prince of persia warrior within game spot guide
Embed Size (px)
DESCRIPTION
Prince of Persia Warrior Within Gamespot GuideTRANSCRIPT
PRINCE OF PERSIA WARRIOR WITHINThe Princes heroics in Ubisofts acclaimed action adventure game Prince of Persia: The Sands of Time caused a rift in the timeline and spawned a mythical beast known as the Dahaka. Now years after the events of the previous game, the Dahaka pursues the Prince relentlessly. The Princes last hope to change his fate is to travel back into the past and stop the creation of the Sands of Time. Prince of Persia: Warrior Within extends the Princes adventure with an updated and improved combat system, new enemies and characters, and expansive levels. This GameSpot Prince of Persia: Warrior Within game guide includes:
Combat Strategies: Check this section for combat strategies for Walk-through: This section provides a complete walk-through for Prince of Persia: Warrior Within. Inside youll find combat tips for specific situations and encounters, locations of artwork chests and life upgrades, and a proven path through the game. Life Upgrades: Look here for instructions on recovering the nine life upgrades. Secrets: This section reveals the location of hidden weapons and details on the games alternate ending.
Table of ContentsCombat Strategies Walk-through Wreckage The Ruined Fortress First Steps into the Past The Fortress Rebuilt Chasing the Girl in Black A Damsel in Distress Fate's Dark Hand A Helping Hand The Key and the Lock The Towers Clockworks and Gears The Second Tower The Water Maiden Water and Gardens The Door is Open The Empress The Long Way Home You Cannot Change Your Fate A Throne and a Mask A Second Chance The Path of the Sandwraith Mirrored Fates The Race to the Throne The Death of a Prince The Warrior Within Life Upgrades Secrets
1
Chapter 1 - Combat StrategiesThis section offers some combat strategies and tips for Prince of Persia: Warrior Withins enemies and boss encounters.
The best weapon to use against nearly every enemy in the game isnt a weapon you hold in your right or left hand. Once you receive the Eye of the Storm power, youve received an invaluable combat ally. Invoke the Eye of the Storm power to slow time around the Prince while the Prince remains at normal speed. This is a major advantage over enemies and extremely useful against multiple foes. Unleash various weapon combinations (straight up primary and secondary weapon combos or acrobatic combinations) and finish off enemies to restore sand; with more sand you can repeat the process and continue to use Eye of the Storm throughout the battle. Acrobatic combos work well against standard enemies but are blocked by the more agile foes (the acrobatic females in particular). Run at an enemy and press the action button to initiate an acrobatic combination. The Prince vaults over the enemy and prepares to strike; after the Prince launches over the enemy, press the attack and/or secondary attack button to utilize your primary and secondary weapons in the combination. Also, dont forget to use your environment as part of your combat techniques. Striking from a wall or spinning around a column can tear enemies to shreds. Double-weapon techniques are extremely powerful. Some maneuvers shift into slow motion as the Prince spins around and slices through multiple enemies with both weapons. You should have a secondary weapon on hand most of the game. Look for weapon racks to recover more unique secondary weapons (to fill out your inventory list in the special features area of the game) or just pick up weapons discarded by slain enemies. As you strike enemies with your secondary weapon, it begins to deteriorate. Check the icon in the upper left corner of the screen. The weapon begins white and slowly turns bright red; once the weapon begins to flash, its about broken entirely. Toss the weapon aside and pick up another to start fresh. Try tossing the weapon at an enemy! Tap the "pick up weapon button" while holding a secondary weapon to toss it at an enemy. Often its a quick way to skewer a foe, regain a sand tank, and even score another secondary weapon. Theres a challenging fight early in the game if you havent mastered the art of blocking. While still on the Princes ship, you face off against the sultry Shadhee. Instead of being the aggressor, become the defender. Hold the block button as Shadhee unleashes her combinations. When she performs an uppercut maneuver, release block and begin your counterattack. Another tough fight during the game is against the lumbering golem creatures. Youll face a few throughout the game. Fortunately, they all have the same weakness. Defeat the giant golems by striking the back of the creatures legs. Roll the Prince behind the creature and repeatedly strike the golems legs with your weapon. If the golem attempts to counter, roll around to avoid the swipes and resume the attack. After a number of successful hits, the golem drops to the ground. Press the action button to
2
run up the golems back. Invoke the Eye of the Storm power while on the golems back then strike the golems cranium repeatedly. The creature will attempt to swipe you off. Watch the golems shoulders. When one drops, move in that direction to avoid the grasp from the golems other hand. Continue the attack and repeat Eye of the Storm as needed.
Sand is a vital part of combat. Youll need sand to invoke Eye of the Storm but you may also need a tank full of sand in order to rewind time if you suffer significant damage. If you make a combat error and suffer a big blow, rewind time to a point before the mistake and readjust the attack accordingly. Since sand is vital, be prepared at every step of the game and bust open every container you find to, hopefully, uncover additional sand. Going into combat against multiple enemies with no sand proves much more difficult. When fighting on bridges or near ledges, itll be a lot safer to simply throw enemies off instead of attempting to utilize acrobatic combinations or wall strikes against them. The Princes acrobatic moves could send him off the bridge or ledge instead and youll have to use a sand tank to Recall time and return the Prince to solid ground. The downside is you wont be able to recover any sand from an enemy tossed to his or her death.
