playing with my son — the message — medium

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  • 8/18/2019 Playing With My Son — the Message — Medium

    1/14

    Playing With My SonAn experiment in forced nostalgia and

    questionable parenting

    There’s a classic Steve Martin bit from A Wild and Crazy Guy…

    “I got a great dirty trick you can play on a three-year-old kid… Whenever

     y ou’re around him, talk wrong. So now it’s like his first day in school and

    he raises his hand, ‘May I mambo dogface to the banana patch?’”

    I’m not sure if it’s a great idea to take parenting advice from 1970s standup

    albums, but this always made sense to me.

    If you have a kid, why not  run experiments on them? It’s like running

    experiments on a little clone of yourself! And almost always probably legal.

    It’s disappointing how many people have children and miss this golden

    opportunity, usually waiting until they’re in their teens to start playing

    mindgames with them.

    Before my son was born in 2004, I was prepared. I’d brainstormed a long

    list of sociological and psychological experiments with friends and

    coworkers, ready to unleash my inner Milgram on my unborn offspring.

    My original plan was to raise him thinking he was living in a computer

    simulation, but sadly, my wife vetoed it. And any other potentially harmful,

     but funny, life-altering scenarios.

    But I managed to sneak one in anyway.

    I was born in 1977 — the same year the Atari 2600 was released and a year

     before Space Invaders. I was lucky enough to be born into the golden age of 

    arcade gaming, and played through each subsequent generation as I grew 

    up.

    http://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttp://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttps://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=40K6rApRnhQhttp://en.wikipedia.org/wiki/Golden_age_of_arcade_video_gameshttps://www.youtube.com/watch?v=zE7PKRjrid4https://www.youtube.com/watch?v=40K6rApRnhQ

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    My son Eliot was born in 2004 — the year of Half-Life 2, Doom 3, and the

    launch of the Nintendo DS. By the time he was born, video games were a

    $26B industry.

    I love games, and I genuinely wanted Eliot to love and appreciate them too.

    So, here was my experiment:

    Start with the arcade classics and Atari 2600, from Asteroids to Zaxxon.

     After a year, move on to the 8-bit era with the NES and Sega classics. Thenext year, the SNES, Game Boy, and classic PC adventure games. Then the

    PlayStation and N64, Xbox and GBA, and so on until we’re caught up with

    the modern era of gaming.

     Would that child better appreciate modern independent games that don’t

    have the budgets of AAA monstrosities like Destiny and Call of Duty?

     Would they appreciate the retro aesthetic, or just think it looks crappy?

    Or would they just grow up thinking that video game technology moved ata breakneck speed when they were kids, and slammed to a halt as soon as

    they hit adolescence?

    What happens when a 21st-century kid plays through video game history in

    chronological order?

    On Eliot’s fourth birthday, I started him with a Pac-Man plug-and-play TV 

    game loaded with arcade classics — Galaxian (1979), Rally-X (1980),

    Bosconian (1981), Dig Dug (1982), and of course, Pac-Man (1980) and three

    sequels, Super Pac-Man (1982), Pac-Man Plus (1982), and Pac & Pal (1983).

    Until the moment he picked up the joystick, part of me secretly dreaded

    he’d have no interest in it.

    In the days leading up to his birth, I’d jolt awake in a cold sweat from

    nightmares of raising a six-year-old athlete, begging me to go outside to

    play football or baseball or some other dreaded physical activity.

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    Crisis averted.

    He got better quickly. Six weeks later, he was beating my high scores in Dig

    Dug and regularly getting to higher stages of Pac-Man and its sequels.

    Eliot's obsessed with playing Pac-Man on our TV.

    It's like watching myself in 1982.

    1:21 PM - 12 Jun 2008

     Andy Baio @waxpancake

    Follow

    3 RETWEETS  23 FAVORITES

    Eliot got to level 5 in Pac & Pal, an obscure

    Japanese-only Pac-Man sequel from 1983, all byhimself. Pretty badass. http://bit.ly/pacnpal

    2:21 PM - 5 Aug 2008

     Andy Baio 

    @waxpancake

    Follow

    1 RETWEET  7 FAVORITES

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    I picked up another plug-and-play TV game — Ms. Pac-Man, Galaga, Mappy,

    Pole Position, and Xevious — and we played through the games together.

