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Multimedia Design

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Page 1: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Multimedia Design

Page 2: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Table of Content

1. Multimedia Development Process2. Navigational structures3. Storyboard4. Multimedia interface components5. Tips for interface design

Page 3: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Multimedia Development Process

• Take a long time to be produced.

• Include four stages:

1. Planning and costing2. Designing and Producing3. Testing4. Delivering

Page 4: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Planning and Costing

• Plan to fulfill the expectation of the audience.

Steps to start a project:

1. Define the objectives and scope2. Target audience3. Set the content4. Estimating cost5. Hardware6. Software7. Build a multimedia team

Page 5: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

1. Define the objectives and scope

What is the purpose of creating the project?• Try to achieve the objective.

Define the scope or the boundary of the project.• Consider how much time to develop the project.• Consider the knowledge and skills needed• Consider the how to organize the project

Page 6: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

2. Target audience

• Target audience – applications users or information recipient.

• To whom the project is created for• Consider the following factors:

• Age• Knowledge or educational background• Technological background• Language• Gender• Economical background• Profession

Page 7: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

3. Set the content

• Content or information will determine the size of the project

• Content production depend on the availability of the existing resources or the need to create new materials.

• Consideration before determining the content are:

• Digitizing pictures, audio, and video.• Produce materials including text, graphics, audio

effects and animation

Page 8: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

4. Estimating cost• Three general elements that can vary in project

estimates: time, money and people. If we decrease any of these elements, we may generally increase one or both of the others.

People

Time Money It will take longer time to develop multimedia application if developer team (people) and money is less.

People

Time

MoneyIf there is a large number of developerteam, time and money (cost) to develop multimedia application could be reduced.

Time

MoneyPeople

Money (cost) can be saved if we decrease the number of developer team and time duration in multimedia application development.

Page 9: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

5. Hardware Requirement

• Developer side.• It is also for the end user expectation – the type of

hardware platform.• Several types of hardware components that need to

be considered:Memory and storage device Input devicesOutput devices(monitor size, projectors )Communication Device (optional)

Page 10: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

6. Software requirement

• Expensive software offer advance and powerful features which requires higher skill. However, there are software that can help to save time and to organize a project which are less expensive.

• Several types of software:• Text Editing and Word Processing Tool• Painting and Drawing Tools• 3D Modeling and 2D Animation Tools• Image Editing Tools• Sound Editing Tools

Page 11: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

7. Build a multimedia team

• Require a specific set of skills. • Most of the time, multimedia project involves a

lot of people to be produced. Each person has their own specialized skills required to do specific task.

• The examples of multimedia team members and their roles: Project ManagerMultimedia DesignerAudio/Video specialistMultimedia programmer

Page 12: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Multimedia team

Project Manager• The leader of a project.• Strong in both technical and management aspect of the project.

Multimedia Designer• Deals with visual aspects of the project, graphic design,

illustration, animation, interface design and image processing

Audio/Video specialist • Focus on the audio and video production - shooting,

capturing and editing video, digitizing and audio recording. Multimedia programmer • Responsible for integrating all the multimedia elements

using authoring system or programming language .

Page 13: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Testing

• Test or review the project or Web site to ensure it is bug free, accurate, operationally and visually on target, and achieving the objective or target.

• Every feature and function must be exercised, every button or link must be clicked - will be repeated again and again with different hardware and under various conditions

• Two phases of testing Alpha testing Beta testing

Page 14: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Testing phases

Alpha testing :• Often performed only by users within the organization

developing the software as a form of internal acceptance testing.

• The product is evaluated relatively in the early stage of the development phase.

• The main interest is to review the concept, format, user interface and the layout.

Beta Testing :• The product is evaluated just before the final release. • It is a fully functioning product and should be relative bug

free.• The testing group should be represented by the real users

and should not include the people who have been involved in the project.