3
Chapter 2 - Walk-throughThis section provides a complete walk-through for Prince of Persia: Warrior Within. The walk-through contains combat tips for specific situations and enemies, locations of artwork chests and life upgrades, and a proven path through the game. Your adventure begins at sea. Shadhee, a loyal subordinate to the Empress of Time, attacks the princes ship. This initial level serves as a tutorial. Follow the on-screen instructions as you battle attackers and maneuver through the crumbling vessel. Attack, block attacks, and execute combo maneuvers on the initial enemies. After an explosion opens a new area, proceed through that position and automatically descend into the ships bowels. Drink the water to replenish your health. Continue forward and battle additional enemies with instructed combos. Use the pole in the rooms center as part of your attack. Continue through the opposite side of the ships underbelly and automatically return to the upper deck. Combat more enemies. Test out the acrobatic attack combinations. Use block to preserve as much health as possible because you have a tougher battle upcoming. Ascend the ramp on the left to reach Shadhees position. This can be a challenging fight if you attempt to go toe-to-toe with Shadhee. She unleashes powerful combos and has a tendency to block many of your attacks. Instead of being the aggressor, its better to play defensive and wait for an opportunity to counter-attack. Hold the block button and let Shadhee unleash one of her combinations. Continue to block until she performs an "uppercut" with her weaponry. This is the point to counter-attack. She remains in the uppercut position long enough for you to counter with your own sword strikes. Repeat this tactic throughout the battle. Hold block and allow Shadhee to attack. When she launches her uppercut strike, start your own counter and combination assault. As you knock Shadhees health down in quarters, youll reach a sort of "sword battle mini-game" where you need to press attack as quickly as possible to gain the upper hand. Weaken Shadhee to just one-fourth health to conclude the battle and reach the next section. Wreckage Objective: Reach the Fortress Entrance (Present)
4
Find a chest to the left side of the staircase. Break it open with a weapon strike to unlock Prince of Persia artwork. The prince has lost his sword but picks up a sturdy stick to use until he can find a replacement. Smack the birds that attack with your new weapon. Wade into the pool on the right side and drink the water to replenish health. Proceed down the beach toward the flames; fend off more birds during the trip. Before ascending the stairs, look to the staircases left side to find a chest. Youll find these throughout the game; the chests unlock artwork in the games special features section. Climb the stairs and jump over the gap. Jump and pull up over the block ahead. Run and jump over the next gap. Spot the fountain on the left ahead. The fountains replenish health and also save your progress. Hop up onto the rock just beyond the fountain. Traverse the ledge to the right. When you reach the large rock, drop down and shimmy to the right below the rock. Pull up on the opposite side. Leap over the next gap and combat the birds that arrive. Pull up onto the ledge and traverse the narrow path toward the left (toward the flames in the distance). When you reach the end, jump across the gap to the other ledge. Continue toward the flame and jump up to the higher ledge when youre underneath. Shimmy over to the wider ground and pull yourself up. Climb the stairs then run up the wall to pull yourself up. More birds attack along this path; fight them off with your stick. Drop off the top of the stairs to the ledge below. Run along the left wall to reach the far ledge.
5
Locate this artwork chest after jumping from column to column. Walk to the columns ahead. You must jump from column to column to reach the higher ledge. When jumping column to column, turn the princes back to face the column you wish to jump toward. Once positioned correctly, simply press the jump button and the prince leaps to the appropriate column. Reach the tallest column and ascend. Leap off to the upper ledge. At the top, move to the right and find an artwork chest. Move to the left and spot the hole in the wall on the right side. Roll through the hole. Battle the enemies on the other side. Use acrobatic combination attacks. Cross the area to the ledge and pull up. Run along the left wall to cross the next gap and reach the opposite side. Hop up the ledges to the next gap. Run along the right wall. Press the jump button to rebound off of the wall and onto the left ledge.
6
Bypass the closed gate by climbing over the wall. Use acrobatic attacks to defeat the next squad of enemies. Ascend the steps through these ruins and reach the closed gate. Hop up onto the ledge to the gates left. Run up the wall and grab hold of the ledge above the gate. Pull up and drop on the other side. Walk into the next courtyard to spot the fortress. During the next cut scene, the prince encounters Shadhee once more (though the battle is short-lived). Also, the prince gains a sword. You automatically pick up the spider sword; the new weapon features a three-hit combo attack. Youre currently wielding two weapons, though one is still the stick. Utilize some dual weapon combinations as you battle the enemies that surround you. After the fight, dump the stick and pick up a better weapon to dual wield. Return toward the closed gate and find an open path to the left. Drink from the fountain just inside to mend wounds and save your game. The Ruined Fortress Leap over the gap--or run along the left wall--and encounter a second gap around the corner. Jump the next gap. Approach the open area (grabbing a weapon from the rack if desired), which triggers a cut scene. The local birds swoop in to combine and form another enemy. Youll face this adversary several times during the game. The best way to defeat him is to use an acrobatic combo. Initiate with the action button against the enemy then press attack twice (or use a secondary weapon). Repeat until hes defeated--temporarily anyhow. He splits and reforms on a different platform in the area.
