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Measuring efficiency in the Finnish Ice Hockey
There are at least two types of efficiency: full stand and winning ratio. Full stand refers to the number of spectators in relation to the venue capacity and the winning ratio to the points per game or standing in the series at the end of the season. It is important that sports and financial resources are combined. The team’s success is driving financial and operational performance. Given the dichotomous targets that the ice hockey teams have, it is important to study how Finnish ice hockey teams in men’s highest league have achieved these objectives. The scope of this research involves combining both sports and spectator variables to evaluate the efficiency of men’s ice hockey in Finland where ice hockey is the biggest sports in terms of spectator number and also truly the only large professional sports.
We are using a stochastic distance function approach with two targets: winning ratio and stadium capacity utilisation ratio and a ten year period from 1990/91 to 1999/2000 regular season data. Each sport team is using m inputs xj to produce two interrelated goods, a winning percentage or brand qi1 and arena capacity utilisation ratio qi2. An input distance function defined in the context of m inputs and two outputs and the Dobb-Douglas function is chosen. The results show that the characteristics of players are related to winning ratio, and these characteristics are also significant in explaining capacity utilisation. At the same time the winning ratio is related to capacity utilisation. The two output measures are interrelated which makes interpretation difficult.
Measuring efficiency in the Finnish Ice Hockey
Introduction and motivation
Research on the efficiency of professional ice hockey teams is relatively rare – there
are some studies, such as Jones and Ferguson 1988, Kahane 2005, Büschemann and
Deutcher 2011, Leard and Doyle 2011, Kahane, Longley and Simmons 2013 or
Mongeon 2015 - and far less common than in other professional sports (for a survey
see Barros & Leach 2006, Collier, Johnson and Ruggiero 2011 or Lee 2014) but no
studies have been carried out using Finnish data. In Europe sport leagues in general
are characterised by a system of relegation (worst teams drop to the second league
level) and promotion (best of the second go up) while the American leagues are
closed. Therefore any efficiency is important since the worst team is subject to
relegation which typically results in dramatic fall in spectators and advertising
revenue and therefore a substantial drop in the financial performance. For example
the average spectator number of all teams in the highest league, SM-liiga during the
regular season 2007/08 was 5144 while the same number of all teams in the second
highest league, Mestis was 1092. However, there has been a period in the Finnish
men’s ice hockey when the league was closed. The last relegation took place in 1999
when the worst of 12 dropped. During a 25 year period from the season 1990/91 to
2014/2015 there has been 18 different teams from 15 different towns in the men’s
highest league. Despite the fact that a relegation has been uncommon in Finnish ice
hockey the teams must pursuit efficiency.
There are at least two types of efficiency: full stand and winning ratio. Full stand
refers to the number of spectators in relation to the stadium capacity and the winning
ratio to the points per game or standing in the series at the end of the season. It is
important that sports and financial resources are combined. The team’s success is
driving financial and operational performance. However, if the ambitious in sport is
beyond the financial resources and the talent level of the team is far too expensive in
the relation to the team’s revenues, the combination of sporty and financial resources
is imbalanced. Therefore the team’s management must have two targets. The first is
to ensure that the team has enough revenues, the stand is relatively full and
advertising and broadcasting revenues are reasonable. The second is to ensure that
the team’s talents are sufficient in order to achieve a satisfactory winning ratio. The
empirical evidence as outlined by Garcia-del-Barrio and Szymanski (2009) is in line
with teams optimizing both profits and wins. However, there seems to a trade-off
between these two targets (Dietl, Grossmann and Lang 2011). Profit maximising club
behaviour can be affected by revenue sharing which has a dulling effect on the
competitive balance and hence on talent investment and winning probability. Dietl,
Grossmann and Lang show that revenue sharing does not always lead to dulling
effect. A sharpening effect increases investments in talents and produces a more
balanced league if the league is not fully balanced in equilibrium.
Given the dichotomous targets that the ice hockey teams have, it is important to
study how Finnish ice hockey teams in men’s highest league have achieved these
objectives. The scope of this research involves combining both sports and spectator
variables to evaluate the efficiency of men’s ice hockey in Finland where ice hockey is
the biggest sports in terms of spectator number and also truly the only large
professional sports. The outputs of the team (winning ratio and arena capacity
utilisation ratio) and data on the inputs (both players and circumstantial factors) are
transparent which allows us to study efficiency of the team conveniently. The aim of
this research is twofold. First, the efficiency of Finnish ice hockey teams in the men’s
highest league is studied using a data covering 10 seasons from 1990/91 to
1999/2000. Second, the determinants of technical efficiency are evaluated using
stochastic frontier analysis. As far as the writer of this study knows no studies have
been carried out using Finnish data.
Previous studies on sport team efficiency have used data envelopment analysis (DEA)
or stochastic frontier analysis (SFA). Rottemberg (1956) was perhaps the first who
introduced the idea of a sporting production function in the context of U.S. baseball:
“a baseball team, like any other firm, produces its products by combining factors of
production”. Since Scully (1974), who empirically tested how inputs (salary) were
related to performance (winning ratio) in baseball, most of the empirical studies have
applied the sporting production function idea.
Literature
After Rottemberg (1956) and Scully (1974) several studies have estimated production
functions in sports, such as soccer (Dawson, Dobson and Gerrard 2000, Haas 2003,
Espitia-Escuer and García-Cebrián 2004, Carmichael and Thomas 2005, Barros and
Leach 2006, Ascari and Gagnepain 2007, Barros, del Corral and Garcia-del-Barrio
2008, Frick and Simmons 2008, Barros, Garcia-Barrio and Leach 2009, Barros, Assaf
and Sá-Earp 2010, González-Gómez and Picado-Tadeo 2010, Lee, Jang and Hwang
2014, Zambom-Ferraresi, García-Cebrián, Lera-López and Iráizoz 2015), American
football (Depken 2001, Collier, Johnson and Ruggiero 2011), basketball (Hofler and
Payne 1997, McGoldrick and Voeks 2005, Fort, Lee and Berri 2008, Rimler, Song and
Yi 2010, del Corral, Maroto and Gallardo 2015), baseball (Depken 2000, Lewis,
Sexton and Lock 2007, Jane 2012), ice hockey (Kahane 2005, Leard and Doyle 2011,
Kahane, Longley and Simmons 2013, Mongeon 2015), golf (Park and Lee 2012),
triathlon (Sowell and Mounts 2005) and Summer Olympics (Wu, Zhou and Liang
2010).
In the efficiency analysis the input variables have varied substantially. Most of the
soccer studies have used players’ or coach’s characteristics, such as age, career
experience, goals scored, wage, or team attributes, such as points achieved, goals
scored, players used, shots made, stadium facilities expenditure. Sports specific
inputs have been also used, like ratio of field goal percentage, steals, blocked shots,
or ratio of free throw percentage in basketball, driving distance or driving accuracy
in golf. In addition to above mentioned input variables, efficiency studied using ice
hockey data have used among others franchise age, new location, ownership type and
competition from other professional sports in the same city (Kahane 2005), co-worker
heterogeneity (Kahane, Longley and Simmons 2013) or the share of rookies
(Mongeon 2015). The output variable in ice hockey has been winning percentage
(Kahane, Longley and Simmons 2013 or Mongeon 2015) or related (“proportion of
possible point won”, Kahane 2005). Production output measures, such as the
winning percentage of the whole season has been regarded as directly the team’s
objective or indirectly relevant since winning percentage has a major impact on
team’s revenue and profit. The issue in these studies has been the production
process efficiency. The management or the coach has been responsible to transform
the relevant inputs into outputs. Therefore both the players’ quality and the coach’s
quality are important in this transformation process into performance.
The survey indicates that a combination of arena capacity utilisation ratio and
winning percentage simultaneously as the output variable in ice hockey has not been
used previously, therefore it is important to study how this two-part objective is
related to its determinants using stochastic frontier analysis.
There are two main methods to evaluate relative efficiency of a decision making unit:
data envelopment analysis (DEA) and stochastic frontier analysis (SFA). DEA uses
linear programming methods to construct a non-parametric frontier over data.
Efficiency is relative to this frontier. DEA makes no assumptions concerning the
input-to-output transformation, hence DEA does not assume any production process
or production function. The linear programming method creates an efficient frontier
based on the historical best performance and evaluates the efficiency of each
decision making unit relative to this frontier (Coelli, Rao, O’Donnell and Battese
2005). One of major deficiency of DEA is that the method is deterministic and no
statistical evaluation on the significance of input variables can be made. Due to that
shortcoming the stochastic frontier analysis (SFA) developed independently by
Aigner, Lovell and Schmidt (1977) and by Meeusen and van den Broeck (1977) is
largely used to evaluate efficiency. The frontier refers to maximum attainable output
that a team can achieve given its players, coaches and environmental circumstances.
SFA assumes that there exists some functional form for production relationship. The
common used functional forms are linear, the Cobb-Douglas, and the translog due to
their convenience. The technological change or substitutability of inputs or other
relevant indicators are easily estimated. The SFA in the case of Cobb-Douglas form is
(1 ) ln qi=A0+∑n=1
N
βn ln xn−ui
Where qi is the output of a team, xn are the inputs used and ui is inefficiency. Distance
functions d iI can be used to estimate a multiple-output production relationship. When
there are two outputs a conventional Cobb-Douglas form takes the form:
(2 ) ln d iI=β0+∑
n=1
N
βn ln x¿+∑m=1
2
φm ln qmi+υi
where υi is a random variable to account for errors and statistical noise (Coelli, Rao,
O’Donnell and Battese 2005, 264). This function is non-decreasing, linearly
homogeneous and concave in inputs if βn≥0∧∑n=1
N
βn=1.However, the distance is
unobserved but the homogeneity assumption allows to re-arrange the model (2) to be
written in the following form:
(3 ) ln x¿=β0+∑n=1
N−1
βn ln( x¿
x¿)+∑
m=1
2
φm ln qmi+υi−ui
where ui = lnd iI is a non-negative variable associated with technical inefficiency. An
input-oriented measure of technical efficiency is
(4 )TEi=exp ¿)
The estimation of distance functions is not trouble-free since the explanatory
variables may be correlated with the composite error term: υi−ui. A team has two
objectives as proposed above: winning ratio and full stand. The winning ratio is a
function of player in relation to other teams in the league. The arena stand capacity
utilisation ratio is related to winning percentage but also on ice hockey’s position in
the eyes of consumers. They have a possibility to choose between various leisure
activities a town can offer. How consumers choose between different alternatives can
be justified with a model to be presented next.
A Model
A team’s production uses n inputs xj to produce one output, a differentiated activity qi
in a town. There is a single, representative consumer whose preferences denote a
favour for variety indicating that a sports team has a given number of competing
firms offering other leisure activities. The monopolistic competition assumption is
suitable for analysing the equilibrium number of different leisure activities (brands)
in a town. Excess capacity is often associated with monopolistic competition model
and therefore the assumption is useful to analyse teams’ efficiency, especially the
arena capacity utilisation ratio. Following Shy (1995) a simplified version of Dixit and
Stiglitz (1977) model is used to analyse a town with differentiated activities (sport
event, theater performance, movies at a cinema, etc.) i = 1,2,3, …, S. The number of
activities s is determined endogenously and qi ≥ 0 is the attendance of an activity
(the quantity consumed of brand i) and pi is the ticket price (price of one unit of
activity i). The utility function of the spectator is given by a CES (constant elasticity
of substitution) utility function:
(5 )u (q1 , q2 , q3 ,…)=∑i=1
S
√qi
The marginal utility of each brand is infinite at a zero consumption level indicating
that the utility function expresses dignity for variety.
(6 ) lim ¿qi→0∂u∂qi
=lim ¿qi→012√q i
=쨨
The indifference curves are convex to the origin meaning that spectators favour
mixing the brands in their consumption. It is possible that spectators gain utility even
when some brands are not consumed due to the summary procedure of the utility
function. The representative consumer’s income is made up of total wages paid by
the firms producing these brands and the sum of their profits. The wage rate is
normalised to equal 1, hence all monetary values are all denominated in units of
labour. The budget constraint is then:
(7 )∑i=1
S
pi qi≤ I=L+∑i=1
S
pi q i
Where L denotes labour supply. The sport spectators maximise their utility (5)
subject to budget constraint (7). The Lagrangian (Ł) is the following.
