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Master Presenter Manual 3057 Effective from: April 2013 Ver. 1.0

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Page 1: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Master Presenter Manual

3057 Effective from: April 2013

Ver. 1.0

Page 2: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

Arena Animation © Aptech Limited Page 2 International Program

Amendment Record

Version No. Effective Date Change Replaced Pages

1.0 April 2013 New -

Page 3: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

Arena Animation © Aptech Limited Page 3 International Program

TABLE OF CONTENTS

INTRODUCTION – ADVANCED 3D ANIMATION AND PORTFOLIO DEVELOPMENT ............... 4

GENERAL CURRICULUM INFORMATION ....................................................................................... 6

COURSE DELIVERABLES .................................................................................................................. 7

THEORY VS LAB COVERAGE (2 HRS A DAY/3 DAYS A WEEK) ................................................ 8

TRAINING METHODOLOGY ............................................................................................................. 11

EVALUATION COMPONENTS .......................................................................................................... 12

EVALUATION DETAILS..................................................................................................................... 14

SYSTEM REQUIREMENTS ............................................................................................................... 15

Page 4: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

Arena Animation © Aptech Limited Page 4 International Program

Introduction – Advanced 3D Animation and Portfolio Development

Overview:

At the end of this module, the student will be able to:

Understand curves and NURBS surface

Create image planes

Create surfaces

Create realism

Understand polygon geometry

Add components

Create curves

Describe NURBS extrusion

Work with SubDs

Describe texture mapping

Create and apply normal maps

Combine displacement and bump maps

Describe subsurface specularity

Explain the concept of shadow cast lights

Explain illumination

Describe mental ray area lights

Create blurred reflections and refractions using standard Maya shaders

Understand rigging

Create and organize joint hierarchies

Create custom attributes

Describe skinning geometry

Paint, edit copy and mirror skin weights

Explain the concept of shadow cast lights

Explain illumination

Describe mental ray area lights

Create blurred reflections and refractions using standard Maya shaders

Describe texture mapping

Create and apply normal maps

Combine displacement and bump maps

Page 5: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

Arena Animation © Aptech Limited Page 5 International Program

Describe subsurface specularity

Add fur to characters

Attach fur description to hair curves

Add hair and define hairstyles to a character

Create clothing for characters

Describe matchmove and its types

Page 6: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

Arena Animation © Aptech Limited Page 6 International Program

General Curriculum Information

Module Duration Skill Book

Tool Code Name Theory Lab Total Code Code Name

MWM Modeling with

MAYA 12 12 24 237 MAY0021 Modeling with

MAYA

MAYA Unlimited

MZB Modelling with

ZBrush 6 14 20 248 MZB0001 Modeling with

ZBrush ZBrush

TWM Texturing with

MAYA 8 8 16 237 MAY0022 Texturing with

MAYA

MAYA Unlimited

LRM

Lighting and Rendering with

MAYA 12 12 24 239 MAY0023

Lighting and Rendering with

MAYA MAYA

Unlimited

RWM Rigging with MAYA 8 8 16 238 MAY0024 Rigging with MAYA MAYA

Unlimited

CAM Character animation

with MAYA 6 6 12 240 MAY0025

Character Animation with

MAYA MAYA

Unlimited

PED

Paint Effects and Dynamics with

MAYA 10 10 20 249 MAY0026

Paint Effects and Dynamics with

MAYA MAYA

Unlimited

RFM Realistic Features

with MAYA 4 4 8 249 MAY0027 Realistic Features

with MAYA MAYA

Unlimited

MCT Matchmoving and Camera Tracking 8 8 16 251 MCT0001

Matchmoving and Camera Tracking

MAYA Unlimited

SPZ Specialization

(Choose 1 Elective) 10 30 40 237 - -

(1)Modeling & Texturing

(2) Lighting & Rendering

(3) Rigging & Animation

PDR Portfolio Demo Reel 2 38 40 249 PRGKIT34 Project Guide V Digital Portfolio Development

OCT Orientation to Creative Test 4 4 8 249 OCT0001

Orientation to Creative test -

Grand Total 90 154 244

Page 7: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

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Course Deliverables The following deliverables will be provided to the student and the faculty to aid the teaching process:

Student Deliverables:

1. Student Guide (SG) 2. Demo CD

Faculty Deliverables:

1. Presenter Manual (PM)

Page 8: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

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Theory Vs Lab Coverage (2 Hrs a Day/3 days a Week)

Weeks / Modules 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

MWM

D1 T1 L2 T4 L5 A1

D2 L1 T3 L4 T6

D3 T2 L3 T5 L6

MZB

D1 T3 L1

L1

Te1

D2 T1 L1

D3 T2 A2

TWM

D1 T2 L3 A3

D2 T1 L2 T4

D3 L1 T3 L4

LRM

D1 T2 L3 T5 L6

D2 T1 L2 T4 L5 A4

D3

L1 T3 L4 T6

Te

2

RWM

D1 T1 L2 T4

D2 L1 T3 L4

D3 T2 L3 A5

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Advanced 3D Animation and Portfolio Development

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Weeks / Modules 20 21 22 23 34 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39

CAM

D1 T1 L2 A6

D2 L1 T3 Te3

D3 T2 L3

PDM

D1 L1 T3 L4 A7

D2 T2 L3 T5

D3 T1 L2 T4 L5

RFM

D1 T2

D2 T1 L2

D3 L1 A8

MCT

D1

T1 L2 T4 Te4

D2 L1 T3 L4

D3 T2 L3 A9

SPZ

D1

O2-O20

D2 O1

D3

Weeks / Modules 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56

PDR

D1 T1

L3-L18 L19

D2 L2

D3

OCT

D1 O2-

O4

D2

D3 O1

MWM Modeling with MAYA

MZB Modeling with ZBrush

TWM Texturing with MAYA

LRM Lighting and rendering with MAYA

RWM Rigging with MAYA

CAM Character animation with MAYA

PDM Paint Effects and Dynamics using MAYA

RFM Realistic Features with MAYA

MCT Matchmoving and Camera Tracking

SPZ Specialization

PDR Portfolio Demo Reel

OCT Orientation to creative test

T – Theory session; L – Lab session; Online Session; A- Assignment; Te - Test

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Advanced 3D Animation and Portfolio Development