7
If youre unsure where to go next, look for the familiar enemy and proceed to that platform. From where you entered the area from, turn right toward the wall (if youre facing away from the entrance). Run up the wall. At the top of the run, press jump to leap backward and grab hold of the upper ledge. Run along the left wall and press jump to leap to the column. Jump from column to column and land on the platform and face off against the enemy again. Use a similar tactic as before: initiate with the action button to perform an acrobatic attack and swipe with the primary or secondary weapons. When you defeat him, he moves yet again! Look left when facing the areas center. Run along the left wall and reach the ledge. On top of this ledge, turn around the opposite direction. Run along the right wall and reach the narrow ledge. Jump up to a ledge overhead and pull up. Jump backward to the column then again to the platform and battle the same enemy again. Beat him with acrobatic combo maneuvers. Run up the wall under the switch. Depressing the switch opens an adjacent gate (just to the left). Scurry under the open gate into the next chamber. Theres a curtain along the left wall. Run along the left wall and when you hit the curtain youll automatically use it to safely slide down to the ground below. Defeat the rooms enemies with primary and secondary weapon combos and acrobatic attacks. You can use the rooms broken column for even more attacks. Look for a weapon rack in the room if you need a new secondary weapon. Run up the base of the column just adjacent to the smaller broken column (which you could use to fight against) and grab hold of the ledge at the top. Shimmy around to the left and pull up onto the walkway. Crush the enemy up here and maneuver to the back wall. Look to the right. Run along the left wall and reach the ledge.
8
Shimmy around to the left so you circumvent the large hole in the floor. Shimmy all the way to the back edge and drop down when youre over solid flooring. Once you reach the next gap in the floor, run along the right wall to land on the other side. Round the corner and move through the pole traps (which have seen better days). Approach the shimmering wall of water ahead.
The prince will use these time travel portals to move between the past and present. This is your first visit to whats essentially a time travel room. Youll use these rooms to travel between the past and present throughout the game. Save your game at the fountain. Approach the end of the room to spot Shadhee using the room to travel into the past. You automatically follow her. Your trip into the past also rewards you with the power of Recall. You can now use your sand tanks to rewind time in case you miss a jump, get skewered by a deadly trap, or suffer huge damage at the hands of an enemy. First Steps into the Past Objective: Chase the Girl in Black (Past). Exit the time travel chamber. Youre in the same location...just the past! And unfortunately the traps worked back then. Navigate the pole trap by moving through when the poles spread apart or walking on the right side when the poles are away from the wall.
9
Time your run along the wall to miss the spinning blades. The blades now move up and down along the walls. Run along the right wall when the blade moves down to reach the other side. Smack the enemy on the opposite side. Follow the hall to the large entrance chamber you fought through earlier...it looks much better now. Crush the present enemies with acrobatic combos. You can still use the small column in the middle if desired. Theres also a weapon rack just to its right. Smash the boxes throughout the room to find and recover a sand tank. Climb the column on the left side of the room (from the entrance) to its peak. At the top, jump to the thicker column and youll grab hold of the ledge. Pull up onto the walkway. Smash the artwork chest. Follow the walkway around a left corner. Run along the right wall and grab hold of the far ledge. Pull up and traverse it around to the left. Jump toward the next walkway. Spot the switch on the wall. Run along the wall and depress the switch automatically. Youll reach the curtain and descend. The opened door is right there just to the left. Run through. Walk forward toward the hall ahead but turn left just before entering the hall. Run up the wall and pull up. Run up the wall again and leap backward to reach the ledge behind you.
10
Locate an artwork chest in this alcove. Its just to the left at the top of the staircase. Run along the left wall and leap to the column. Hop down to the next walkway and crush the enemies with an acrobatic combo assault. Approach the staircase. Look to the left of the staircase and spot a few barrels blocking a switch on the floor. This floor switch opens a grate at the top of the stairs. A life upgrade is found beyond the open grate. The problem is the grate only stays open a few seconds and itll be extremely difficult to reach in time. Instead, youll be back here later in the game with the ability to slow down time and can recover the upgrade then. Search the left path at the top of the stairs to find an artwork chest.
11
Upon approaching the spiked pole traps, observe their movement and wait for an opportunity to scurry by without suffering damage. Return back down to the ground floor and go through the hall. Carefully navigate the pole traps. Roll under the pole trap that moves up and down. Find a save fountain on the right side just after the third pole trap. Round the corner and spot the steps toward the fortress. Battle the black mist enemies. These foes move around very quickly. Roll toward their location; dont remain at long-range or youll be struck by their ranged attacks. Once youve reached close-range, perform an acrobatic combo to defeat the enemy. Snag a secondary weapon off the rack before approaching. Ascend the long staircase and battle more enemies at the top. You can return to the fountain to replenish health if necessary. After completing the fight, roll under the spinning blade trap to avoid suffering damage. Jump the gap to the ledges. Leap to the overhead ledge and shimmy to the right to the next set. Drop down then hop to the next walkway.