     When we got bored of those, we hooked up my old Atari 2600, and we

    played through my collection of lo-fi gems like Asteroids, Kaboom!,

     Adventure, Combat, and (yes) E.T., but most didn’t hold up well.

    It was time to move on to the next generation.

    Four months into the experiment, with Eliot not even 4 1/2 years old, we’d

     jumped to the 8-bit era.

    I loaded up an emulator and we started working our way through the NES

    canon.

    https://www.flickr.com/photos/waxpancake/4974445213/sizes/o/

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     At first, he sat on my lap and we took turns playing. Usually, he’d take the

    controls, but I’d step in for the tricky parts.

    By age 5, he could beat some parts of moderately-difficult platformers like

    Super Mario 3.

    Eliot and I are working are way through the canon.

    Beat Mega Man 2 last week, and just finished offGanon in Legend of Zelda. Next: Mario!

    12:26 AM - 30 Oct 2008

     Andy Baio 

    @waxpancake

    Follow

    8 FAVORITES

    Eliot and I finished all six Mega Man games on NES.

    2 and 5 were great, and the upgrades in 6 were a

    nice twist. The rest felt phoned in.

    7:34 PM - 31 Oct 2009

     Andy Baio 

    @waxpancake

    Follow

    1 RETWEET  10 FAVORITES

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    By age 6, he was beating entire games on his own. He finished The Legend

    of Zelda on his own, and then finished the very difficult second quest with

    some mapping assistance.

     We’d finished Super Mario Bros. 1-3, Mega Man 1–6, Castlevania 1–3, Rygar,

    Contra, and Duck Tales.

    It was time to level up again.

    Eliot just finished Super Mario 3's World 1 in its

    entirety by himself. He's only five! I'm a proud dad.6:47 PM - 24 Jul 2009

     Andy Baio 

    @waxpancake

    Follow

    4 RETWEETS  22 FAVORITES

    Eliot just beat the first Zelda, entirely by himself. I only

    helped by showing him a map of Dungeon 9. That's

    my boy!

    4:11 PM - 30 Aug 2010

     Andy Baio 

    @waxpancake

    Follow

    5 RETWEETS  16 FAVORITES

    http://zeldawiki.org/Second_Quest

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    I never owned a Super Nintendo or Nintendo 64 — I’d moved on to PC

    gaming by then — so many of these games were new to me.

     We played through Link to the Past and Super Mario World, and discovered

    some lesser-known gems together that became all-time favorites.

    By the beginning of 2011, we’d moved on to the N64. The beginning of the

    3D era on consoles didn’t age well in my eyes, but Eliot didn’t seem tomind. We beat the brilliant Ocarina of Time and Majora’s Mask, and fell in

    love with the criminally underrated Rocket: Robot on Wheels.

    By the time he turned seven, Eliot had collected every star in Super Mario

    64.

    Eliot and I beat E.V.O: Search for Eden, an

    underrated gem for the SNES that plays like a 16-bit

    uncle of Spore. http://bit.ly/aBvcwU

    1:01 AM - 3 May 2010

     Andy Baio 

    @waxpancake

    Follow

    2 RETWEETS  10 FAVORITES

    http://en.wikipedia.org/wiki/Rocket:_Robot_on_Wheels

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     After that, we skipped straight to the 2000s. On the PlayStation 2, we

    played through ICO, Shadow of the Colossus, and the original Katamari

    Damacy, released the year he was born.

    The experiment was complete.

    Eliot just got the last of Mario 64's 120 stars. If you

    ever doubt the power of the collecting gamemechanic, hang out with a 6-year-old.

    5:08 PM - 26 Jan 2011

     Andy Baio 

    @waxpancake

    Follow

    5 RETWEETS  13 FAVORITES

    This approach to widely surveying classic games clearly had an impact on

    him, and influenced the games that he likes now.

    Like seemingly every kid his age, he loves Minecraft. No surprises there.

    But he also loves brutally difficult games that challenge gamers 2–3 times

    his age, and he’s frighteningly good at them. His favorites usually borrow 

    characteristics from roguelikes: procedurally-generated levels, permanent

    death, no save points.

    One of his favorite games is Spelunky, easily one of the most difficult games

    I’ve ever played. Paste Magazine called it “a game with ‘hard’ carved into its

     very being.” I’ve never beaten it. I will probably never beat it.