(8 )Ł (qi , p i , λ )=∑i=1
S
√q i−λ [I−∑i=1
S
p iq i]The first order conditions for every brand i is
(9 ) ∂Ł∂qi
= 12√q i
−λ p i=0 , i=1 ,2,…. N
The demand and price elasticity (ε i) for each brand are given i by
(10 )qi ( pi )=1
4 λ2( pi)2 , εi=
∂qi∂ pi
p iqi
=−2
It is assumed that the Lagrange multiplier λis a constant. Each brand is produced by
a single firm (e.g. sport club). All firms have identical cost structure with increasing
returns to scale. Formally, the cost function (C i) of a firm producing q i units of brand i
is given by
(11)C i (q i )=F+c qi ,if qi>0 ,∨Ci (q i )=0 , if q i=0
Each firm behaves as a monopoly over its brand and maximises its profit (10)
(12 )maxqi π i=p i (qi )qi−(F+c qi)
In the monopolistic competition model free entry of firms offering different leisure
activities will result in each club making zero profits in the long run and each firm
has excess capacity. The demand of each firm producing brands (sport events or
other leisure activities) depends on the number of brands in the town, S. As S
increases, the demand of each firm shifts downward indicating that spectators
substitute higher consumption levels of each brand with a lower consumption spread
over a larger number of brands. Free entry of firms increases the brands until the
demand curve of each firm becomes tangent to the firm’s average cost function. At
this point entry into the activity market stops and each firm is making zero profit and
they are producing on the downward sloping part of the average cost curve. Since
each firm that is making some production and maximising its profit the marginal
costs must equal marginal revenue.
(13 ) MC (qi )=MRi (qi )=pi(1+ 1εi )=p i(1+ 1−2 )= p i
2=c
Therefore, at equilibrium, the price of the activity is twice the marginal cost: pi=2c.
The zero profit condition denotes thatq i=F /c. The labour market equilibrium
presumes that labour supply (L) equals labour demanded for production:
∑i=1
S
(F+c qi )=L which implies thatS[F+c (Fc )]=L.
The monopolistic competition equilibrium is therefore given by
(14 ) pi=2c∧qi=Fc
∧S= L2F
The Dixit-Stiglitz model presented above implies that when fixed costs (F) are high,
the number of leisure activities (brands) offered in town is low but each brand is
produced in a large firm. If the town is small in terms of labour supply, the number of
brands is also low and there is a minor variety of different brands offered. The
following hypothesis can be presented.
H1: If the town is small in terms of population (L), the variety of leisure
activities offered in a town is small (S).
H1B: Ice hockey teams in a small town have a higher efficiency in terms of full
stand
H2: When the fixed costs (F) due to nature of the leisure event are high, the
variety of activities offered in a town is low (S).
H2B: Ice hockey teams’ efficiency is related to other leisure activities offered
in the town.
These fixed costs are related to building and maintaining a (sports, opera, and
theater) house or to the number of staff, like coaches or physiotherapists (singers,
players, musicians) needed in this sport (cultural activity).
The equilibrium of the Dixit-Stiglitz model is Nash-Cournot in prices. Each firm sets
price on assumption that other prices do not change. Moreover, entry drives profit
down to normal level. Hence the combination of Nash-Cournot in prices and zero
profits gives the number of activities offered in the town. However, the monopolistic
competition model does not have any criterion for defining the group of competing
brands. In our model the different activities are simply assumed to form this group.
The form of marginal utility function results in representative consumer purchasing
some of every brand which is analytically rational but in real life not sensible. Despite
these shortcomings the Dixit-Stiglitz model is still a reasonable theoretical setting to
study capacity utility ratio of sports since the excess capacity theorem entails from
the monopolistic competition model. Anyway the model proposes that the town size –
or population – and other competing leisure activities, such as theater performances
or cinema are relevant variables in explaining ice hockey teams’ efficiency.
Each sport team is using m inputs xj to produce two interrelated goods, a winning
percentage or brand qi1 and arena capacity utilisation ratio qi2. An input distance
function defined in the context of m inputs and two outputs takes the form if Dobb-
Douglas function is chosen.
(15 ) ln d iI=β0+∑
n=1
N
βn ln x¿+∑m=1
2
φm ln qmi+υi
The distance function approach and the propositions of the Dixit-Stiglitz model
compose the theoretical setting of the empirical testing.
Method and data
The distance function affords the advantage of using only quantities and no
information about prices or wages is needed. We can accommodate the multi-target
nature of the professional sport industry. However, should we have data on input
cost-shares, cost efficiency could be decomposed into technical and allocative
efficiency components. Allocative inefficiency is caused by the wrong mixture of
inputs in use. The technical efficiency can be decomposed into two elements: pure
technical efficiency and scale efficiency assuming variable returns to scale. The scale
efficiency indicates if the management is operating in the right scale. The frontier
contains an error term that represents a combination of technical and allocative
inefficiencies. Unfortunately, it is very difficult to model and estimate the
relationships between these two error terms (Coelli et al 2005, 269).
The problem with the distance function in efficiency evaluation is that the dependent
variable in (15) is unobserved. By substituting the homogeneity assumption ∑n=1
N
βn=1
into the distance function (15), a homogeneity-constraint model can be written and
also estimated.
(16 ) ln x¿=β0+∑n=1
N−1
βn ln( x¿
x¿)+¿∑
m=1
2
φm ln qmi+υi−ui ¿
Where ui= ln d iI is a non-negative variable associated with technical inefficiency. An
input-oriented measure of technical efficiency is TEi=1d iI=exp (−ui).
The data set covers 10 regular seasons from 1990/91 to 1999/2000 of men’s highest
league (SM-liiga) teams. During the 1990’s there were 12 teams playing regular
season games. The playoff games followed the regular season but the data covers
only regular season starting usually in early September and ending in early March.
Each team played 44 games during the 1990/91 season. The number of games
increased by jumps to 54 in 1999/2000. The primary data is taken from
www.quanthockey.com –website. Some auxiliary data is taken from official statistics
Finland and other semi-official websites such as www.sm-liiga.fi (spectators, points at
the end of the regular season), www.elokuvauutiset.fi (spectator number of the
movies at a cinema, annual), www.tinfo.fi (spectator number in the theatres, annual).
For each team the average age, the number of games played before the beginning of
the season (bbs), the number of goals scored (bbs), the number of assists (bbs), the
total points (goals + assists, bbs), the penalty minutes (bbs), the plus-minus statistics
(bbs) of the first line forwards (3 players), of the 12 forwards (lines 1 to 4) and of all
the forwards are counted. A similar statistics is counted for defencemen, 2 first
defenders and all defenders. The age of the main goalkeeper and the save percentage
(bbs) is counted. There are some foreign players without published statistics else
than their age. In these cases the average statistics of those players with the same
age is used. The missing data problem is most common if the player is a Russian. The
Swedish ice hockey league statistics does not contain the plus minus statistics (if a
player is on the ice when the own team scores then player receives one plus mark
and if the visitor team scores then the player receives one minus mark).
Age Games played
Goals scored
Goals assisted
Points
Penalty min
Plus minus
Forwards 3
26.41↑
(2.21)
238.07↑
(87.02)
83.79(41.2
9)
102.90
(51.42)
186.00
(88.88)
156.99↑
(76.49)
20.82↓
(26.84)
Forwards 12
25.16↑
(1.32)
193.40↑
(54.19)
61.47↓
(21.94)
71.12(27.4
7)
131.96
(48.06)
121.02↑
(46.57)
12.74↓
(18.82)
Forwards all
24.21(1.10)
157.56
(42.09)
49.54↓
(17.97)
57.06(21.8
8)
106.08↓
(38.74)
97.86↑
(34.24)
9.32↓
(13.41)
Defencem 27.04 286.7 45.4 86.22 131.7 230.3 21.83
en 2 (3.00) 8(136.91)
7↓
(33.23)
(64.73)
1(95.7
6)
1(144.38)
(46.28)
Defencemen all
24.31↓
(1.39)
162.37↓
(55.55)
20.53↓
(11.51)
39.08↓
(19.40)
59.61↓
(30.40)
122.89
(48.66)
9.91↓
(19.62)
Main goalkeeper
26.38(3.82)
162.31
(126.51)
Save percentage: 0.893↑
(0.013)
Table 1, Descriptive statistics of players characteristics: mean (std), seasons 1990/91 – 1999/2000
There is a low but significant increase in the average age of the first line (forwards 3)
from 1990/91 to 1999/2000: β = 0.187 / per year. This is indicated by ↑ in table 1. Also
the number of games and penalty minutes have increased significantly in the 1990’s.
Moreover, there is a significant increase in the age of all four forward lines (forward
12), their games played and penalty minutes. The number of goals scored has
diminished in the 1990’s (↓). A similar change is seen in the figures of all forwards.
The plus minus statistics has been diminishing over the period from 1990 to 2000.
The games played, goals scored and assisted by all defencemen has diminished
during this period although the number of regular series games has increased from
44 (1990/91) to 54 (1999/2000). It seems that forward players on average have
become more experienced and defencemen less experienced during this period. As a
rule, most teams have had one, main goalkeeper who has been on the ice in almost
all games. His save percentage has improved (↑) over time. The other goalkeepers
have had a minor ice time and therefore their input is neglected in the analysis.
Points per game
Capacity ratio
Population
Unemployment rate
Movies
Theatres
Points per game
1.00(0.26)
1 0.407 0.214 -0.198 0.188 0.151
Capacity utilisation ratio
0.68(0.13)
1 -0.042 -0.102 -0.019 -0.029
Population 536143(447844)
1 -0.365 0.988 0.946
Unemployment rate
16.24(5.44)
1 -0.406 -0.350
Movies 5805170(578423)
1 0.935
Theatres 2549060(100207)
1
Table 2: Descriptive statistics of output and province or city related input variables, and correlation statistics.
The output measures are points per game and capacity utilisation ratio. Since in the
1990’s the winner got 2 points and the loser 0 points and the points were split if
there was a tie game, the average points per game is 1.0. The best figure was 1.53
and the worst 0.29. The average stadium capacity utilisation ratio was 68%. The
population statistics refers to the province (NUTS3). The biggest province was
Uusimaa with roughly 1.4 Million inhabitants and the smallest less than 300000
citizens. The decade was economically weak in Finland, the economic growth in the
early 1990’s was negative and thus the unemployment rate was considerable. In table
2 the figure is the province unemployment rate and it is negatively correlated with
province population. The theater or movie attendance figures refer to the city where
the ice hockey team is located. The province population is highly positively correlated
with theater or movie attendance in the city. It is most plausible that movies and ice
hockey games have a similar audience (Suominen 2013). The variables listed in table
2 are not related to time while some of the player characteristics are as shown in
table 1, e.g. there is no trend during the 1990’s.
Results
A preliminary analysis is carried out with using only one output measure. First the
points per game is studied. The forward player characteristics except the plus minus
statistics are highly positively correlated with age therefore each of the other
variables are used separately. Second the stadium capacity utilisation ratio is
studied using player characteristics and circumstantial factors, like the area (NUTS3)
unemployment rate, population statistics and the spectator number of movies at a
cinema and theatres. Usually the theater season begins in autumn and ends in spring
which is in line with the ice hockey season. The theater statistics used here are
annual from January to December and therefore an average of two consecutive
annual figures is used in the analysis. In addition the stadium capacity utilisation
ratio is studied in relation to points per game and the above mentioned
circumstantial factors using a standard regression analysis. In the table 3 (below) the
columns on the left use the characteristics of the players in the first line: 3 forwards
and 2 defencemen. In the middle the characteristics of the 12 first forwards (probably
meaning lines 1 to 4) and all defencemen are used to explain the success of the team:
points per game in the regular season. It is fairly common that the first line of players
are best in the team. Usually a team uses 12 forward players (lines 1 to 4) and 7
defencemen and 2 goalkeepers in a game. Due to injuries or weak performance the
coach is able to use more than 12 + 7 + 2 players during the whole season. These
replacement players do not take part in each game during the season. However, the
in table 4 the stochastic frontier analysis use all players available in explaining points
per game.
Average, log ( )
First line forwards (only 3) and first line defencemen (only 2) 12 first forwards (4 lines) and all defencemen
ForwardsAge 0.029
2***
(0.0055)
-0.2019(0.3471)
#games 0.0638***
(0.0082)
0.1267(*)
(0.0705)
#goals 0.0997(*)
(0.0515)
0.0586***
(0.0045)
#assisted 0.0838(*)
(0.0485)
0.1222*
(0.0517)
#points 0.1035(*)
(0.0529)
0.1227*
(0.0572)
Penalty minutes
0.0602***
(0.0164)
0.1651**
(0.0624)
Plus/minus if positive
0.0294***
(0.0001)
0.0362***
(0.0010)
0.0071(0.0224)
0.0094(0.0218)
0.0056(0.0226)
0.0342****
(0.0061)
0.0367*(0.0179)
0.0259(0.0183)
0.0410***
(0.0133)
0.0197(0.0200)
0.0201(0.0206)
0.0251(0.0184)
Plus/minus if negative (oppos.)