12
The central hall serves as a hub for several of the games expansive levels. Crush the enemy from behind and roll under two more spinning blades. Round the next left corner and enter the impressive central hall. Defeat the enemies present (you can use acrobatic combos or even toss them off the side of the walkway to their doom) then leap over the gap on the opposite end of the room to find a save fountain. The Fortress Rebuilt Returning from the save fountain, leap up the ledges on the right side of the center walkway. Climb to the top and face the columns. Jump from column to column to reach the opposite ledges. Run up the wall to reach the higher ledge. Pull up. At the top, face toward the balcony and run along the left wall. When youre across from the balcony, jump off of the wall and onto the balcony to uncover a new path. Eliminate the enemy here.
13
Your goal the first time youre in the central hall is to reach this balcony. At the pole trap, wait for it to move left or right and leap across the gap. Perform the same move again and reach the ladder. Descend the ladder and eliminate another enemy. Bypass the pole trap by running along the right wall when the traps move down into the pit. Reach the next ladder. Descend carefully to avoid the moving pole traps. When you reach the bottom of the ladder, leap to the ledge. Traverse the ledge and move across from the next ladder. Leap backward to grab the next ladder. Descend to the floor and fight a couple more enemies. The holes in the floor ahead represent a floor spike trap. Roll across this trap to bypass the spikes and avoid damage. Save your game at the fountain. Chasing the Girl in Black Youre in the southern passage. Avoid the next floor spike trap by rolling across and time your roll to move under the pole trap. At the next corner, avoid the pole trap configuration. Wait until the traps spread apart before scurrying through and into the next chamber. Track Shadhee into this chamber, though she exits quickly. Battle the plentiful enemies in the room. Use acrobatic and wall combos and roll quickly to the black mist enemy to avoid longrange attacks. A new foe appears--extremely quick women in red. Do not use acrobatic moves against these enemies; these foes block the acrobatic attacks. Instead, perform wall strikes and standard attack combos (primary and secondary weapon). The room is somewhat in disrepair. Some of the flooring is gone so youll need to run along walls or jump gaps to reach certain spots. For instance, just to the right of the entrance is a 14
platform containing a weapon rack. Reach the area on to the opposite side of the room (back left corner) to locate an artwork chest resting near a column. Look at the columns along the rooms center and find one on the right side that has bars overhead. Hop onto the base of the column and jump up to the bar. Swing to the next bar. Shimmy around to the right and get onto the left side of the bar (requires you to turn around when you first get to the bar). Swing up to the ledge and crush the enemy here.
Maneuver carefully across the beams. If you fall off, pull yourself back up and keep going. Walk across the beam to the right and reach the far platform. Battle more enemies on this ledge and break the containers for some sand. Look on the back wall to find more bars. Jump and grab hold and swing to the next bar overhead. Theres a beam above the second bar. Reach the beam by swinging on the bar, leaping against the wall, and then jumping off the wall onto the beam. Hop from the beam to the next platform. Fight the acrobatic enemies and snag a weapon from the rack if desired. Face the rooms center. Drop off the edge of the platform but keep hold. Jump backward to the beams. Cross the beam to the opposite side and leap to the ledge. Defeat the enemies that wait for you. Break open containers for sand. Run along the back left wall and reach the curtain. Near the curtains bottom, press jump to reach the ledge below your previous position. Start across the next beam and spot the acrobatic enemy. The goal here is to jump when the enemy attacks. Youll evade her strike. Immediately press attack to knock her off of the beam. Resume across the beam to the next platform and combat another acrobatic foe.
15
Jump to the beam along the back wall. Hop to the next beam then jump against the wall and the overhead beam. From there, jump to the next platform. Crush the acrobatic enemies that appear here. Also, note this location for much later in the game. Theres a broken gate that can be busted later to uncover a hidden life upgrade.
Youll leap from the corner alcoves to these girders. You may even encounter an enemy on the beam. Face the rooms center and drop off the edge. Leap backward to the beam. As you cross the beam, an acrobatic enemy drops on the opposite side. Dodge her attack with a jump then counter immediately. When youre underneath the bar switch, walk out onto the beam and jump to grab hold and pull the bar switch down. Jump to the curtain and ride it down to the opened passage. Proceed through the new route. Youll reach a hole. Drop off the ledge and spot the curtain underneath. Drop onto the curtain and ride it toward the bottom. Leap off when youre across from the beam. Leap to the shorter beam then across to the adjacent beam. Hop over to another small beam before landing into the next passage. When you land, roll across the floor trap. Bust some containers to gain sand before saving your game at the fountain. A Damsel in Distress Youre just outside the sacrificial altar. You spot Shadhee and an unknown woman engaged in battle. You must battle Shadhee again. Her attacks remain essentially the same; though she employs a damaging kick that tears through your blocks. Utilize your power to recall time if
16
you suffer significant damage. Also, there are several containers back near the altars entrance. Break them to recover some sand. Theres another problem. Shadhee is kicking the unknown womans hand. It doesnt take many kicks before the woman falls into the abyss. If you move away from the battle, Shadhee will move to the woman and resume kicking. If you go for the sand containers, you must return quickly; if the woman falls to her death, the game ends in failure.
