactical • Mental

There are no right or wrong answers – just try to list as many qualities that you feel are important Physical (eg: strength, speed, endurance, flexibility)

Technical (eg: decision making, individual & unit skills)

Tactical (eg: unit & team plans)

Mental (eg: mental toughness, confidence & focusing)

Task 1: Generate a list of qualities that are considered important for top class rugby performance

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APPENDIX 3

District Junior Association Handbook 2003—2004

Both player and coach should score the individual on the identified qualities using a scale of 1 to 5 (where 1 is the highest score).

Quality Player Score (1 – 5)

Coach Score (1 – 5)

Discrepancy

Task 2: Identify the qualities that you feel are most essential for a top class player in your position. List them in the left –hand column then, both you and the coach should score each quality.

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APPENDIX 3

District Junior Association Handbook 2003—2004

5 11

10 1

9

7 8

6 4 2

3

12 1. Gwent 2. Caerphilly 3. Cardiff & Vale 4. Taff Rhondda 5. Heart of Wales 6. Bridgend 7. Afan Nedd 8. Swansea 9. East Carmarthenshire 10. West Carmarthenshire 11. Pembrokeshire & District 12. Gogledd Cymru

Welsh Junior Districts Associations