0.0083***
(0.0005)
0.0168***
(0.0014)
-0.0080(0.0244)
-0.0041(0.0238)
-0.0082(0.0245)
0.0146*
(0.0063)
0.0282(0.0214)
0.0156(0.0206)
0.0459***
(0.0017)
0.0124(0.0220)
0.0136(0.0226)
0.0138(0.0206)
DefencemenAge -
0.0120***
(0.0042)
0.0358(0.4050)
#games -0.0044***
(0.0010)
0.1282*
(0.0634)
#goals 0.0469(0.0320)
0.0364***
(0.0049)
#assisted 0.0358(0.0356)
0.0801(*)
(0.0457)
#points 0.0412(0.0358)
0.0830(*)
(0.0479)
Penalty minutes
-0.0205(0.0161)
0.0105(0.0537)
Plus/minus if positive
0.0114***
(0.0014)
0.0096***
(0.0013)
0.0065(0.0216)
0.0133(0.0224)
0.0110(0.0223)
0.0162(*)
(0.0094)
0.0094(0.0153)
0.0014(0.0155)
0.0079***
(0.0022)
-0.0010(0.0168)
-0.0003(0.0167)
0.0154(0.0135)
Plus/minus if negative (oppos.)
0.0043**
(0.0016)
0.0006(0.0015)
0.0002(0.0218)
0.0076(0.0228)
0.0052(0.0226)
0.0074(0.0091)
-0.0011(0.0169)
-0.0120(0.0171)
0.0031(0.0025)
-0.0149(0.0179)
-0.0143(0.0179)
0.0051(0.0152)
GoalkeeperAge -
0.0574***
(0.0149)
-0.0448***
(0.0059)
0.0234(0.1531)
-0.0232(0.1572)
-0.0079(0.1569)
0.0076(0.0571)
-0.1295(0.1498)
-0.2358(0.1571)
-0.3535***
(0.0107)
-0.2588(0.1585)
-0.2447(0.1585)
-0.1971(0.1474)
Save% 1.2702***
(0.1316)
0.5257***
(0.1515)
4.4616**
(1.4152)
4.0887**
(1.4087)
4.2735**
(1.3605)
1.0965***
(0.2263)
4.1781**
(1.5250)
4.1295***
(1.2735)
1.3978***
(0.1136)
3.9626**
(1.2962)
4.2065**
(1.2991)
3.2695*
(1.3269)
Constant 0.5827(0.0633)***
0.2005***
(0.0360)
0.0702(0.5687)
0.2707(0.5617)
0.0334(0.6004)
0.2300(0.2984)
0.7368(1.6965)
0.1951(0.5947)
1.3976***
(0.0328)
0.7429(0.5226)
0.6035(0.5493)
0.4907(0.5497)
Lambda; λ 231499***
(2168)
203764***
(2059)
4.7951**
(1.6975)
4.6835**
(1.6142)
4.3689**
(1.4036)
97019***
(2292)
6.0431**
(2.006)
5.4899***
(1.6293)
252953***
(2422)
4.7083***
(1.2469)
4.5146***
(1.1779)
5.5341**
(1.7340)
Sigma, σ 0.4616***
(0.0032)
0.4580***
(0.0032)
0.4132***
(0.0029)
0.4145***
(0.0029)
0.4087***
(0.0028)
0.4527***
(0.0031)
0.4290***
(0.0029)
0.4093***
(0.0029)
0.4580***
(0.0034)
0.4010***
(0.0028)
0.4003***
(0.0027)
0.4132***
(0.0029)
Table 3: Stochastic frontier analysis, output measure is points per game, 10 seasons from 1990/91 to 1999/2000, and 12 teams.
Average, log ( )
All forwards and all defencemen
ForwardsAge -0.3776
(0.3831)
#games 0.1678**
(0.0602)
#goals 0.1209*
(0.0556)
#assisted 0.1286**
(0.0487)
#points 0.1278*
(0.0522)
Penalty minutes
0.1755***
(0.0114)
Plus/minus if positive
0.0507***
(0.0150)
0.0429***
(0.0123)
0.0428*
(0.0169)
0.0402**
(0.0156)
0.0405*
(0.0165)
0.0451***
(0.0012)
Plus/minus if negative (oppos.)
0.0459*
(0.0198)
0.0340**
(0.0153)
0.0411*
(0.0197)
0.0363*
(0.0180)
0.0374*
(0.0189)
0.0383***
(0.0003)
DefencemenAge 0.3612
(0.4026)
#games 0.0806(0.0648)
#goals 0.0689(0.0448)
#assisted 0.0599(0.0433)
#points 0.0666(0.0452)
Penalty minutes
-0.0460***
(0.0095)
Plus/minus if positive
0.0562(0.0169)
-0.0047(0.0157)
-0.0036(0.0182)
-0.0090(0.0186)
-0.0074(0.0190)
0.0146***
(0.0015)
Plus/minus if negative (oppos.)
-0.0043(0.0184)
-0.0156(0.0180)
-0.0160(0.0195)
-0.0221(0.0200)
-0.0204(0.0203)
0.0056*
(0.0026)
GoalkeeperAge -0.1622
(0.1380)
-0.2870(*)
(0.1547)
-0.2490(*)
(0.1487)
-0.2982*
(0.1499)
-0.2776(*)
(0.1519)
0.0211(0.0209)
Save% 4.5209**
(1.5387)
4.4272**
(1.4611)
5.3812***
(1.3354)
4.6762***
(1.2713)
4.9652***
(1.2980)
3.0923***
(0.1367)
Constant 1.4782(1.6664)
0.5274(0.5139)
1.0963*
(0.5174)
1.0943*
(0.5083)
0.9354(*)
(0.5233)
0.1094*
(0.0539)
Lambda, λ 7.1502*
(3.2654)
13.072(*)
(7.412)
6.1849**
(2.2434)
7.7021*
(3.4000)
6.8365(*)
(2.8373)
170240***
(2045)
Sigma, σ 0.4270***
(0.0029)
0.4278***
(0.0029)
0.4106***
(0.0028)
0.4148***
(0.0028)
0.4121***
(0.0028)
0.4331***
(0.0030)
Table 4: Stochastic frontier analysis, output measure is points per game, 10 seasons from 1990/91 to 1999/2000, and 12 teams.
The results in table 3 and 4 show that almost all forward player related variables
(age, the number of games, goals, assisted goals, points or penalty minutes) are
statistically significant and have the correct sign. A positive coefficient indicates that
experience however you measure it has a positive impact on performance or points
per game. Only the average age of 12 first forward players or the average age of all
forward players is not significant. The plus – minus statistics of forward players is
also significant and plausible in almost all equations. If the plus – minus statistics is
negative the absolute value has been used before transforming the variable into its
logarithm. Therefore if the coefficient of the “plus-minus if negative” has a positive
sign indicates that a large negative plus-minus statistics has a harmful consequence
on points per game. The defencemen related variables seem to have a plausible sign
and are significant if there is a combination of 12 first forwards and all defencemen.
The goalkeeper age seems to have a negative impact on points per game while a high
previous (before the season, bbs) save percentage has a positive impact on
performance. In the case of assisted goals explaining the frontier, the technical
efficiency scores vary from 0.654 to 0.876. The average score is 0.761. Teams that
were newcomers in the league have rather low efficiency scores.
In the stochastic frontier function the error term ε i=υi−ui has two components in
which ui measures the percentage (due to logarithms) by which the ice hockey team
fails to achieve the frontier, the ideal production rate. The variance of the error term
can be divided into two parts: σ=√ (σ u2+σv
2 ) and λ=σu /σv in which the first part (σ u)
counts for inefficiency and the second (σ v) counts for disturbance. If λ is zero, there
are no technical inefficiency effects. The results in tables 3 and 4 present that the
inefficiency is notable.
The stadium capacity utilisation ratio (s-ca%) is related to points per game (ppg) and
circumstantial factors as the following regression equation reveals. All variables are
in logs.
Points per game
0.3184***
(0.0594)0.2968***
(0.0594)0.3053***
(0.0596)0.2952***
(0.0600)0.2950***
(0.0597)Unemployment rate
-0.0265(0.0397)
-0.0145(0.0402)
-0.0209(0.0430)
-0.0027(0.0398)
-0.0098(0.0406)
Population -0.0594*
(0.0260)Theater attendance
-0.0167(0.0149)
Movie attendance
-0.0238(0.0151)
Theater attendance / population
0.0060(0.0247)
Movie attendance / population
-0.0171(0.0316)
Constant 0.4508(0.3771)
-0.1520(0.2273)
-0.0297(0.2454)
-0.3736***
(0.1082)-0.3655(0.1093)
R” / F 0.1923 / 10.45***
0.1650 / 8.84***
0.1735 / 9.33***
0.1564 / 8.36***
0.1581 / 8.45***
Table 5: Regression analysis, output = stadium capacity utilisation ratio, n = 120, 12 teams, 10 seasons 1990/91 – 1999/2000, all variables in logs.
The regression equation shows that stadium capacity utilisation ratio is positively
related to points per game and negatively to area (NUTS2) population. The
unemployment rate, theatre or movie attendance are not related to capacity
utilisation ratio of the arena.
In tables 6 and 7 the stadium capacity utilisation ratio is studied using player related
variables and circumstantial factors. The player related variables refer to first line,
three forwards and two defencemen. In table 6 the area (circumstantial) factors are
either area population, theater attendance in the area or movies at a cinema
attendance in the area. The theater attendance figure takes into account only those
theatres that belong to the state subsidy system. The theatre and orchestra law
(705/92) that came into force in 1993 brought considerable changes to theatre
financing in Finland. The income share of the state and municipal subsidies has been
more than 50 % for theatres in the system during the sample period. Before 1993 the
state subsidies were more incidental, however the above mentioned state subsidy
system theatres are included in the sample.
The results indicate that penalty minutes of the first line forward (3) players are
significant in all stochastic frontier estimations regardless of the area variables. A
negative plus/minus statistics also seems to be significant. Since the absolute value
(always positive) of the plus/minus statistics is used in the estimations and the
coefficient is unambiguously negative the interpretation is the following: if the
plus/minus statistics of the first line forwards is weak (negative) before the actual ice
hockey season the impact on stadium capacity utilisation ratio (or attendance) is
negative. The plus/minus statistics used in the estimation is the figure covering all
earlier seasons, i.e. history of the players’ characteristics or talents.
The goals scored by first line defenders (2) or penalty minutes of the first line
defenders seem to have a negative impact on stadium capacity utilisation ratio. The
plus/minus statistics of the first line defenders is significant and positive in all models
in the tables 6 and 7. A positive plus/minus statistics but also a negative statistics
seems to attract audience since the coefficients are positive. The latter is surprising
since a negative plus/minus statistics indicates that the defender pair’s talents are
not great. Still that seems have a positive impact on stadium capacity utilisation ratio
or audience interest. A younger and perhaps less experienced goalkeeper seems to
attract more audience since goalkeeper’s age has a negative coefficient in tables 6 or
7.
Other variables in the analysis do not have a plausible and almost always significant
coefficient.
First line forwards (only 3) and first line defencemen (only 2)Forwards
Age 0.0109(0.1280)
0.1994***
(0.0475)
0.0809***
(0.0185)
#games 0.0225(0.0320)
0.0138***
(0.0039)
0.0137(0.0171)
#goals 0.0094(0.0173)
0.0075(0.0222)
0.0092(0.0145)
#assisted 0.0027(0.0169)
0.0036(0.0471)
0.0024(0.0210)
#points 0.0019(0.0139)
0.0054(0.0112)
0.0040(0.0123)
Penalty minutes
0.0357***
(0.0076)
0.0253***
(0.0047)
0.0312***
(0.0067)
Plus/minus if positive
-0.0018(0.0039)
-0.0016(0.0035)
-0.0022***
(0.0002)
-0.0019***
(0.0003)
0.0011(0.0009)
-0.0007(0.0050)
-0.0017(0.0072)
-0.0009(0.0095)
-0.0215(0.0067)
0.0007(0.0040)
0.0007(0.0196)
0.0006(0.0052)
-0.0002(0.0037)
0.0005(0.0013)
0.0004(0.0019)
-0.0003(0.0015)
0.0006(0.0008)
-0.0009(0.0016)
Plus/minus if negative (oppos.)