Be defensive against Shadhees assault. Block her attacks then counter with your own assault. Block Shadhees attacks like before. When she unleashes the uppercut, counter with your own series of primary and secondary weapon strikes. If she turns her back to you and goes for the unknown woman, assault with a combination strike. As you knock down Shadhees health, youll engage sword-to-sword at close-range. Press attack quickly to gain the upper hand. Be careful around the edges. Shadhees kick can knock you off--a big problem if youre out of sand tanks. After the battle, the room crumbles and the woman you saved escapes the chamber through an alternate route. Objective: Reach the Hourglass Chamber (Past). LIFE UPGRADE: Before leaving the sacrificial altar, go up the stairs and find an artwork chest. Also, grab and pull the altar toward the stairs. This opens a secret passage. Follow the passage to reach your first life upgrade. This increases the princes maximum health as well as restoring your health in the process. Roll over the floor spikes and dodge the pole traps. Roll under the spinning blades. At the large gap in the floor, run along the right wall when the
17
blade moves toward the top of the screen. Roll under the final pole traps to reach the life upgrade. Hop onto the broken column on the right side of the chamber (facing the altar). Leap to the ledge. Traverse it to the right and jump to the bar. Swing on the bar and leap to the ledge above. Jump to the left to the adjacent ledge. Hop to the bar then swing on the bar and jump off the wall to reach the bar overhead. Swing on the overhead bar to reach the platform on the left. Jump up and grab the rope. Hold the special action button to run along the wall while holding the rope. Press action to let go and run toward the beam. From the beam, leap to the walkway then save your game at the fountain on the left. Break nearby containers to replenish your sand tanks. Fates Dark Hand Run to the ledge across from the fountain and drop and hang off. Drop to the beam straight below. Walk on the beam toward the column and continue to the right. From the end of the beam, leap to the ledge on the column. Traverse around to the left then jump to the bar. Swing to the next narrow ledge. Jump up twice then shimmy to the right and onto the upper walkway. Hop onto the debris and climb the rope. Leap from the rope to the bar switch. Jump from the switch back to the rope and descend. While standing the edge of the platform run along the left wall to the balcony. Jump up to the rope and use it to reach the next pathway in the corner. Enter the circular chamber on the right and battle a couple acrobatic enemies. Theres a weapon rack here if you need a secondary weapon. Return to the previous balcony and throw the enemies off. In the circular room, run up the back wall and grab hold of the upper ledge. Leap up to the higher ledge then use it to jump to the bar in the rooms center. Swing to the next highest bar. Turn around on the bar and swing to the next higher bar. Swing again to reach the next passage. Break some containers for sand before jumping up to the ledge along the right side of the wall. Jump up to the next ledges and hop to the bar. While hanging from the lower bar, you need to swing toward the wall and jump off the wall to reach the upper bar. Turn around again and swing from the bar to reach the ledge. Avoid the pole trap by dropping and holding onto the ledge. Shimmy to the left underneath the pole trap. When youve shimmied as far as possible, wait until the pole trap moves against the wall then pull up and leap to the opposite ledge. Wait until the pole trap moves away again then pull up and continue into the hallway. Around the corner a couple blades guard the wall. Run along the right wall to the rope when the blade moves up. Leap to the opposite rope and use it to reach the far ledge. Run along the wall when the blade moves near the bottom of its run. You may have to adjust your rope run to get the blade in the right spot. Maneuver through the pole traps around the corner (wait for an opening in the center) and enter the time travel room. Drink from the fountain to replenish health and save your progress.
18
Upon entering new time travel rooms, you must activate the portal by inputting the correct four-button sequence. This time travel room must be activated. To activate the room, you must toggle the four switches in the room in the appropriate order. A switch remains depressed if its been pushed in the correct order. If you press a switch out of order, the entire sequence resets. Its essentially trial and error. Figure out the first switch, then the second, then the third, and finally the fourth. Walk to the platforms edge to return to the present. For traveling through time you receive arguably the best power in the game, Eye of the Storm. You can now slow down time temporarily, which will help you circumvent traps as well as become more powerful during combat situations. Exit the chamber (save your game again if you wish). Roll over the floor spikes and past the pole traps. When you reach the edge, drop off and hold and shimmy to the right until youre over the next ledge. Drop down until youre on the platform below. Run along the left wall to the next platform. Drop off its back side and down to ledges underneath. Break containers in the corner to recover sand. Theres a floor switch here that opens the nearby door. But the door doesnt stay open long. You must use the Eye of the Storm power to slow down time so you can reach the door before it closes. Activate the floor switch then tap the slow time button. Run and roll under the door before it closes. Enjoy your power while time remains slow by assaulting the two guards ahead. Hang off the ledge and drop to the platform below. A brief cut scene reveals the Dahaka for the first time.