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eProject Schedules

Table 1 refers to the schedules for the processes involved in the eProject for Semester II. It is applicable to centers which operate on 2 hours per day-3 days a week

Normal Track-2 hours per day-3 days a week

Start: Week 33

End: Week 36

Description:

Sending of nomination details starts from Week 33 and ends by Week 36

Start: Week 35

End: Week 37

Description:

Registration of students for eProject starts from Week 35 and ends 37

Start: Week 38

End: Week 41

Description:

Analysis – Week 38

Visualization – Week 38

Development – Week 39 & 41

Documentation – Week 41

Start: Week 42

End: Week 44

Description:

Evaluation of eProject and Submission of marks

happens in Week 42 and Week 44.

Nomination Registration Mentoring Evaluation Table 1. Schedule for the processes in eProject-Normal Track (2 hours per day-3 days a week) Deliverables Deliverables that are required to be submitted on CD/DVD by the students to the E-project team

(HO) are listed as follows: CD/DVD should contain following:-

a. Final completed eProject

b. All the source files.

c. eProject Report

Team Size

eProject will be performed in teams. Minimum 3 students - Maximum 5 students

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Advanced 3D Animation and Portfolio Development

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Training Methodology

The course will follow the T + L+T+ L+ T + L methodology. Wherever applicable or mentioned, the student will have to create and submit assignments and will also have to appear for Internal Tests.

Assignments [A]: Assignments for each module should be completed during the allocated time. The assignments will have to be submitted to the faculty for evaluation.

Internal Tests [Te]: The student will have to appear for Internal Tests. The objective questions for Internal Tests will be prepared by the faculty only. Internal Tests for modules mentioned in the evaluation table should be completed during the time allocated for test.

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Evaluation Components

I. Assignments

Assignments will be administered by the faculty while conducting the course. The following table lists the topics involved in the course: Marks: 25 per assignment Duration: 2 hours each

1. Modeling with MAYA

2. Modeling with ZBrush

3. Texturing with MAYA

4. Lighting and rendering with MAYA

5. Rigging with MAYA

6. Character animation with MAYA

7. Paint effects and dynamics with MAYA

8. Realistic features with MAYA

9. Matchmoving and camera tracking

II. Internal Tests

The faculty will administer the Internal Tests. These tests will be according to the table given below. Marks: 25 per test Duration: 2 hours each

1. Modeling with MAYA and Modeling with ZBrush

2. Texturing with MAYA and Lighting and rendering with MAYA

3. Rigging with MAYA and Character animation with MAYA

4. Paint effects and dynamics with MAYA, Realistic features with MAYA, and Matchmoving and camera tracking

III. E-Project

This e-project will be a portfolio of the students with emphasis on 3D Animation Portfolio. Faculties should ensure that the students have taken a backup on the CD. At the end of the semester, students will make a presentation of all the projects and they will be evaluated.

Marks: 100 Duration: As per the PM

Portfolio Demo Reel

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Advanced 3D Animation and Portfolio Development

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IV. Semester End Examination Examinations will be conducted at the end of each semester. The students will be evaluated on the examinable modules based on the evaluation strategy given in the table below. Below is the list of modules to be covered in Final Examination along with their weightages:

Marks: 50 Type: Objective Duration: 2 hours each

Sr. No. Module Name Percentage of content

1. Modeling with MAYA 20%

2. Modeling with ZBrush 10%

3. Texturing with MAYA 10%

4. Lighting and rendering with MAYA 10%

5. Rigging with MAYA 10%

6. Character animation with MAYA 10%

7. Paint effects and dynamics using MAYA 10%

8. Realistic features with MAYA 10%

9. Matchmoving and camera tracking 10%

Page 14: Master Presenter Manual - ekpixel.com AAIP/Master Presenter... · Arena Animation © Aptech Limited Page 4 International Program Introduction ... eProject Schedules ... Documentation

Advanced 3D Animation and Portfolio Development

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Evaluation Details

Components Marks to be obtained

Internal Marks Test (Te) 50% + Assignments (A) 50%

Sem-End / External Marks OES Exam 100%

Project Marks E-Project Marks 100%

Overall weighted final marks Internal 25% + External 50% + Project 25%

Grade Based System The students are awarded grades based on the following criteria: Overall Weighted Marks > = 40% but, < 60% qualifies for Pass Overall Weighted Marks > = 60% but < 75 % qualifies for Credit and Overall Weighted Marks > = 75 % qualifies for Distinction. Note: To attain a Pass/Credit/Distinction grade, a student should achieve at least 40% in each of the elements of internal examination as well as final examination; otherwise he/she will be declared as, ‘Referred’.

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System Requirements

Hardware Requirements Windows: Intel® Pentium® 4, AMD Athlonhigher) 2 GB RAM 10 GB free hard drive space Certified hardware-accelerated OpenGL Three-button mouse with mouse driver software DVD-ROM drive

Software Requirements Microsoft Windows XP Professional SP2 (recommended) Windows XP Home Edition SP2, or Windows 2000 SP4. Microsoft Internet Explorer 6 DirectX® (required), OpenGL (optional) MAYA Unlimited Zbrush

***End of Document***