-0.0120(0.0035)
-0.0137***
(0.0039)
-0.0131***
(0.0004)
-0.0117***
(0.0003)
-0.0079**
(0.0004)
-0.0096(0.0072)
-0.0123(*)
(0.0065)
-0.0112(0.0082)
-0.0124(*)
(0.0066)
-0.0097*
(0.0041)
-0.0095(0.0209)
-0.0098(0.0061)
-0.0107**
(0.0036)
-0.0097***
(0.0013)
-0.0099***
(0.0023)
-0.0116***
(0.0016)
-0.0101***
(0.0012)
-0.0118***
(0.0015)
DefencemenAge -0.1153
(0.1198)
-0.2414***
(0.0279)
-0.1710***
(0.0256)
#games -0.0458(0.0302)
-0.0280(0.0225)
-0.0399***
(0.0106)
#goals -0.0129***
(0.0021)
-0.0085*
(0.0042)
-0.0101**
(0.0037)
#assisted -0.0077(0.0059)
-0.0096(0.0281)
-0.0082(0.0063)
#points -0.0094(*)
(0.0057)
-0.0092***
(0.0013)
-0.0085***
(0.0029)
Penalty minutes
-0.0371***
(0.0093)
-0.0215***
(0.0059)
-0.0292**
(0.0091)
Plus/minus if positive
0.0316*
(0.0154)
0.0352***
(0.0019)
0.0341***
(0.0028)
0.0430***
(0.0113)
0.0351*
(0.0141)
0.0418***
(0.0079)
0.0286***
(0.0061)
0.0265**
(0.0096)
0.0283***
(0.0056)
0.0237*
(0.0101)
0.0254(0.0239)
0.0242*
(0.0110)
0.0260**
(0.0082)
0.0254***
(0.0044)
0.0249***
(0.0047)
0.0409***
(0.0078)
0.0323***
(0.0059)
0.0392***
(0.0089)
Plus/minus if negative (oppos.)
0.0228(0.0161)
0.0287***
(0.0017)
0.0262***
(0.0025)
0.0372**
(0.0143)
0.0280(*)
(0.0161)
0.0358***
(0.0085)
0.0207***
(0.0055)
0.0183(*)
(0.0101)
0.0202**
(0.0069)
0.0150(0.0098)
0.0164(0.0239)
0.0155(0.0098)
0.0174*
(0.0083)
0.0166***
(0.0040)
0.0162***
(0.0037)
0.0361***
(0.0089)
0.0259***
(0.0059)
0.0337***
(0.0101)
GoalkeeperAge -
0.2756***
(0.0420)
-0.3043***
(0.0184)
-0.2901***
(0.0206)
-0.2985***
(0.0530)
-0.2730***
(0.0447)
-0.2924***
(0.0490)
-0.2366***
(0.0214)
-0.2240***
(0.0338)
-0.2269***
(0.0262)
-0.2271***
(0.0311)
-0.2379*
(0.0957)
-0.2292***
(0.0601)
-0.2342***
(0.0240)
-0.2353***
(0.0202)
-0.2318***
(0.0314)
-0.2878***
(0.0132)
-0.2528***
(0.0294)
-0.2630***
(0.0115)
Save% 0.2578(0.1902)
0.1720(0.1907)
0.2169*
(0.1018)
-0.6290(0.8779)
-0.1893(0.6103)
-0.4925(0.5039)
0.0310(0.1645)
0.1591(0.2558)
0.0878(0.4138)
0.4545***
(0.0731)
0.3754(1.0633)
0.4426(0.3625)
0.3390(0.3452)
0.2968***
(0.0333)
0.3414(0.2313)
-0.3294(0.2423)
-0.0160(0.2972)
-0.2498(0.2703)
AreaPopulation -0.0043
(0.0072)
0.0129(0.0106)
0.0045*
(0.0017)
-0.0002(0.0021)
0.0011(0.0039)
0.0075*
(0.0029)
Unemployment
0.0079(0.0236)
-0.0124(*)
(0.0064)
-0.0010(0.0072)
0.0010(0.0108)
0.0044(0.0115)
0.0021(0.0154)
0.0169***
(0.0024)
0.0176(0.0128)
0.0171(*)
(0.0101)
0.0167*
(0.0071)
0.0134(0.0409)
0.0161(0.0198)
0.0162**
(0.0060)
0.0147***
(0.0042)
0.0160***
(0.0100)
-0.0019(0.0080)
0.0071(0.0088)
0.0007(0.0090)
Theatre -0.0106***
(0.0027)
0.0038(0.0050)
0.0019(0.0025)
-0.0012(0.0126)
-0.0004(0.0003)
0.0023(0.0014)
Movies -0.0055*
(0.0024)
0.0070(*)
(0.0039)
0.0023(0.0017)
-0.0002(0.0078)
0.0001(0.0036)
0.0040(*)
(0.0021)
Constant 1.1426***
(0.2565)
1.1525***
(0.1285)
1.1795***
(0.1375)
0.7178***
(0.0240)
0.7435***
(0.1760)
0.8065***
(0.2190)
0.5075**
(0.1672)
0.5081*
(0.2154)
0.5015***
(0.1387)
0.6000***
(0.1903)
0.6525(*)
(0.3433)
0.6109***
(0.3440)
0.6077***
(0.1650)
0.6133***
(0.1356)
0.6002***
(0.1762)
0.6825(0.0205)***
0.6074***
(0.1392)
0.6271***
(0.0318)
Lambda 55397***
(2765)
157690***
(2033)
85619***
(2275)
34167***
(3422)
49530***
(2954)
113540***
(2599)
96458***
(2169)
81119***
(2376)
111232***
(2234)
63949***
(2602)
29846***
(3768)
60999***
(2699)
78674***
(2383)
106696***
(2103)
108200***
(2138)
93926***
(2214)
117423***
(2046)
86791***
(2289)Sigma 0.315
6***
(0.0021)
0.3151***
(0.0021)
0.3155***
(0.0021)
0.3148***
(0.0021)
0.3165***
(0.0021)
0.3155***
(0.0022)
0.3178***
(0.0021)
0.3178***
(0.0021)
0.3176***
(0.0021)
0.3182***
(0.0021)
0.3181***
(0.0021)
0.3182***
(0.0021)
0.3180***
(0.0021)
0.3180***
(0.0021)
0.3180***
(0.0021)
0.3155***
(0.0021)
0.3160(0.0021)
0.3155***
(0.0021)
Table 6: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
First line forwards (only 3) and first line defencemen (only 2)Forwards
Age 0.0243(0.0533)
0.0270(0.0579)
#games 0.0118(0.0098)
0.0108(0.0196)
#goals 0.0065(0.0040)
0.0104(0.0202)
#assisted 0.0103(0.0147)
0.0020(0.0105)
#points 0.0056***
(0.0007)
0.0032(0.0076)
Penalty minutes 0.0220**
(0.0080)
0.0221*
(0.0091)
Plus/minus if positive -0.0016(0.0014)
-0.0017(*)
(0.0010)
0.0031(0.0056)
0.0013(0.0035)
0.0004*
(0.0001)
-0.0000(0.0005)
0.0002(0.0063)
0.0004(0.0031)
0.0002*
(0.0001)
0.0005(0.0073)
0.0016(0.0025)
0.0011(0.0046)
Plus/minus if negative (oppos.)
-0.0119***
(0.0017)
-0.0120***
(0.0016)
-0.0070(0.0051)
-0.0075(*)
(0.0041)
-0.0097***
(0.0001)
-0.0103***
(0.0003)
-0.0103(*)
(0.0057)
-0.0100***
(0.0029)
-0.0100***
(0.0001)
-0.0099(0.0063)
-0.0089***
(0.0021)
-0.0093*
(0.0040)
DefencemenAge -
0.1238**
(0.0398)
-0.1281**
(0.0493)
#games -0.0152(*)
(0.0087)
-0.0253(0.0184)
#goals -0.0060***
(0.0001)
-0.0071***
(0.0007)
#assisted -0.0155(*)
(0.0079)
-0.0083***
(0.0013)
#points -0.0101***
(0.0005)
-0.0075(0.0109)
Penalty minutes -0.0157*
(0.0066)
-0.0191*
(0.0064)
Plus/minus if positive 0.0303***
(0.0049)
0.0307***
(0.0038)
0.0250***
(0.0065)
0.00357***
(0.0104)
0.0241***
(0.0007)
0.0245***
(0.0033)
0.0278***
(0.0066)
0.0244**
(0.0092)
0.0261***
(0.0004)
0.0241*
(0.0096)
0.0281***
(0.0058)
0.0310***
(0.0074)
Plus/minus if negative 0.021 0.021 0.016 0.028 0.015 0.016 0.018 0.015 0.017 0.015 0.021 0.024
(oppos.) 4***
(0.0054)
9***
(0.0040)
3***
(0.0064)
4**
(0.0104)
7***
(0.0005)
3***
(0.0022)
9**
(0.0065)
7(*)
(0.0092)
3***
(0.0004)
5(*)
(0.0085)
1***
(0.0062)
3**
(0.0078)
GoalkeeperAge -
0.2889***
(0.0288)
-0.2894***
(0.0404)
-0.2590***
(0.0429)
-0.2685***
(0.0512)
-0.2194***
(0.0072)
-0.2153***
(0.0357)
-0.2481***
(0.0451)
-0.2290***
(0.0026)
-0.2376***
(0.0036)
-0.2281***
(0.0516)
-0.2443***
(0.0343)
-0.2510***
(0.0350)
Save% 0.0753(0.1931)
0.0843(0.3226)
0.2838**
(0.1003)
-0.1335(0.6269)
0.2756***
(0.0214)
0.1931(0.1239)
0.2128(0.2407)
0.4453***
(0.0555)
0.2686***
(0.0164)
0.3851(0.5492)
0.1739(*)
(0.0905)
0.0271(0.2744)
AreaUnemployment 0.0129
(0.0079)
0.0119(0.0088)
0.0104(0.0099)
0.0036(0.0156)
0.0180***
(0.0006)
0.0185**
(0.0028)
0.0100(0.0085)
0.0162(*)
(0.0085)
0.0142***
(0.0010)
0.0173(0.0166)
0.0103(0.0092)
0.0084(0.0090)
Theatre/Population -0.0009(0.0067)
-0.0014(0.0049)
0.0024***
(0.0002)
-0.0045(0.0069)
-0.0007*
(0.0002)
0.0023(0.0041)
Movies/Population -0.0017(0.0133)
0.0087(0.0151)
0.0035**
(0.0012)
-0.0001(0.0037)
0.0008(0.0081)
0.0049(0.0062)
Constant 1.0675***
(0.1106)
1.0887***
(0.1939)
0.7034***
(0.2217)
0.7877***
(0.1690)
0.5251***
(0.0447)
0.4855***
(0.2249)
0.6533***
(0.2002)
0.6094***
(0.0973)
0.6169***
(0.0094)
0.5891***
(0.1884)
0.6044***
(0.1502)
0.6340***
(0.1344)
Lambda 134622***
(2005)
121480***
(2121)
112251***
(2108)
84630***
(2502)
70762***
(2465)
72686***
(2436)
103464***
(2195)
76925***
(2391)
92217***
(2207)
78968***
(2365)
114482***
(2062)
105450***
(2215)Sigma 0.316
4***
(0.0021)
0.3166***
(0.0021)
0.3171***
(0.0021)
0.3167***
(0.0021)
0.3180***
(0.0021)
0.3177***
(0.0021)
0.3188***
(0.0021)
0.3182***
(0.021)
0.3178***
(0.0021)
0.3180***
(0.0021)
0.3168***
(0.0021)
0.3160***
(0.0021)
Table 7: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
In tables 8 and 9 the stochastic frontier analysis is otherwise similar than in tables 6 and 7 except that the statistics or characteristics of 4 lines of forwards (12 players) and 7 (all) defenders are used.
12 first forwards (4 lines) and all defencemen
ForwardsAge -0.1073
(0.1354)
-0.1948(0.1522)
-0.1828(0.1538)
#games 0.1348***
(0.0309)
0.0570***
(0.0118)
0.0694***
(0.0244)
#goals 0.0306(0.0216)
-0.0103(0.0122)
-0.0098(0.0146)
#assisted 0.1349***
(0.0435)
0.0586(0.0509)
0.0606(*)
(0.0341)
#points 0.0884*
(0.0419)
0.0443***
(0.0124)
0.0424(0.0264)
Penalty minutes
0.1181***
(0.0066)
0.0762***
(0.0065)
0.0738**
(0.0133)
Plus/minus if positive
0.0078(*)
(0.0046)
0.0120***
(0.0035)
0.0114*
(0.0045)
-0.0123*
(0.0057)
-0.0006(0.0010)
-0.0044(0.0031)
-0.0041(0.0044)
0.0055*
(0.0022)
0.0052(*)
(0.0030)
-0.0196(*)
(0.0117)
-0.0112(0.0168)
-0.0109(0.0152)
-0.0140(0.0119)
-0.0055(*)
(0.0032)
-0.0073(0.0059)
-0.0046**
(0.0016)
-0.0108***
(0.0017)
-0.0108***
(0.0034)
Plus/minus if negative (oppos.)
