playing with my son — the message — medium
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Playing With My SonAn experiment in forced nostalgia and
questionable parenting
There’s a classic Steve Martin bit from A Wild and Crazy Guy…
“I got a great dirty trick you can play on a three-year-old kid… Whenever
y ou’re around him, talk wrong. So now it’s like his first day in school and
he raises his hand, ‘May I mambo dogface to the banana patch?’”
I’m not sure if it’s a great idea to take parenting advice from 1970s standup
albums, but this always made sense to me.
If you have a kid, why not run experiments on them? It’s like running
experiments on a little clone of yourself! And almost always probably legal.
It’s disappointing how many people have children and miss this golden
opportunity, usually waiting until they’re in their teens to start playing
mindgames with them.
Before my son was born in 2004, I was prepared. I’d brainstormed a long
list of sociological and psychological experiments with friends and
coworkers, ready to unleash my inner Milgram on my unborn offspring.
My original plan was to raise him thinking he was living in a computer
simulation, but sadly, my wife vetoed it. And any other potentially harmful,
but funny, life-altering scenarios.
But I managed to sneak one in anyway.
I was born in 1977 — the same year the Atari 2600 was released and a year
before Space Invaders. I was lucky enough to be born into the golden age of
arcade gaming, and played through each subsequent generation as I grew
up.
http://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttp://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttps://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=40K6rApRnhQhttp://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttps://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=40K6rApRnhQ
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My son Eliot was born in 2004 — the year of Half-Life 2, Doom 3, and the
launch of the Nintendo DS. By the time he was born, video games were a
$26B industry.
I love games, and I genuinely wanted Eliot to love and appreciate them too.
So, here was my experiment:
Start with the arcade classics and Atari 2600, from Asteroids to Zaxxon.
After a year, move on to the 8-bit era with the NES and Sega classics. Thenext year, the SNES, Game Boy, and classic PC adventure games. Then the
PlayStation and N64, Xbox and GBA, and so on until we’re caught up with
the modern era of gaming.
Would that child better appreciate modern independent games that don’t
have the budgets of AAA monstrosities like Destiny and Call of Duty?
Would they appreciate the retro aesthetic, or just think it looks crappy?
Or would they just grow up thinking that video game technology moved ata breakneck speed when they were kids, and slammed to a halt as soon as
they hit adolescence?
What happens when a 21st-century kid plays through video game history in
chronological order?
On Eliot’s fourth birthday, I started him with a Pac-Man plug-and-play TV
game loaded with arcade classics — Galaxian (1979), Rally-X (1980),
Bosconian (1981), Dig Dug (1982), and of course, Pac-Man (1980) and three
sequels, Super Pac-Man (1982), Pac-Man Plus (1982), and Pac & Pal (1983).
Until the moment he picked up the joystick, part of me secretly dreaded
he’d have no interest in it.
In the days leading up to his birth, I’d jolt awake in a cold sweat from
nightmares of raising a six-year-old athlete, begging me to go outside to
play football or baseball or some other dreaded physical activity.
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Crisis averted.
He got better quickly. Six weeks later, he was beating my high scores in Dig
Dug and regularly getting to higher stages of Pac-Man and its sequels.
Eliot's obsessed with playing Pac-Man on our TV.
It's like watching myself in 1982.
1:21 PM - 12 Jun 2008
Andy Baio @waxpancake
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3 RETWEETS 23 FAVORITES
Eliot got to level 5 in Pac & Pal, an obscure
Japanese-only Pac-Man sequel from 1983, all byhimself. Pretty badass. http://bit.ly/pacnpal
2:21 PM - 5 Aug 2008
Andy Baio
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1 RETWEET 7 FAVORITES
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I picked up another plug-and-play TV game — Ms. Pac-Man, Galaga, Mappy,
Pole Position, and Xevious — and we played through the games together.
When we got bored of those, we hooked up my old Atari 2600, and we
played through my collection of lo-fi gems like Asteroids, Kaboom!,
Adventure, Combat, and (yes) E.T., but most didn’t hold up well.
It was time to move on to the next generation.
Four months into the experiment, with Eliot not even 4 1/2 years old, we’d
jumped to the 8-bit era.
I loaded up an emulator and we started working our way through the NES
canon.
https://www.flickr.com/photos/waxpancake/4974445213/sizes/o/
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At first, he sat on my lap and we took turns playing. Usually, he’d take the
controls, but I’d step in for the tricky parts.
By age 5, he could beat some parts of moderately-difficult platformers like
Super Mario 3.
Eliot and I are working are way through the canon.
Beat Mega Man 2 last week, and just finished offGanon in Legend of Zelda. Next: Mario!
12:26 AM - 30 Oct 2008
Andy Baio
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8 FAVORITES
Eliot and I finished all six Mega Man games on NES.
2 and 5 were great, and the upgrades in 6 were a
nice twist. The rest felt phoned in.
7:34 PM - 31 Oct 2009
Andy Baio
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1 RETWEET 10 FAVORITES
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By age 6, he was beating entire games on his own. He finished The Legend
of Zelda on his own, and then finished the very difficult second quest with
some mapping assistance.
We’d finished Super Mario Bros. 1-3, Mega Man 1–6, Castlevania 1–3, Rygar,
Contra, and Duck Tales.
It was time to level up again.
Eliot just finished Super Mario 3's World 1 in its
entirety by himself. He's only five! I'm a proud dad.6:47 PM - 24 Jul 2009
Andy Baio
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Eliot just beat the first Zelda, entirely by himself. I only
helped by showing him a map of Dungeon 9. That's
my boy!