19
If youre unsure where to head next, use the landscape or first-person camera and look for close beams, bars, ledges, or ropes. Turn around to face the opposite direction. Run along the right wall to reach the beam. Pull up onto the beam and leap to the next one. Walk to the end of the beam and jump to the rope against the wall. Run with the rope and use it to reach the bar. Swing to the next bar and finally the walkway ahead. Walk onto the beam that faces the rooms center. Jump and grab hold of the beam. Pull yourself up on top and leap to the column across from the curtain. Shimmy to the right so your back is to the curtain. Jump to the curtain, slide down, and jump back to the beam below. Walk onto the beam toward the rooms center and jump to the adjacent bar. Shimmy around to right and swing to reach the platform. Face the rooms center to see youre within jumping distance of the rooms center walkway. Jump down and battle the guards. Toss the acrobatic women off of the edge and use your own acrobatic combo attacks against the others.
20
One of the tougher skills in the game is the rebound jump. Sometimes the only way to reach a high ledge is to jump back and forth between two walls. At the far side of the room, turn right and hop up onto the ledge. You must reach a high bar. To do so, run against the wall and jump back toward the column. Continue to jump as you hit each surface to work your way up until you reach the column. Leap backward to the niche in the wall then perform another series of jumps to continue even higher. When you reach the highest ledge, shimmy to the princes left until your back is to the beam. Pull up and hop to the opening in the wall. Climb up into the hallway. Drink from the fountain to save your game. Leap over the gap and exit onto the rampart to have your first close encounter with the Dahaka. This is the first of many sequences where you must escape the Dahakas grasp. The Dahaka pursues close behind and you must quickly, yet carefully, traverse a series of obstacles to remain ahead of the creature. The slightest hesitation and the Dahaka could reach your position and end your game. Perform the following moves to evade the Dahaka during this chase: 1) Turn the left corner on the rampart. 2) At the edge, run along the left wall to the far platform. 3) At the end of this path, leap to the bar on the right. 4) Swing from bar to bar to reach the next ledge. You automatically roll through the hole.
21
Bust the barrels to clear a path. Ascend the stairs and slaughter the enemy at the top. Hang off the edge and drop down to the path below. Run along the left wall and leap to the column. Climb the column until youre above the next platform. Leap from the column to the platform and enter the next chamber. Youre back near the fortress entrance. Run along the right wall and slide down the curtain and drop to the floor. Search the bottom area for containers holding sand and a weapon rack if you need a secondary weapon. Hop up the nearby column and run up its edge to reach the column. Shimmy to the left to reach the walkway above.
The Dahaka is relentless. You must perform a near-flawless series of moves to evade his grasp. Run along the left wall to reach the far ledge. Traverse and shimmy around to the left so you circumvent the hole. Drop onto solid ground on the opposite side. As soon as you drop down, the Dahaka returns. Flee the Dahaka by performing the following moves. 1) Run down the hall. Reach the first gap and run along the right wall to reach the other side. 2) You automatically maneuver into the time travel room. The wall of water protects you from the Dahaka. Walk to the edge to travel through time and return to the past. Use the save fountain to save your progress. A Helping Hand Exit the time travel chamber and maneuver past the pole trap and the wall blades. Youll reach a room youve been previously only to spot the sandwraith for the first time. He appears to attack you before running off. Search the room for a weapon rack if you need a secondary weapon. Youve been here before so follow the steps to reach the exit. Climb the column to its top and jump to the ledge. Shimmy to the left and onto the walkway. Leap to the ledge and traverse it around to the left and hop onto the opposite walkway. Run along the right wall to hit the switch. Slide down the curtain and exit through the open door. Youre back inside a familiar area--theres that life upgrade you couldnt get before. You now have the Eye of the Storm and can slow down that grate. Walk forward toward the hall ahead but turn left just before entering the hall. Run up the wall and pull up. Run up the wall again and leap backward to reach the ledge behind you. 22
Run along the left wall and leap to the column. Hop down to the next walkway and crush the enemies with an acrobatic combo assault. Approach the staircase.
You may have noticed this floor switch earlier in the game. Press the switch, slow time with Eye of the Storm, and then roll through the open grate to reach a passage to a life upgrade. LIFE UPGRADE: Look to the left to find the floor switch (and barrels if you werent here previously). Hit the floor switch and use Eye of the Storm to slow time. Ascend the stairs and roll under the open grate. Roll over the floor spikes and past the spinning blade and crusher. Continue around the corner and similar traps. Roll past each until you reach the halls end. Reach the end to automatically receive your second life upgrade. Retrace your steps out of the hall. When you reach the grate, run up the wall to the switch to open it and roll through. Return down to ground level and enter the passage containing a couple pole traps. Maneuver between the pole traps and roll under the pole moving up and down. Skirt through the third trap and reach a save game fountain. Round the corner and snag a weapon from the rack if desired. Battle the black mist creatures by rolling close and using an acrobatic combination. Return up the long fortress staircase and fight more foes at the top. Utilize the Eye of the Storm power against these multiple enemies.