0.0037(0.0067)
0.0105(*)
(0.0055)
0.0094(0.0071)
-0.0117*
(0.0053)
-0.0041(*)
(0.0021)
-0.0076(*)
(0.0040)
-0.0108**
(0.0041)
-0.0017(0.0023)
-0.0021(0.0026)
-0.0211*
(0.0098)
-0.0157(0.0101)
-0.0158(0.0141)
-0.0177*(0.0081)
-0.0098***
(0.0027)
-0.0128*
(0.0051)
-0.0029(*)
(0.0015)
-0.0094***
(0.0016)
-0.0096**
(0.0033)
DefencemenAge -
0.2092*
(0.0999)
-0.3077**
(0.1074)
-0.2872*
(0.1148)
#games 0.0095(0.0136)
-0.0075(*)
(0.0045)
-0.0070(0.0063)
#goals -0.0057(0.0039)
-0.0124***
(0.0024)
-0.0123***
(0.0020)
#assisted 0.0033(0.0183)
-0.0175(0.0188)
-0.0176(0.0268)
#points 0.0005(0.0142)
-0.0130***
(0.0033)
-0.0148***
(0.0036)
Penalty minutes
-0.0318***
(0.0027)
-0.0363***
(0.0023)
-0.0364***
(0.0047)
Plus/minus if positive
0.0053*
(0.0022)
0.0066**
(0.002
0.0064*
(0.0026)
0.0111***
(0.003
0.0051***
(0.001
0.0065**
(0.002
0.0040*
(0.0018)
0.0020(*)
(0.001
0.0021**
(0.000
0.0111*
(0.0045)
0.0071(0.0075)
0.0069(0.0052)
0.0081*
(0.0038)
0.0052***
(0.001
0.0051***
(0.001
0.0138***
(0.0007
0.0115***
(0.000
0.0112***
(0.001
7) 0) 0) 2) 2) 7) 1) 3) ) 9) 8)Plus/minus if negative (oppos.)
-0.0001(0.0022)
0.0026(0.0024)
0.0020(0.0026)
0.0003(0.0011)
0.0005(0.0005)
0.0006(0.0009)
-0.0012(0.0019)
-0.0026*
(0.0013)
-0.0027*
(0.0012)
0.0043(0.0046)
0.0014(0.0010)
0.0023(0.0029)
0.0013(0.0040)
0.0010(0.0012)
0.0010(0.0025)
0.0083***
(0.0008)
0.0058***
(0.0005)
0.0059***
(0.0012)
GoalkeeperAge -
0.2295***
(0.0501)
-0.2140***
(0.0687)
-0.2178***
(0.0570)
-0.2666***
(0.0678)
-0.1954***
(0.0182)
-0.2303***
(0.0337)
-0.2162***
(0.0327)
-0.1988***
(0.0246)
-0.2018***
(0.0232)
-0.2261*
(0.0883)
-0.2699*
(0.1298)
-0.2577*
(0.1037)
-0.2219**
(0.0685)
-0.1997***
(0.0204)
-0.2287***
(0.0345)
-0.3889***
(0.0164)
-0.3773***
(0.0195)
-0.3714***
(0.0370)
Save% 0.4759*
(0.2358)
0.2619(0.3080)
0.3029(0.2916)
1.1938**
(0.4476)
0.7639***
(0.1967)
0.9663**
(0.3595)
1.0901**
(0.4034)
0.2633(0.2636)
0.2925(0.2580)
2.1701***
(0.6266)
1.3551***
(0.3300)
1.4656*
(0.5784)
1.7969***
(0.3618)
1.0013***
(0.1937)
1.1735**
(0.3945)
1.0348***
(0.0938)
0.7147***
(0.1041)
0.7162**
(0.2278)
AreaPopulation -0.0030
(0.0062)
-0.0468***
(0.0139)
-0.0170*
(0.0083)
-0.0678***
(0.0194)
-0.0447*
(0.0177)
-0.0277***
(0.0031)
Unemployment
-0.0344***
(0.0056)
-0.0370***
(0.0071)
-0.0366***
(0.0068)
-0.0439*
(0.0182)
-0.0184***
(0.0050)
-0.0247**
(0.0093)
-0.0238(*)
(0.0123)
-0.0341***
(0.0087)
-0.0340***
(0.0047)
-0.0103(0.0262)
-0.0152(0.0335)
-0.0148(0.0241)
-0.0176(0.0189)
-0.0169*
(0.0072)
-0.0187*
(0.0077)
-0.0110*
(0.0046)
-0.0284***
(0.0046)
-0.0292**
(0.0092)
Theatre 0.0023(0.0046)
-0.0143***
(0.0041)
-0.0003(0.0043)
-0.0181(0.0218)
-0.0139***
(0.0035)
-0.0044(*)
(0.0023)
Movies 0.0008(0.0037)
-0.0145*
(0.0065)
-0.0005(0.0035)
-0.0159(0.0133)
-0.0102*
(0.0050)
-0.0029(0.0039)
Constant 1.8270*
(0.8162)
2.3116*
(1.0039)
2.2362***
(0.9700)
0.8267***
(0.2322)
0.5477***
(0.0769)
0.6427***
(0.1140)
0.8489***
(0.1545)
0.7119***
(0.1042)
0.7242***
(0.1031)
1.1483***
(0.3077)
0.9467*
(0.4640)
-0.9000(*)
(0.4796)
0.9635***
(0.2542)
0.6686***
(0.0823)
0.7592***
(0.1626)
1.2555***
(0.0518)
1.1195***
(0.0635)
1.0990***
(0.1220)
Lambda 89186***
(2337)
66386***
(2602)
78168***
(2450)
74250***
(2624)
131932***
(2138)
85804***
(2445)
108369***
(2238)
140841***
(2113)
137129***
(2077)
60399***
(2903)
18136***
(4950)
59613***
(2847)
66738***
(2758)
157338***
(2106)
92698***
(2320)
227964***
(2295)
192396***
(2103)
124878***
(2130)Sigma 0.349
9***
(0.0023)
0.3500***
(0.0023)
0.3500***
(0.0023)
0.3457***
(0.0023)
0.3493***
(0.0024)
0.3487***
(0.0023)
0.3508***
(0.0023)
0.3515***
(0.0023)
0.3515***
(0.0023)
0.3463***
(0.0023)
0.3502***
(0.0023)
0.3507***
(0.0023)
0.3490***
(0.0023)
0.3514***
(0.0024)
0.3513***
(0.0023)
0.3462***
(0.0025)
0.3474***
(0.0024)
0.3474(0.0024)
Table 8: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
12 first forwards (4 lines) and all defencemenForwards
Age -0.0433(0.1334)
-0.1508**
(0.0535)
#games 0.0153(0.0129)
0.0235(0.205)
#goals 0.0091(0.0073)
-0.0098**
(0.0034)
#assisted 0.0235(0.0267)
0.0287***
(0.0075)
#points 0.0155(0.0132)
0.0227(0.0195)
Penalty minutes 0.0553***
(0.0128)
0.0466*
(0.0233)
Plus/minus if positive 0.0068(0.0053)
0.0113***
(0.0024)
0.0013(0.0021)
0.0025(0.0036)
0.0026(0.0016)
0.0068*
(0.0027)
-0.0054(0.0098)
-0.0051(0.0033)
-0.0006(0.0041)
-0.0004(0.0045)
-0.0117***
(0.0035)
-0.0069(*)
(0.0040)
Plus/minus if negative (oppos.)
0.0027(0.0076)
0.0094**
(0.0030)
-0.0041(*)
(0.0025)
-0.0020(0.0043)
-0.0034(0.0021)
0.0002(0.0044)
-0.0126(0.0087)
-0.0116**
(0.0039)
-0.0070*
(0.0032)
-0.0059(0.0041)
-0.0122***
(0.0033)
-0.0083*)
(0.0036)
DefencemenAge -
0.2424(0.1620)
-0.2822***
(0.0545)
#games -0.0262***
(0.0054)
-0.0216**
(0.0074)
#goals -0.0180*
(0.0075)
-0.0145***
(0.0035)
#assisted -0.0289(0.0195)
-0.0262***
(0.0022)
#points -0.0251***
(0.0028)
-0.0206***
(0.0030)
Penalty minutes -0.0381***
(0.0049)
-0.0325***
(0.0070)
Plus/minus if positive 0.0040(0.0026)
0.0058***
(0.0008)
0.0030***
(0.0006)
0.0024**
(0.0009)
0.0015(0.0015)
0.0014(0.0010)
0.0040(0.0037)
0.0036***
(0.0009)
0.0026(*)
(0.0014)
0.0021(*)
(0.0011)
0.0091***
(0.0021)
0.0066*
(0.0033)
Plus/minus if negative (oppos.)
0.0012(0.0030)
0.0021***
(0.0005)
0.0013**
(0.0005)
0.0012(*)
(0.0007)
0.0015(0.0021)
-0.0015(0.0017)
0.0018(0.0015)
0.0016***
(0.0004)
0.0021**
(0.0006)
0.0016(0.0020)
0.0057***
(0.0012)
0.0045*
(0.0018)
GoalkeeperAge -
0.1991***
(0.0544)
-0.1979***
(0.0269)
-0.2032***
(0.0295)
-0.1979***
(0.0482)
-0.1441***
(0.0244)
-0.1701**
(0.0661)
-0.2624**
(0.0855)
-0.2675***
(0.0433)
-0.1883***
(0.0338)
-0.1979***
(0.0380)
-0.3435***
(0.0459)
-0.3093***
(0.0803)
Save% 0.2765(0.1999)
0.1866(0.1329)
0.4405**
(0.1472)
-0.2021(0.2817)
0.2339(0.2737)
0.0055(0.5143)
0.7912(*)
(0.4418)
0.2407(0.3871)
0.5014(*)
(0.2571)
-0.1883(0.3571)
0.5757*
(0.2405)
-0.0854(0.5301)
AreaUnemployment -
0.0318***
(0.0096)
-0.0354***
(0.0036)
-0.0292***
(0.0088)
-0.0134(0.0112)
-0.0314***
(0.0097)
-0.0335*
(0.0132)
-0.0239(0.0177)
-0.0095(0.0089)
-0.0294***
(0.0077)
-0.0093(0.0116)
-0.0427***
(0.0121)
-0.0223*
(0.0096)
Theatre/Population 0.0121(0.0109)
0.0162***
(0.0037)
0.0198***
(0.0058)
0.0149(0.0190)
0.0191***
(0.0042)
0.0258*
(0.0127)
Movies/Population 0.0051(0.0062)
0.0227***
(0.0053)
0.0082(0.0232)
0.0212(0.0168)
0.0264(*)
(0.0155)
0.0319**
(0.0115)
Constant 1.5715(*)
(0.8945)
2.0480***
(0.3100)
0.7224***
(0.0744)
0.5168***
(0.0763)
0.4816***
(0.1525)
0.5951***
(0.1734)
0.8735*
(0.3535)
0.7482***
(0.0801)
121467***
(2051)
0.4875***
(0.1265)
1.1041***
(0.1460)
0.8615***
(0.1702)
Lambda 87297***
(2321)
144882***
(2048)
109024***
(2116)
79349***
(2382)
122252***
(2104)
75657***
(2476)
78554***
(2396)
103416***
(2200)
121467***
(2051)
113548***
(2154)
109518***
(2135)
73141***
(2466)Sigma 0.349
4***
(0.0023)
0.3495***
(0.0023)
0.3490***
(0.0023)
0.3493***
(0.0023)
0.3504***
(0.0023)
0.3512***
(0.0023)
0.3507***
(0.0023)
0.3510***
(0.0023)
0.3507***
(0.0023)
0.3515***
(0.0023)
0.3466***
(0.0023)
0.3470***
(0.0023)
Table 9: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
The results in tables 8 and 9 confirm the importance of penalty minutes of forwards in explaining stadium capacity
utilisation ratio. A large penalty minutes figure seems to attract audience. However, the opposite is true with the
defencemen penalty minutes. A large figure is harmful for raising the attendance of home games. The plus/minus statistics
of 12 forwards and 7 defenders seems to be less significant than the same statistics for first line (3 forwards and 2
defenders).