     A month after his eighth birthday, he beat Spelunky on his own.

    http://en.wikipedia.org/wiki/Roguelikehttp://www.pastemagazine.com/blogs/lists/2014/03/the-11-hardest-games-weve-ever-played.htmlhttp://www.spelunkyworld.com/

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    But Spelunky isn’t like other games. Eliot may have beaten the game, but

    there’s a second, much harder ending — by going to Hell.

    Tom Francis explains:

    “To complete Spelunky, you just have to survive 15 randomly generated levels andthen trick the final boss into killing itself. To get to hell, though, you have to

     perform a series of specific rituals in a specific order, using unique objects that 

    crop up in different places each time, and then defeat the boss in a particularly

    audacious way to use his death as a stepping stone to the underworld.” 

    It’s one of the most difficult feats in gaming. I only know a couple people

     who have done it. For Tom Francis, it was “the hardest thing I’ve ever

    Eliot just beat Spelunky all by himself! Thanks for making such

    a great game, @mossmouth!

    12:43 AM - 27 Jul 2012

     Andy Baio 

    @waxpancakeFollow

    15 RETWEETS  36 FAVORITES

    http://www.pentadact.com/2013-11-04-to-hell-and-back-in-spelunky/

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    managed in a video game… It only took 41 minutes, but it took me hundreds

    of hours of play — and about 3,000 deaths — to learn how to do those 41

    minutes.”

    Three months ago, Eliot beat Spelunky the hard way. The game’s creator,

    Derek Yu, thinks he may be the youngest person to have done it.

     After beating Spelunky, Eliot was ready for a new challenge. He asked me to

     buy him a new game he found through YouTube — Nuclear Throne,

     Vlambeer’s action roguelike-like known for its relentless difficulty. A week

    later:

    @waxpancake That's the youngest I've ever heard of.

    Eliot is the chosen one!

    9:38 PM - 30 May 2013

    Derek Yu 

    @mossmouth

    Follow

    3 RETWEETS  29 FAVORITES

     After less than a week of playing, Eliot beat the

    Nuclear Throne. Good job, kid.

     instagram.com/p/uTPNcvMo1D/  /cc @tha_rami

     @jwaaaap @mossmouth

    1:32 PM - 18 Oct 2014

     Andy Baio 

    @waxpancake

    Follow

     

    http://nuclearthrone.com/

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    Nuclear Throne, like many indie games developed by a tiny team, has a very 

    old-school aesthetic:

     And this, for me, is the most interesting impact of the experiment.

    Eliot’s early exposure to games with limited graphics inoculated him fromthe flashy, hyper-realistic graphics found in today’s AAA games. He can

    appreciate retro graphics on its own terms, and focus on the gameplay.

    The lo-fi graphics in games like VVVVVV, FTL, or Cave Story might turn off 

    other kids his age, but like me, he’s drawn to them.

    @Vlambeer @waxpancake @jwaaaap Stop it, Eliot.

    You're making us old people look bad.2:25 PM - 18 Oct 2014

    Derek Yu 

    @mossmouth

    Follow

    4 RETWEETS  21 FAVORITES

    http://thelettervsixtim.es/http://www.cavestory.org/http://thelettervsixtim.es/http://www.ftlgame.com/

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    My hope is that this experiment instilled a life-long appreciation for

    smaller, weirder, more intimate games in him.

    So I gave my son a crash course in video game history, compressing 25 yearsof gaming history into about four years.

     At this point, you’re probably either thinking I’m a monster or a pretty 

    awesome dad. Maybe a little of both.

    That’s okay with me. My son is amazing, he loves video games, and more

    than anything, he loves playing them with me.

    Ready, player two?

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    The Message

    Andy Baio

    https://medium.com/@waxpancakehttp://twitter.com/ftrainhttp://twitter.com/supercutorghttp://twitter.com/xoxohttp://twitter.com/zephoriahttp://twitter.com/tressiemcphdhttp://twitter.com/quinnnortonhttp://twitter.com/waxyhttp://twitter.com/jomchttp://twitter.com/tcarmodyhttp://twitter.com/craigmodhttp://twitter.com/waxpancakehttp://twitter.com/zeynephttp://twitter.com/page88https://medium.com/messagehttps://medium.com/messagehttp://twitter.com/pomeranian99http://twitter.com/playfichttp://twitter.com/fimoculoushttp://twitter.com/kickstarterhttp://twitter.com/anildashhttps://medium.com/@waxpancakehttp://twitter.com/jessamyn