It does consume a full sand tank but if youre having trouble getting by a certain trap, use the Eye of the Storm power for assistance. After ascending the stairs, roll under the spinning blade. Leap to the ledges and traverse them to the right to reach the next passageway. Kill the creature and roll under more spinning blades. Youve returned to the central hall. Crush the enemies (can toss them off the path too) and reach the far side. Save your game at the fountain and pick up a weapon from the rack if needed. Ascend the stairs and reach the next pole trap. Roll under each trap while the pole is at its peak. Roll under the spinning blade at the top. At the next gap, wait until the two pole traps
23
separate before running along the right wall. Duck under another blade trap and reach the next gap. The gap is far too long to just run along the wall. Plus a couple pole traps appear when you move to the edge. Wait until the lower pole trap moves away from your position then run along the left wall. At the end of your run, jump to the ledge on the right side of the corridor. Depending on where the pole trap is, either walk to the right to avoid damage or leap to the ledge above and stand above the trap.
This sequence is found on the path to the Hourglass Chamber...youll pass through here several times. Now you must maneuver under the upper pole trap. When the lower pole is behind your position, drop off the ledge and shimmy to the left. Drop onto the next hallway. Roll under the spinning blades including another at the top of the stairs. Climb the ladder on the left and jump backward to the wall switch. Hang on the switch until it drops to open the nearby door. Drop from the switch and use the Eye of the Storm power to slow time so you can roll into the Hourglass Chamber. Youre instructed on how to open the door into the throne room. You must activate a mechanical and garden tower to unlock the mechanism that bars the throne room. Youre also handed a new sword; it serves as your new primary weapon as well as means of activating the entrance to each tower from the central hall. The new sword is the Serpent Sword and offers a new four-strike combination. Save your game at the fountain as you leave the Hourglass Chamber and search the right wall (facing the exit) to find an artwork chest. The Key and the Lock Objective: Gain access to the Towers (Past).
The lever inside the central hall controls access to the two towers. Retrace your steps to the central hall. Pull down the switch on the wall to open the exit and roll through before the door closes. Traverse the same traps you just bypassed to reach the Hourglass Chamber. At the pole trap over the gap, grab the ledges and shimmy underneath
24
while the lower pole trap moves away. Pull up on the other side. At the far right side, leap to the opposite ledge and pull yourself up to the upper niche. Shimmy right until youre into the hallway. Bypass the final set of spinning blade and pole traps as you return to the central hall. Find the lock on the floor and approach it to automatically place in the key. This raises a new lever in the halls center. Eliminate the enemies that arrive. The Towers Objective: Activate the Towers (Past). This central hall provides access to the towers, the Hourglass Chamber, and even the sacrificial altar if you wish to backtrack there for the original life upgrade. Moving the lever adjusts the halls flooring to provide access to each tower.
Proper use of the central halls lever can also steer you toward a life upgrade. LIFE UPGRADE: Before you proceed into a tower, take time to hunt down a life upgrade. Adjust the lever so it points toward the route to the Hourglass Chamber (the lever closes the gap toward that path). While you stand at the lock and facing the Hourglass Chamber route, drop onto a platform on the left side. Hang onto the edge and jump to the left and back to the right repeatedly to safely descend to the platform below. At the bottom, drop down to another platform below. Turn left while facing the abyss. Run along the left wall. When you reach the end, press jump and rebound back and forth up the two walls until youre at the top. At the top, face the abyss and spot the entrance just diagonal and below your position. Run and jump to that entrance. Hit jump just as you reach the edge so you make the distance. Once inside the hall, roll over the floor spikes and between and under the pole traps. At the staircase, avoid the spinning blade and run along the right wall to go over the pole. Round the corner to reach the life upgrade. After gaining the upgrade, return to the central hall. From your current ledge, jump straight across to the adjacent ledge. Run up the wall and rebound jump up the two walls until you reach the top. Return to the hall. Rotate the lever until its facing to the left (if youre facing the Hourglass Chamber). If you consider pointing toward the Hourglass Chamber as 12 oclock then rotate the lever to the 9 oclock position.
25
Traverse the series of ledges and platforms to find the passage into the mechanical tower. Hop over the gap toward the Hourglass Chamber. Destroy the weapon rack on the left side. Run along the right wall and jump at the end to reach the left platform. Run along the right wall again to reach a series of ledges. Ascend the ledges to the top. Jump backward to reach the platform behind you. Run up the wall to grab hold of the ledge. Spot the entrance. Before leaping to the entrance, jump to the platform in the right corner to find an artwork chest. Proceed through the entrance. Pull down the switch then use the Eye of the Storm power to roll under the spinning blades and through the open door. Jump over the gap. Reach the back wall with the candles. Run up the side wall and rebound jump to the top. Wait until the blades separate before running to the ladder. Ascend the ladder. At the top, jump backward to the ledge. Shimmy to the right until your back is to the hallway. Jump backward to reach the hallway. Pull up and avoid the crushers. Save your game at the fountain.