All forwards and all defencemenForwards
Age -0.4016***
(0.0304)
-0.3880***
(0.0473)
-0.3846***
(0.0451)
#games -0.0297***
(0.0053)
-0.0252**
(0.0094)
-0.0254***
(0.0067)
#goals -0.0170***
(0.0016)
-0.0186(*)
(0.0098)
-0.0174***
(0.0008)
#assisted 0.1074*
(0.0510)
0.0798(0.0501)
0.0859(*)
(0.0510)
#points -0.0136*
(0.0063)
-0.0215(0.0205)
-0.0176**
(0.0056)
Penalty minutes
-0.0415(*)
(0.0238)
-0.0365(0.0315)
-0.0372(0.0323)
Plus/minus if positive
0.0120***
(0.0013)
0.0128***
(0.0015)
0.0128***
(0.0017)
0.0067***
(0.0012)
0.0064***
(0.0004)
0.0070***
(0.0008)
0.0074***
(0.0009)
0.0078(0.0062)
0.0074***
(0.0003)
0.0034(0.0145)
0.0045(0.0147)
0.0033(0.0146)
0.0102**
(0.0033)
0.0090(0.0069)
0.0077*
(0.0036)
0.0049(0.0051)
0.0038(0.0047)
0.0054(0.0050)
Plus/minus if negative (oppos.)
0.0115***
(0.0020)
0.0128***
(0.0023)
0.0128***
(0.0017)
0.0003(0.0026)
0.0003(0.0015)
0.0010(0.0019)
-0.0003(0.0005)
-0.0001(0.0066)
-0.0003(0.0003)
0.0114(0.0151)
0.0123(0.0155)
0.0110(0.0153)
0.0019(0.0039)
0.0010(0.0068)
0.0001(0.0022)
-0.0025(0.0054)
-0.0026(0.0045)
-0.0005(0.0050)
DefencemenAge -
0.2108***
(0.0146)
-0.2158***
(0.0267)
-0.2200*
(0.1039)
#games -0.0236***
(0.0035)
-0.0249***
(0.0039)
-0.0246***
(0.0026)
#goals -0.0125***
(0.0024)
-0.0113*
(0.0047)
-0.0125***
(0.0010)
#assisted 0.0410(0.0411)
0.0280(0.0416)
0.0300(0.0416)
#points -0.0018(0.0111)
-0.0099(0.0068)
-0.0157(0.0157)
Penalty minutes
-0.0057(0.0064)
-0.0131(0.0090)
-0.0130(0.0182)
Plus/minus if positive
0.0096***
(0.0007
0.0093***
(0.001
0.0092***
(0.001
0.0030***
(0.000
0.0028***
(0.000
0.0028***
(0.000
0.0020***
(0.0005
0.0022**
(0.000
0.0020***
(0.000
0.0116(0.0126)
0.0103(0.0123)
0.0101(0.0124)
0.0230**
(0.000
0.0024**
(0.000
0.0022***
(0.000
0.0005(0.0101)
0.0000(0.0019)
0.0003(0.0029)
) 1) 5) 3) 5) 4) ) 6) 8) 7) 9) 3)Plus/minus if negative (oppos.)
0.0004(0.0008)
0.0007(0.0013)
0.0009(0.0017)
-0.0035(*)
(0.0018)
-0.0026(0.0023)
-0.0026(0.0016)
-0.0036***
(0.0004)
-0.0042*
(0.0018)
-0.0037***
(0.0009)
0.0025(0.0124)
0.0014(0.0121)
0.0252(0.0121)
-0.0053**
(0.0019)
-0.0052*
(0.0024)
-0.0033(0.0037)
-0.0064(0.0103)
-0.0035(0.0045)
-0.0036(0.0056)
GoalkeeperAge -
0.2609***
(0.0380)
-0.2402***
(0.0509)
-0.2380***
(0.0430)
-0.2394***
(0.0465)
-0.2266***
(0.0452)
-0.2190***
(0.0411)
-0.2161***
(0.0088)
-0.2236***
(0.0450)
-0.2177***
(0.0040)
-0.1655(0.1268)
-0.2000(0.1313)
-0.1870(0.1300)
-0.1876**
(0.0671)
-0.2247***
(0.0503)
-0.2122***
(0.0093)
-0.1736***
(0.0510)
-0.1494**
(0.0583)
-0.1392(*)
(0.0768)
Save% 0.7055***
(0.2036)
0.5974*
(0.2778)
0.5857**
(0.2169)
0.3877(*)
(0.2287)
0.3440(*)
(0.1953)
0.2985(0.1920)
0.2414***
(0.0627)
0.2739(0.2789)
0.2446***
(0.0400)
2.1118(*)
(1.1334)
1.3517(1.0372)
1.5599(1.1193)
0.5138*
(0.2351)
0.3882(0.3286)
0.3049(0.2997)
0.4169(0.2965)
0.2616(0.3088)
0.2406(0.6167)
AreaPopulation -0.0025
(0.0023)
0.0015(0.0036)
-0.0006(0.0036)
-0.0532(*)
(0.0294)
-0.0153(0.0122)
0.0008(0.0055)
Unemployment
-0.0418***
(0.0012)
-0.0410***
(0.0011)
-0.0410***
(0.0029)
-0.0371***
(0.0019)
-0.0362***
(0.0024)
-0.0362***
(0.0021)
-0.0381***
(0.0032)
-0.0386***
(0.0036)
-0.0382***
(0.0004)
-0.0360(0.0371)
-0.0227(0.0369)
-0.0235(0.0375)
-0.0374***
(0.0039)
-0.0386***
(0.0078)
-0.0375***
(0.0013)
-0.0441***
(0.0100)
-0.0414***
(0.0125)
-0.0436*
(0.0192)
Theatre -0.0013(0.0032)
0.0024(0.0033)
-0.0019(0.0051)
-0.0196(0.0183)
-0.0048(0.0065)
0.0083(0.0077)
Movies -0.0007(0.0037)
0.0019(0.0020)
-0.0004(0.0009)
-0.0176(0.0174)
-0.0000(0.0115)
0.0058(0.0078)
Constant 2.9269***
(0.2222)
2.8065***
(0.2990)
2.7947***
(0.5025)
1.0354***
(0.2269)
0.9633***
(0.2338)
0.9394***
(0.1970)
0.8051***
(0.0539)
0.8506***
(0.1521)
0.8095***
(0.0250)
0.8655(0.6455)
0.5640(0.6373)
0.5057(0.6185)
0.9040***
(0.2262)
0.9386***
(0.1815)
0.8350***
(0.1760)
0.7837***
(0.1982)
0.6109***
(0.1971)
0.6143(*)
(0.3313)
Lambda 101620***
(2182)
77185***
(2433)
108074***
(2241)
83200***
(2370)
79625***
(2416)
91994***
(2272)
80089***
(2387)
98204***
(2302)
89016***
(2280)
3.8706**
(1.1204)
4.3346**
(1.6289)
4.2517**
(1.5827)
81292***
(2517)
99551***
(2293)
47311***
(3120)
88579***
(2603)
70581***
(2570)
69233***
(2595)
Sigma 0.3455***
(0.0023)
0.3456***
(0.0023)
0.3457***
(0.0023)
0.3499***
(0.0023)
0.3499***
(0.0023)
0.3497***
(0.0023)
0.3497***
(0.0023)
0.3496***
(0.0023)
0.3498***
(0.0023)
0.3072***
(0.0020)
0.3156***
(0.0021)
0.3149***
(0.0021)
0.3507***
(0.0023)
0.3509***
(0.0023)
0.3511***
(0.0023)
0.3506***
(0.0023)
0.3502***
(0.0023)
0.3503***
(0.0023)
Table 10: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
All forwards and all defencemenForwards
Age -0.3948***
(0.0389)
-0.3818***
(0.0630)
#games -0.0169***
(0.0073)
-0.0148(*)
(0.0079)
#goals -0.0195**
(0.0075)
-0.0169**
(0.0063)
#assisted -0.0170(0.0186)
-0.0126(0.0155)
#points -0.0189(0.0110)(*)
-0.0155(0.0110)
Penalty minutes -0.0150(0.0253)
-0.0002(0.0116)
Plus/minus if positive 0.0123***
(0.0019)
0.0129***
(0.0029)
0.0059**
(0.0018)
0.0067***
(0.0002)
0.0084***
(0.0023)
0.0076***
(0.0007)
0.0079(0.0063)
0.0077*
(0.0036)
0.0078*
(0.0032)
0.0075(*)
(0.0042)
0.0035(0.0057)
0.0016(0.0019)
Plus/minus if negative (oppos.)
0.0124***
(0.0024)
0.0132***
(0.0028)
-0.0003(0.00263)
0.0013(0.0009)
0.0010(0.0025)
0.0000(0.0017)
0.0005(0.0013)
0.0010(0.0034)
0.0002(0.0039)
0.0002(0.0047)
-0.0035(0.0069)
-0.0032(*)
(0.0017)
DefencemenAge -
0.2478***
(0.0386)
-0.2347(0.1904)
#games -0.0230***
(0.0011)
-0.0250***
(0.0013)
#goals -0.0123***
(0.0017)
-0.0128***
(0.0033)
#assisted -0.0175(0.0116)
-0.0203**
(0.0071)
#points -0.0154***
(0.0035)
-0.0168***
(0.0042)
Penalty minutes -0.0123(0.013
-0.0259***
7) (0.0069)
Plus/minus if positive 0.0096***
(0.0011)
0.0092***
(0.0023)
0.0026***
(0.0002)
0.0025***
(0.0003)
0.0020***
(0.0006)
0.0020*
(0.0009)
0.0024(0.0027)
0.0022*
(0.0009)
0.0023**
(0.0009)
0.0021(0.0134)
0.0010(0.0026)
0.0011(0.0016)
Plus/minus if negative (oppos.)
0.0013***
(0.0002)
0.0130(0.0031)
-0.0019(*)
(0.0010)
-0.0012(0.0014)
-0.0040*
(0.0016)
-0.0034(*)
(0.0018)
-0.0030(0.0025)
-0.0017(0.0033)
-0.0037*
(0.0018)
-0.0028(0.0136)
-0.0017(0.0049)
0.0030(0.0026)
GoalkeeperAge -
0.2484***
(0.0470)
-0.2328***
(0.0670)
-0.2111***
(0.0244)
-0.1873***
(0.0330)
-0.2125***
(0.0233)
-0.2104***
(0.0468)
-0.2049***
(0.0482)
-0.1823***
(0.0499)
-0.2178***
(0.0279)
-0.2023***
(0.0613)
-0.1629*
(0.0670)
-0.1426***
(0.0356)
Save% 0.5787***
(0.1572)
0.5298***
(0.1556)
0.3740***
(0.0971)
0.1829(0.1388)
0.1785*
(0.0869)
0.2123(0.1637)
0.3524(0.4906)
0.2524(0.2799)
0.3084(0.2807)
0.2616(0.3292)
0.4404(0.6054)
0.1095(0.2847)
AreaUnemployment -
0.0405***
(0.0005)
-0.0405***
(0.0040)
-0.0352***
(0.0011)
-0.0346***
(0.0015)
-0.0384***
(0.0030)
-0.0380***
(0.0023)
-0.0367*
(0.0187)
-0.0358***
(0.0062)
-0.0378***
(0.0104)
-0.0371***
(0.0047)
-0.0357*
(0.0180)
-0.0343***
(0.0044)
Theatre/Population 0.0009(0.0033)
0.0073(0.0057)
-0.0038(0.0096)
0.0006(0.0098)
-0.0012(0.0085)
0.0134(0.0106)
Movies/Population -0.0001(0.0094)
0.0087*
(0.0040)
-0.0004(0.0052)
0.0050(0.0123)
0.0022(0.0090)
0.0377***
(0.0072)
Constant 2.9380***
(0.4043)
2.7999***
(0.8165)
0.8987***
(0.1002)
0.7979***
(0.1535)
0.7865***
(0.0821)
0.7765***
(0.1834)
0.8031***
(0.2094)
0.7128***
(0.1978)
0.8564***
(0.1169)
0.7928**
(0.2449)
0.6749*
(0.2822)
0.5680***
(0.1533)
Lambda 99310***
(2166)
78650***
(2446)
158672***
(1988)
107915***
(2142)
106717***
(2189)
90109***
(2299)
88143***
(2326)
63826***
(2669)
116868***
(2121)
64965***
(2856)
80349***
(2388)
122017***
(2076)Sigma 0.345
6***
(0.0023)
0.3456***
(0.0023)
0.3497***
(0.0023)
0.3496***
(0.0023)
0.3498***
(0.0023)
0.3496***
(0.0023)
0.3515***
(0.0023)
0.3519***
(0.0023)
0.3508***
(0.0023)
0.3510***
(0.0023)
0.3499***
(0.0023)
0.3484***
(0.0023)
Table 11: Stochastic frontier analysis, output measure is stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000, and 12 teams, all variables is logs
Tables 10 and 11 use the statistics of all forwards (more than 12) and all defencemen
(usually 7 but also more than 7). The age, games played or goals scored of all
forwards seem to have a negative impact on stadium capacity utilisation ratio. The
plus/minus statistics of all forward players is significantly important and positive if
any the above variable (age, games, goals) is involved in the estimation. The same is
verified in the case of all defencemen. The age, games played or goals scores has a
negative impact on stadium capacity utilisation ratio. Since age, games played and
goals scored are positively correlated, they all measure the experience of a player
that seems to have a negative effect on attendance. This finding is in line with the
goalkeeper age that also has a negative coefficient.