Page 15: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Delivering• Final stage• Know the medium you want to use. • Web site: can just upload to the servers and

adjust some settings then it is ready.• For more complex application where installation

into the user’s computer is needed. Installation should be smooth, easy and fast.

• Documentation - need to provide a clear step-by-step procedure for the users to follow.

• Troubleshooting guide - potential problem that can occur and how to solve it.

• A file name README.TXT is good thing to include in the CD distribution of your project.

Page 16: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Delivering medium

CD-ROM• It is also an optical storage and considered the most

common form of packaging for multimedia products. • It started out as a read-only technology in which user

could store data once only and access it many times.

DVD• It is the latest format for optical storage up to 17GB.• At the moment, DVD is increasingly popular for

DVD-Video for its high quality audio and video.

Page 17: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Multimedia Design

• When you are done with the planning stage, it is time for you to organize your content.

• Computer screens are better suited to show concise chunks of information.

• Very long content/pages are disorienting because the user has to scroll long distances and remember what was off-screen.

• Organize your information into short categories.

Page 18: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Navigational Structures

Page 19: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Navigational Structure

• Linear• Hierarchical• Non-Linear• Composite

Page 20: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Linear

• Sequential navigation (sequence of step by step procedures)

• They usually go Forward or Backward.• E.g. slides and video presentation

Page 21: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Hierarchical

• Based on the logic of the content• Structured through menus and the user makes a

choice that leads to another menu.

Page 22: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Non-linear

• Navigation is unbound by pre-determine routes.• E.g. website

Page 23: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Composite

• Mixed structure• Users may navigate freely, but are occasionally

constrained to linear presentations of movies or critical information and/or to data that are most logically organized in a hierarchy.

Page 24: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Storyboard

• Storyboarding is literally building a story or sample page on paper that describes roughly the layout.

• This is a process lifted from other media

development including movie making, cartoon animation and marketing.

• A visual representation of the different frames, or screens, that will be included in your production.

• The storyboard page is used to describe specific frame of time within a multimedia presentation..

Page 25: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Storyboard

• Sample page is drawn on paper to describe the rough layout

• Used to describe specific frame within a project.

Page 26: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Continue…

Represent the components• Sketch the components that will be displayed on each

screen, including text (rough sketches will do for a first draft).

Add the navigation structure:• draw the buttons,• show the links (e.g. with arrows or numbered screens)

Annotate the drawings:• show where animations will occur,• indicate which sound files will play and where,• add any other effects (transitions, text effects etc.).

Page 27: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Multimedia Interface Components

• Background and texture• Buttons, icons and picons• Rollovers and sliders• Hotspots and menus• Feedback

Page 28: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Components

Background and texture

Buttons, icons and picons

Rollovers and sliders

Page 29: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Hotspots and menus

• A section of an image which when clicked invokes an action

• In one image there can be multiple clickable area.

• Menu are used such as pull-down menus usually place on the top or the side area of applications

Page 30: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Feedback

• Immediate response triggered by user’s action.• E.g. After user answered a question, a pop up

window will respond whether the answer is correct or not.

Page 31: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Tips for Interface design• Make sure your information is readable without

straining your eyes. Use appropriate background and foreground colors. Do not overuse color and limit the use of strong colors(red).

• The navigational controls should have indication or visual cues of what are their function.

• Make sure users do not have to click too many times to look for specific information.

• Do not put too many things/information in one place. It will make the screen too ‘busy’.

• Create your interface as simple as possible.• Make sure the size of text and graphics are legible.• Be consistent in the use of symbols and color. Your

navigation controls should be at the same place so that users will always know where they are.

Page 32: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• Keep Screen Content Simple and Clear

Page 33: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• Good use of Margins and White Space

Page 34: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

Avoid Avoid Excessive Excessive and and Improper Improper Use Use of of CCoolloorr

Uses of TypeSerif type• Ideal for large headlines

• Difficult to read in long blocks of text

• Looks best when surrounded by lots of white space.