4:11 PM - 30 Aug 2010
Andy Baio
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http://zeldawiki.org/Second_Quest
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I never owned a Super Nintendo or Nintendo 64 — I’d moved on to PC
gaming by then — so many of these games were new to me.
We played through Link to the Past and Super Mario World, and discovered
some lesser-known gems together that became all-time favorites.
By the beginning of 2011, we’d moved on to the N64. The beginning of the
3D era on consoles didn’t age well in my eyes, but Eliot didn’t seem tomind. We beat the brilliant Ocarina of Time and Majora’s Mask, and fell in
love with the criminally underrated Rocket: Robot on Wheels.
By the time he turned seven, Eliot had collected every star in Super Mario
64.
Eliot and I beat E.V.O: Search for Eden, an
underrated gem for the SNES that plays like a 16-bit
uncle of Spore. http://bit.ly/aBvcwU
1:01 AM - 3 May 2010
Andy Baio
@waxpancake
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2 RETWEETS 10 FAVORITES
http://en.wikipedia.org/wiki/Rocket:_Robot_on_Wheels
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After that, we skipped straight to the 2000s. On the PlayStation 2, we
played through ICO, Shadow of the Colossus, and the original Katamari
Damacy, released the year he was born.
The experiment was complete.
Eliot just got the last of Mario 64's 120 stars. If you
ever doubt the power of the collecting gamemechanic, hang out with a 6-year-old.
5:08 PM - 26 Jan 2011
Andy Baio
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5 RETWEETS 13 FAVORITES
This approach to widely surveying classic games clearly had an impact on
him, and influenced the games that he likes now.
Like seemingly every kid his age, he loves Minecraft. No surprises there.
But he also loves brutally difficult games that challenge gamers 2–3 times
his age, and he’s frighteningly good at them. His favorites usually borrow
characteristics from roguelikes: procedurally-generated levels, permanent
death, no save points.
One of his favorite games is Spelunky, easily one of the most difficult games
I’ve ever played. Paste Magazine called it “a game with ‘hard’ carved into its
very being.” I’ve never beaten it. I will probably never beat it.
A month after his eighth birthday, he beat Spelunky on his own.
http://en.wikipedia.org/wiki/Roguelikehttp://www.pastemagazine.com/blogs/lists/2014/03/the-11-hardest-games-weve-ever-played.htmlhttp://www.spelunkyworld.com/
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But Spelunky isn’t like other games. Eliot may have beaten the game, but
there’s a second, much harder ending — by going to Hell.
Tom Francis explains:
“To complete Spelunky, you just have to survive 15 randomly generated levels andthen trick the final boss into killing itself. To get to hell, though, you have to
perform a series of specific rituals in a specific order, using unique objects that
crop up in different places each time, and then defeat the boss in a particularly
audacious way to use his death as a stepping stone to the underworld.”
It’s one of the most difficult feats in gaming. I only know a couple people
who have done it. For Tom Francis, it was “the hardest thing I’ve ever
Eliot just beat Spelunky all by himself! Thanks for making such
a great game, @mossmouth!
12:43 AM - 27 Jul 2012
Andy Baio
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http://www.pentadact.com/2013-11-04-to-hell-and-back-in-spelunky/
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managed in a video game… It only took 41 minutes, but it took me hundreds
of hours of play — and about 3,000 deaths — to learn how to do those 41
minutes.”
Three months ago, Eliot beat Spelunky the hard way. The game’s creator,
Derek Yu, thinks he may be the youngest person to have done it.
After beating Spelunky, Eliot was ready for a new challenge. He asked me to
buy him a new game he found through YouTube — Nuclear Throne,
Vlambeer’s action roguelike-like known for its relentless difficulty. A week
later:
@waxpancake That's the youngest I've ever heard of.
Eliot is the chosen one!
9:38 PM - 30 May 2013
Derek Yu
@mossmouth
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3 RETWEETS 29 FAVORITES
After less than a week of playing, Eliot beat the
Nuclear Throne. Good job, kid.
instagram.com/p/uTPNcvMo1D/ /cc @tha_rami
@jwaaaap @mossmouth
1:32 PM - 18 Oct 2014
Andy Baio
@waxpancake
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http://nuclearthrone.com/
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Nuclear Throne, like many indie games developed by a tiny team, has a very
old-school aesthetic:
And this, for me, is the most interesting impact of the experiment.
Eliot’s early exposure to games with limited graphics inoculated him fromthe flashy, hyper-realistic graphics found in today’s AAA games. He can
appreciate retro graphics on its own terms, and focus on the gameplay.
The lo-fi graphics in games like VVVVVV, FTL, or Cave Story might turn off
other kids his age, but like me, he’s drawn to them.
@Vlambeer @waxpancake @jwaaaap Stop it, Eliot.
You're making us old people look bad.2:25 PM - 18 Oct 2014
Derek Yu
@mossmouth
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http://thelettervsixtim.es/http://www.cavestory.org/http://thelettervsixtim.es/http://www.ftlgame.com/
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My hope is that this experiment instilled a life-long appreciation for
smaller, weirder, more intimate games in him.
So I gave my son a crash course in video game history, compressing 25 yearsof gaming history into about four years.
At this point, you’re probably either thinking I’m a monster or a pretty
awesome dad. Maybe a little of both.
That’s okay with me. My son is amazing, he loves video games, and more
than anything, he loves playing them with me.
Ready, player two?
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The Message
Andy Baio
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