The unemployment rate of the area where the ice hockey team has its home stadium
has a negative impact on stadium capacity utilisation ratio indicating that stadium
capacity utilisation ratio or the demand for an ice hockey game has probably a
positive income elasticity. The theatre or movie attendance in relation to population
have no or positive impact on stadium capacity utilisation ratio. These latter results
denote that ice hockey game demand seems to be positively income sensitive. If a
consumer has enough spare money to go to a cinema or theater, then the consumer
can also go to see an ice hockey game. Hypothesis H2B: “Ice hockey teams’
efficiency is related to other leisure activities offered in the town” receives some
support in the results presented in tables 6 to 11.
Hypothesis H1B: “Ice hockey teams in a small town have a higher efficiency in terms
of full stand” seems to be confirmed using the player characteristics of 12 forwards
and all defencemen (table 8). The area population variable is significantly negative. In
table 6 where the player characteristics are based on first line (3 forwards and 2
defencemen) talents the hypothesis is not verified. In table 10 where all forward
players (more than 12) and all defencemen talents are used to explain stadium
capacity utilisation ratio the results concerning the population variable are not
significant.
The goalkeeper save percentage is almost in each equation statistically significant.
Therefore that variable is used in the distance function the left hand side variable (
ln x¿). The λ statistics in tables 5 to 11 is extremely large indicating that inefficiency is
prominent, however the λ coefficient is implausible. The efficiency scores are huge
and implausible.
Finally the distance function approach is used to estimate the frontier and efficiency
scores. The equation below (16) is used in estimations.
(16 ) ln x¿=β0+∑n=1
N−1
βn ln( x¿
x¿)+¿∑
m=1
2
φm ln qmi+υi−ui ¿
The results of the estimations using only all forwards and defencemen talents as well
as area factors are presented in tables 12 to 16.
The distance function estimates have the correct sign, since the output measure
coefficients (φ1∨φ2 ¿are positive while the talent variables have a negative sign. The
points per game output measure coefficient (φ ¿¿1)¿ is significantly positive
regardless of which talent variable (age, games played, goals scored, goals assisted,
points achieved or penalty minutes) is used in the estimation. However, the second
output measure, stadium capacity utilisation ratio coefficient (φ2¿ is statistically
significant only if the talent variables are the ages of forward players and
defencemen (columns 1, 2 or 4 in table 12). The significance level is 10 percent, not
more. Plus/minus statistics measures are not significant. The goalkeeper’s age is
significant and it has the correct sign (negative). Theater attendance does not seem
to be significant but movies at a cinema variable seems to be significant and the
coefficient is positive indicating that cinema attendance is reducing the output of an
ice hockey team. The results propose that movies at a cinema attendance and ice
hockey games are interrelated. The theater attendance is not interrelated with ice
hockey which is plausible. They have a separate audience. The unemployment rate
has been controlled but the variable does not seem to be significant.
The plus/minus statistics is significant in the distance function approach estimation if
the talent variable is not age. In tables 13 to 16. Especially the negative plus/minus
statistics seems to explain nicely. The coefficient is negative showing that output
measures (points per game and “full arena”) and a negative plus/minus statistics are
positively interrelated. Perhaps the coach and the audience favour different outputs.
The coach seeks wins while the spectators favour outcome uncertainty (Rottenberg
1956).
We have many reasons to assume that theatre visitors and ice hockey game visitors
are two separate groups (Suominen 2013) and not overlapping, the results here
propose that they are not interrelated.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave% -0.0615**
(0.0223)-0.0690**
(0.0219)-0.0673**
(0.0223)-0.0720***
(0.0214)-0.0725**
(0.0221)#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0004(0.0009)
-0.0004(0.0009)
-0.0007(0.0009)
0.0001(0.0009)
-0.0007(0.0009)
Plus/minus if negative/ GSave%
-0.0011(0.0009)
-0.0011(0.0009)
-0.0013(0.0009)
-0.0005(0.0009)
-0.0014(0.0009)
DefencemenAge/GSave% -0.0477*
(0.0207)-0.0486*
(0.0209)-0.0455*
(0.0207)-0.0516*
(0.0207)-0.0464*
(0.0208)#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0011(0.0008)
-0.0007(0.0008)
-0.0011(0.0008)
-0.0005(0.0008)
-0.0008(0.0008)
Plus/minus if negative/ GSave%
-0.0011(0.0009)
-0.0009(0.0008)
-0.0011(0.0009)
-0.0010(0.0009)
-0.0010(0.0008)
Goalkeeper Age/GSave%
-0.0245***
(0.0068)-0.0245***
(0.0068)-0.0221**
(0.0068)-0.0262***
(0.0065)-0.0216**
(0.0070)AreaPopulation/ GSave%
0.0043**
(0.0015)Unemployment/ GSave%
-0.0021(0.0026)
-0.0039(0.0027)
-0.0019(0.0026)
-0.0056*
(0.0027)-0.0030(0.0027)
Theatre/ GSave%
0.0014(0.0008)
Movies/ GSave%
0.0027**
(0.0009)Theatre/Pop /GSave%
-0.0008(0.0017)
Movies/Pop /GSave%
0.0045*
(0.0017)Points per game
0.0092*
(0.0036)0.0098**
(0.0036)0.0101**
(0.0036)0.0075*
(0.0038)0.0106**
(0.0036)Stadium capacity utilisation ratio
0.0092(*)
(0.0055)0.0088(*)
(0.0054)0.0083
(0.0054)0.0097(*)
(0.0051)0.0076
(0.0054)
Constant 0.2915***
(0.0829)0.3659***
(0.0756)0.3154***
(0.0778)0.4147***
(0.0734)0.3735
(0.0730)
Lambda 2.8189***
(0.7378)3.6219***
(1.0330)2.7292***
(0.7071)5.0639**
(1.8997)3.2174***
(0.9350)Sigma 0.0174***
(0.0001)0.0187***
(0.0001)0.0172***
(0.0001)0.0199***
(0.0001)0.0180***
(0.0001)Table 12: Stochastic frontier analysis, distance function approach, output measures are points per game
and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave%#games/GSave%
-0.0025(0.0045)
-0.0016(0.0047)
-0.0027(0.0046)
-0.0011(0.0047)
-0.0021(0.0047)
#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0012(0.0010)
-0.0013(0.0010)
-0.0014(0.0010)
-0.0007(0.0011)
-0.0015(0.0010)
Plus/minus if negative/ GSave%
-0.0018(*)
(0.0010)-0.0020(*)
(0.0011)-0.0021*
(0.0010)-0.0014(0.0011)
-0.0022(*)
(0.0011)
DefencemenAge/GSave%#games/GSave%
-0.0068(*)
(0.0038)-0.0069(*)
(0.0039)-0.0064(*)
(0.0038)-0.0072(*)
(0.0040)-0.0065(*)
(0.0039)#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0018(*)
(0.0009)-0.0015(0.0010)
-0.0018(*)
(0.0009)-0.0014(0.0010)
-0.0016(*)
(0.0010)
Plus/minus if negative/ GSave%
-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0020(*)
(0.0010)-0.0018(*)
(0.0010)
Goalkeeper Age/GSave%
-0.0247***
(0.0074)-0.0234**
(0.0078)-0.0219**
(0.0074)-0.0252**
(0.0077)-0.0207**
(0.0077)AreaPopulation/ GSave%
0.0056***
(0.0017)Unemployment/ GSave%
-0.0007(0.0026)
-0.0026(0.0028)
-0.0007(0.0027)
-0.0037(0.0027)
-0.0017(0.0028)
Theatre/ GSave%
0.0015(0.0009)
Movies/ GSave%
0.0031**
(0.0009)Theatre/Pop /GSave%
-0.0012(0.0017)
Movies/Pop /GSave%
0.0044*
(0.0019)Points per game
0.0124**
(0.0040)0.0136**
(0.0042)0.0134**
(0.0041)0.0117**
(0.0043)0.0140***
(0.0042)Stadium capacity utilisation ratio
0.0086(0.0059)
0.0066(0.0059)
0.0073(0.0058)
0.0054(0.0057)
0.0057(0.0059)
Constant -0.0445(0.0428)
0.0075(0.0411)
-0.0223(0.0400)
0.0337(0.0387)
0.0141(0.0383)
Lambda 2.2126***
(0.4949)2.4688***
(0.5833)2.1337***
(0.4769)2.6405***
(0.6197)2.2039***
(0.5053)Sigma 0.0177***
(0.0001)0.0188***
(0.0001)0.0176***
(0.0001)0.0192***
(0.0001)0.0181***
(0.0001)Table 13: Stochastic frontier analysis, distance function approach, output measures are points per game and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave%#games/GSave%#goals/GSave%
-0.0054(0.0034)
-0.0054(0.0036)
-0.0054(0.0035)
-0.0047(0.0036)
-0.0054(0.0036)
#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0008(0.0010)
-0.0009(0.0010)
-0.0011(0.0010)
-0.0004(0.0011)
-0.0011(0.0010)
Plus/minus if negative/ GSave%
-0.0017(*)
(0.0010)-0.0018(*)
(0.0011)-0.0020(*)
(0.0010)-0.0013(0.0011)
-0.0020(*)
(0.0011)
DefencemenAge/GSave%#games/GSave%#goals/GSave%
-0.0050*
(0.0024)-0.0048(*)
(0.0025)-0.0046(*)
(0.0024)-0.0049(*)
(0.0026)-0.0044(*)
(0.0025)#assisted/GSave%#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0017(*)
(0.0009)-0.0015(0.0009)
-0.0017(*)
(0.0009)-0.0013(0.0009)
-0.0016(0.0010)
Plus/minus if negative/ GSave%
-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0020*
(0.0010)-0.0019(*)
(0.0010)
Goalkeeper Age/GSave%
-0.0216**
(0.0072)-0.0193*
(0.0076)-0.0191**
(0.0073)-0.0216**
(0.0076)-0.0176*
(0.0075)AreaPopulation/ GSave%
0.0058***
(0.0016)Unemployment/ GSave%
-0.0008(0.0026)
-0.0023(0.0027)
-0.0008(0.0026)
-0.0033(0.0027)
-0.0017(0.0027)
Theatre/ GSave%
0.0016(*)
(0.0009)Movies/ GSave%
0.0031***
(0.0009)Theatre/Pop /GSave%
-0.0010(0.0016)
Movies/Pop /GSave%
0.0045*
(0.0019)Points per game
0.0129**
(0.0040)0.0143***
(0.0042)0.0138***
(0.0040)0.0125**
(0.0043)0.0145***
(0.0041)Stadium capacity utilisation ratio
0.0076(0.0058)
0.0054(0.0059)
0.0063(0.0058)
0.0042(0.0057)
0.0047(0.0058)
Constant -0.0694(*)
(0.0363)-0.0183(0.0334)
-0.0447(0.0328)
0.0108(0.0300)
-0.0078(0.0302)
Lambda 2.0105***
(0.4375)2.0552***
(0.4600)1.9325***
(0.4184)2.2871***
(0.5199)1.9053***
(0.4157)Sigma 0.0170***
(0.0001)0.0178***
(0.0001)0.0169***
(0.0001)0.0184***
(0.0001)0.0173***
(0.0001)Table 14: Stochastic frontier analysis, distance function approach, output measures are points per game and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%
-0.0032(0.0033)
-0.0022(0.0035)
-0.0031(0.0034)
-0.0013(0.0035)
-0.0024(0.00359
#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0011(0.0010)
-0.0013(0.0010)
-0.0014(0.0010)
-0.0008(0.0011)
-0.0014(0.0010)
Plus/minus if negative/ GSave%
-0.0019(*)
(0.0010)-0.0021(*)
(0.0011)-0.0022*
(0.0011)-0.0015(0.0011)
-0.0022*
(0.0011)
DefencemenAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%
-0.0055*
(0.0027)-0.0054(*)
(0.0026)-0.0051(*)
(0.0027)-0.0054(*)
(0.0029)-0.0049(*)
(0.0028)#points/GSave%Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0017(*)
(0.0009)-0.0015(0.0010)
-0.0017(*)
(0.0009)-0.0014(0.0010)
-0.0016(*)
(0.0010)
Plus/minus if negative/ GSave%
-0.0019(*)
(0.0010)-0.0019(*)
(0.0010)-0.0019(*)
(0.0010)-0.0022*
(0.0010)-0.0020(*)
(0.0010)
Goalkeeper Age/GSave%
-0.0218**
(0.0073)-0.0201**
(0.0077)-0.0193**
(0.0074)-0.0227**
(0.0077)-0.0182*
(0.0076)AreaPopulation/ GSave%
0.0060***
(0.0017)Unemployment/ GSave%
-0.0003(0.0026)
-0.0020(0.0027)
-0.0003(0.0026)
-0.0033(0.0027)
-0.0013(0.0027)
Theatre/ GSave%
0.0017(*)
(0.0010)Movies/ GSave%
0.0032**