Sans-Serif type• Works well in smaller sizes

especially in body text• Looks busy and cluttered in

large size.

Uses of TypeSerif type• Ideal for large headlines

• Difficult to read in long blocks of text

• Looks best when surrounded by lots of white space.

Sans-Serif type• Works well in smaller sizes

especially in body text• Looks busy and cluttered in

large size.

Page 35: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• An image should not distract from the main message on the screen

Dance (early 1950s - 1970s)

Multimedia (without computer interaction)

Alwin Nikolais (1910-1993) employed lights, slides, electronic music, and stage prop s to create environments through whi ch dancers moved, and more important, into which they blended.

Dance (early 1950s - 1970s)

Multimedia (without computer interaction)

Alwin Nikolais (1910-1993) employed lights, slides, electronic music, and stage prop s to create environments through whi ch dancers moved, and more important, into which they blended.

Obtrusive images Unobtrusive images

Page 36: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

User will not be able to read this easily

Make sure there is enough contrast between foreground and textured background

User will be able to read this easier

Page 37: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• Careful use of special effect.

Page 38: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• Use Dark Type on a Light Background

Easier to read Harder to read

Page 39: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

How Does the Internet Work?

• Packet switched networks– if it uses phone lines, it must work like the

phone system, right? WRONG!– circuit switched/packet switched

difference

• A better model -- the postal system– think of a packet as an envelope with an

address– point-to-point collection and distribution

What Makes theInternet Go?

H Protocols -- rules ofthe road for nets

H Packets– 1-1500 characters

– travel out ofsequence and byvarious routes

H Routers -- connectvarious networks

H The InternetProtocol– addresses the

packets

– tells the routers thebest way to go

How Does the Internet Work?

• The Transmission Control Protocol– breaks the info into packets, puts ordering

info on and inserts into IP “envelopes”– opens the envelopes and reassembles– if packets are missing or damaged, it asks

for retransmission -- parity bits

• The User Datagram Protocol (UDP)– used for short messages only– doesn’t worry about missing packets

Employ ConsistentLayouts for

Related Materials

Don’tChangeFormats in theMidst of a Concept

Page 40: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

• Use Effective Cropping and Image Placement

Uncropped image Most of the trees and part ofthe building are cropped,emphasizing the student

Page 41: Multimedia Design. Table of Content 1.Multimedia Development Process 2.Navigational structures 3.Storyboard 4.Multimedia interface components 5.Tips for

For Further ReadingMarr, David (1982). Vision: A computational

investigation into the human representation andprocessing of visual information. Freeman: SanFrancisco.

Parker, Roger (1993). Looking good in print: A guide tobasic design for desktop publishing (3rd Edition).Ventana Press: Chapel Hill, NC.

Peretz, Isabel (1993). Auditory agnosia: A functionalanalysis. In S. McAdams & E. Bigand (Eds.),Thinking in sound: The cognitive psychology ofhuman audition (pp. 199-230). Oxford UniversityPress: Oxford.

Porkorney, Cornel & Gerald, Curtis (1989). ComputerGraphics: The principles behind the art and science.Franklin, Beedle & Associates: Irvine, CA.

For Further ReadingMarr, David (1982). Vision: A computational investi-

gation into the human representation and process-ing of visual information. Freeman: San Francisco.

Parker, Roger (1993). Looking good in print: A guideto basic design for desktop publishing (3rd Edi-tion). Ventana Press: Chapel Hill, NC.

Peretz, Isabel (1993). Auditory agnosia: A functionalanalysis. In S. McAdams & E. Bigand (Eds.),Thinking in sound: The cognitive psychology of hu-man audition (pp. 199-230). Oxford UniversityPress: Oxford.

Porkorney, Cornel & Gerald, Curtis (1989). ComputerGraphics: The principles behind the art and sci-ence. Franklin, Beedle & Associates: Irvine, CA.

Avoid Hyphenationand Underlines

Underlined and hyphenated

Clear