(0.0009)Theatre/Pop /GSave%
-0.0011(0.0016)
Movies/Pop /GSave%
0.0046*
(0.0020)Points per game
0.0124**
(0.0040)0.0138**
(0.0042)0.0134**
(0.0041)0.0118**
(0.0043)0.0140***
(0.0042)Stadium capacity utilisation ratio
0.0095(*)
(0.0059)0.0069
(0.0059)0.0081
(0.0058)0.0055
(0.0057)0.0061
(0.0059)
Constant -0.0764*
(0.0368)-0.0238(0.0341)
-0.0510(0.0334)
0.0053(0.0310)
-0.0135(0.0310)
Lambda 1.8975***
(0.4060)2.0426***
(0..4493)1.8441***
(0.0041)2.3059***
(0.5125)1.8846***
(0.4056)Sigma 0.0169***
(0.0001)0.0179***
(0.0001)0.0169***
(0.0001)0.0186***
(0.0001)0.0174***
(0.0001)Table 15: Stochastic frontier analysis, distance function approach, output measures are points per game and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%
-0.0047(0.0034)
-0.0041(0.0036)
-0.0046(0.0035)
-0.0031(0.0036)
-0.0041(0.0036)
Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0009(0.0010)
-0.0011(0.0010)
-0.0012(0.0010)
-0.0006(0.0011)
-0.0012(0.0010)
Plus/minus if negative/ GSave%
-0.0018(*)
(0.0010)-0.0019(*)
(0.0011)-0.0020(*)
(0.0011)-0.0014(0.0011)
-0.0021(*)
(0.0011)
DefencemenAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%
-0.0055*
(0.0026)-0.0053(*)
(0.0028)-0.0050(*)
(0.0026)-0.0054(*)
(0.0028)-0.0049(*)
(0.0027)Penalty minutes/ GSave%Plus/minus if positive/ GSave%
-0.0017(*)
(0.0009)-0.0014(0.0010)
-0.0017(*)
(0.0009)-0.0013(0.0010)
-0.0016(0.0010)
Plus/minus if negative/ GSave%
-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0018(*)
(0.0010)-0.0021*
(0.0010)-0.0019(*)
(0.0010)
Goalkeeper Age/GSave%
-0.0216**
(0.0073)-0.0196*
(0.0077)-0.0190**
(0.0073)-0.0222**
(0.0077)-0.0178*
(0.0076)AreaPopulation/ GSave%
0.0060***
(0.0016)Unemployment/ GSave%
-0.0004(0.0026)
-0.0020(0.0027)
-0.0005(0.0026)
-0.0034(0.0027)
-0.0014(0.0027)
Theatre/ GSave%
0.0017(*)
(0.0009)Movies/ GSave%
0.0032***
(0.0009)Theatre/Pop /GSave%
-0.0011(0.0016)
Movies/Pop /GSave%
0.0046*
(0.0019)Points per game
0.0128**
(0.0040)0.0142***
(0.0042)0.0138***
(0.0040)0.0123**
(0.0043)0.0144***
(0.0042)Stadium capacity utilisation ratio
0.0090(0.0058)
0.0066(0.0059)
0.0076(0.0058)
0.0053(0.0057)
0.0058(0.0058)
Constant -0.0652(*)
(0.0373)-0.0136(0.0348)
-0.0402(0.341)
0.0156(0.0319)
-0.0031(0.0319)
Lambda 1.9402***
(0.4171)2.0422***
(0.4520)1.8733***
(0.4000)2.3137***
(0.5199)1.8857***
(0.4076)Sigma 0.0169***
(0.0001)0.0178***
(0.0001)0.0169***
(0.0001)0.0186***
(0.0001)0.0173***
(0.0001)Table 16: Stochastic frontier analysis, distance function approach, output measures are points per game and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
Average, log ( )
All forwards and all defencemen (25Nov2016)
ForwardsAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%
0.0017(0.0034)
0.0028(0.0036)
0.0019(0.0034)
0.0035(0.0036)
0.0026(0.0036)
Plus/minus if positive/ GSave%
-0.0017(*)
(0.0009)-0.0019(*)
(0.0010)-0.0020*
(0.0009)-0.0013(0.0010)
-0.0021*
(0.0010)
Plus/minus if negative/ GSave%
-0.0023*
(0.0010)-0.0025*
(0.0010)-0.0026*
(0.0010)-0.0019(*)
(0.0011)-0.0027*
(0.0011)
DefencemenAge/GSave%#games/GSave%#goals/GSave%#assisted/GSave%#points/GSave%Penalty minutes/ GSave%
-0.0074**
(0.0028)-0.0066*
(0.0029)-0.0072*
(0.0028)-0.0058*
(0.0029)-0.0066*
(0.0029)
Plus/minus if positive/ GSave%
-0.0018*
(0.0008)-0.0017(*)
(0.0009)-0.0017*
(0.0008)-0.0017(*)
(0.0009)-0.0017(*)
(0.0009)
Plus/minus if negative/ GSave%
-0.0017(*)
(0.0009)-0.0018(*)
(0.0010)-0.0017(*)
(0.0009)-0.0023*
(0.0010)-0.0018(*)
(0.0010)
Goalkeeper Age/GSave%
-0.0272***
(0.0072)-0.0254***
(0.0076)-0.0244***
(0.0073)-0.0263***
(0.0077)-0.0230**
(0.0076)AreaPopulation/ GSave%
0.0061***
(0.0016)Unemploymen
t/ GSave%-0.0009(0.0026)
-0.0029(0.0027)
-0.0012(0.0026)
-0.0040(0.0027)
-0.0023(0.0027)
Theatre/ GSave%
0.0017(*)
(0.0009)Movies/ GSave%
0.0033***
(0.0009)Theatre/
Pop /GSave%-0.0008(0.0016)
Movies/Pop /GSave%
0.0046*
(0.0018)Points per
game0.0114**
(0.0040)0.0122**
(0.0043)0.0125**
(0.0041)0.0100*
(0.0044)0.0126**
(0.0042)Stadium capacity
utilisation ratio
0.0081(0.0059)
0.0057(0.0058)
0.0066(0.0058)
0.0040(0.0055)
0.0048(0.0058)
Constant -0.0617(*)
(0.0357)-0.0136(0.0335)
-0.0363(0.0329)
0.0047(0.0313)
-0.0022(0.0313)
Lambda 2.6946***
(0.6174)2.8628***
(0.7128)2.6639***
(0.6306)2.7984***
(0.6657)2.6729***
(0.6646)Sigma 0.0183***
(0.0001)0.0193***
(0.0001)0.0184***
(0.0001)0.0195***
(0.0001)0.0188***
(0.0001)Table 17: Stochastic frontier analysis, distance function approach, output measures are points per game and stadium capacity utilisation ratio, 10 seasons from 1990/91 to 1999/2000 and 12 teams.
The distance function approach explaining both stadium capacity utilisation ratio and
points per game does not seem to perform nicely. The stadium capacity variable is
not significant in most equations since these both output variables are interrelated as
the results in table 5 reveal. However, the results using the distance function
approach is appropriate since the variable coefficients are reasonable. Circumstantial
variables, especially movies at a cinema attendance has an impact on ice hockey
teams’ outcomes. The player characteristics are important. Age, the games played,
goals scored, and plus/minus statistics seem to explain the outcomes: points per
game and stadium capacity utilisation ratio. Both outcomes are important from the
management view.
The population variable (Population/ GSave%) in the distance function approach
estimation is statistically positive indicating that hypothesis H2B is verified. Since the
ice hockey team output measures (points per game and stadium capacity utilisation
ratio) also have a positive sign but all of these three variables are on the right hand
side in the equation, the positive population variable sign shows that in a small town
the efficiency of the ice hockey team is higher. There are less other leisure activities
offered in that town and consumers have to go to an ice hockey game if they wish to
get any amusement during their leisure time.
Summary and conclusions
Research on the efficiency of professional ice hockey has not emphasised the role of
player characteristics in explaining winning percentage. These studies (Kahane 2005,
Kahane, Longley and Simmons 2013 or Mongeon 2015) have had only one target
variable, winning percentage or similar. However, most ice hockey must pursuit two
targets: winning percentage or point per game and stadium capacity utilisation ratio.
A high winning percentage has a positive impact on the demand for ice hockey games
and hence on stadium capacity utilisation ration. Spectators seem to favour a team
that has a nice points per game figure. However, since Rottemberg’s (1956) seminal
contribution the role of outcome uncertainty has been noticed continuously and
significantly. Spectators seem to prefer uncertain games, there is more interest
towards a fair game and a rather balanced teams. Since spectator fulfil the stadium
the role of full stand is important from the point of revenues to the team. There are
therefore two targets: winning percentage and a high stadium capacity utilisation
ratio. This study uses a distance function approach that allows us to have two targets
that measure efficiency.
A combination of stadium capacity utilisation ratio and points per game
simultaneously as the output variable in ice hockey has not been studied previously,
therefore this study contributes the literature by using a stochastic frontier analysis
and especially how the determinants of these two outputs relate to ice hockey team
targets. The data set covers seasons from 1990/91 to 1999/2000 of men’s highest
league teams in Finland. During that period there were 12 teams playing regular
season games. For each team the average age, the numbers of games played before
the beginning of the season (bbs), the number of goals scored (bbs), the number of
assists (bbs), the total points (bbs), the penalty minutes (bbs) and the plus/minus
statistics (bbs) of the first line forwards (3) of all forwards (12, lines 1 to 4), and all
forwards (likely more than 12) are counted. A similar variable set is calculated for
defencemen: 2 defencemen (1 line) and all defencemen. The age and the save
percentage (bbs) of the main goalkeeper is also used to explain the efficiency of the
ice hockey team. However, these variables are enough to explain stadium capacity
utilisation ratio, since the consumers have other leisure activities, like going to a see
a theater play or going to see a movie at a cinema.
First the stochastic frontier analysis is carried out using only one target variable:
points per game. The results show that the above mentioned player characteristics or
talents do explain points per game. Almost all talent variables are statistically
significant and they have a plausible and correct sign. The second stochastic frontier
analysis uses the second target variable: stadium capacity utilisation ratio. The
results propose that the talent related variables are significant but the sign is
different. While the goals scored (bbs) seems to increase winning percentage the
same variable seems to decrease stadium capacity utilisation ratio. The area
population seems to have a negative impact on the demand for ice hockey game
(stadium capacity utilisation ratio) indicating that a bigger town offers other leisure
activities, like theatre or movies at a cinema that diminish the demand for ice hockey
game. Spectators have other options to choose during their leisure time. The
circumstantial variables, like the population, the theatre or movie attendance have
been justified using a monopolistic competition model proposed by Dixit and Stiglitz
(1977). Two hypothesis are derived based on the model. H1B: ice hockey teams in a
small town has a higher efficiency in terms of full stand and H2B: ice hockey teams’
efficiency is related to other leisure activities offered in the town. These hypothesis
seem to be supported by the data and estimation results.
Finally a distance function approach with two target variables is estimated. The
approach does not work well. Only the points per game is significant is most
estimation models. The stadium capacity utilisation ratio variable is barely significant
but it is significant in a model where the age variables of forwards and defencemen is
the talent variable explaining two targets. The movies at a cinema in relation to
population variable is also significant in that model proposing that ice hockey and
movies are interrelated. Theater attendance is not related to ice hockey.
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Statistics from:
www.elokuvauutiset.fi
www.quanthockey.com
www.sm-liiga.fi
www.tinfo.fi