Look for ledges below to drop down onto so you can reach solid ground. Descend the stairs and battle the guards in the bottom room. Crush them with acrobatic combo attacks. Walk onto the ledge in the back end of the room. Traverse the ledge as far as possible to the left. Drop down to the ledge below then drop and hang on. Shimmy to the left and drop two more ledges. Hang on the bottom one and shimmy to the right until youre over solid ground. Drop down and enter the next chamber. Defeat a series of guards that enter the room. Use your acrobatic combos and slice open the enemies to release sand so you can replenish your tank. Before killing all enemies, take time to bust open the rooms containers to ensure you have maximum sand for the battle ahead. Once you have defeated all guards, a powerful golem storms into the room. Youll face additional golems during the game and they are all defeated in a similar fashion. Strike the back of the golems legs. If the golem attempts to stomp or swipe at you, roll to avoid the attack. Roll into position behind the golem and strike his legs until the golem drops to the ground. Use the action button to climb up the golems back.
26
Slow time with Eye of the Storm during your attack on the golems tough cranium. Immediately activate the Eye of the Storm power to slow time as you assault the golems head. The golem wont let you hang up there forever. When he drops a shoulder and hand, move in that direction to avoid the golems grasp and continue to pound on its head. If youre swift, you can eliminate the golem during the slowed time. After the battle, search the room for containers holding sand. Exit through the opposite doorway. Look to the right of the stairs to find an artwork chest. Enter the alcove to the staircases left and spot the wall switch. Run up the wall to activate the switch; it raises a platform in an alcove to the right. Activate the Eye of the Storm if necessary. Get onto the platform then run up the wall to the ledge. Pull up into the room above where you can save your game. Clockworks and Gears
This mechanism is moving really fast! Invoke Eye of the Storm to make this jump more manageable. Youre now inside the mechanical tower. Turn around from the fountain and face the spinning--rather fast actually--mechanism. Walk onto the beam then use the Eye of the Storm ability to slow time so you can safely jump as the mechanism spins. Drop off the beam and battle a group of enemies, including the appearance new creature that explodes upon death. Toss the enemies off of the bridge or pound them with combination attacks. Turn left on the platform and face the think column-like pistons. Watch the pistons rise and lower and time your jump across each so theres a column to land on. Leap from the last column toward the wall and land on the beam. Hop from the beam to the platform to the right. Run up the wall to hit the switch. When the platform moves away, run along the right wall and grab hold of the platform. Drop off and shimmy around the left to the platforms other side. Leap from the platform to the bar. Swing from the bar into the alcove.
27
The lever in this alcove controls the direction of the bar you just swung from. Theres a lever inside the alcove. Turn the lever 90 degrees counter-clockwise; note that it moves the bar you just used. Jump to this bar. Start swinging and wait for the next bar to lower into position. Jump to the next bar and finally the railing. Its here youre attacked for the first time by the new creatures. These beasts explode upon death (after around three hits). Youll first notice the beast start to smoke and smolder--the next hit causes the explosion. When you strike the beast, hop away using the action button quickly to avoid blast damage. Jump up to the bar switch to raise a platform behind you. Proceed onto the platform and battle more exploding beasts. Hop away when theyre about to explode to avoid damage. Spot the small overhead beam on the left. Jump up and pull yourself onto the beam.
Pulling down this bar switch raises a platform behind you. Jump across to the next beam. Drop off and shimmy to the right until youre under the ledges. Jump up to the top ledge. Shimmy around to the left until you can drop inside the alcove. Crush the enemy inside and find the artwork chest in the corner. Climb the ladder. Jump backward onto the railing. Traverse to the left until youre across from the opposite ledge and jump to it. Continue left and drop down and hang so you can shimmy to the left. Pull up and jump to the bar. Shimmy on the bar to the right so youre facing the alcove. Face the alcove and the spinning wall. When the wall turns toward you, swing and leap from the bar onto the walls ledge. Jump into the alcove. Theres another lever here. Turn it clockwise to start a nearby gear. Exit the alcove to the left and leap to the bar. Swing from the bar to the gear you started. Leap when the gears edge faces your position (not while its moving). Ride the gear around to the opposite side and jump backward to the bar. Swing on the bar into the alcove. Theres a floor switch in the alcove; theres also an exploding creature waiting on the wall. You can defeat the creature easily by tossing your secondary weapon in its direction. Hit the wall switch to cause a wall to turn in your direction. Run along the wall and jump to that
28
turned wall (use Eye of the Storm if necessary). Ride it to the other side then leap to the ledge. Drop down onto the path. Defeat the exploding beasts and pick up a secondary weapon from the rack if needed. Take a right into the alcove. Break the barrels to regain some sand and to make a path for your wall run. Now run up the wall and jump back toward the bar switch. This raises another platform outside.
If you move all the way to the left, you can find an artwork chest in this corner alcove. Cross onto that platform and battle the exploding beasts. Jump up to the beam on the right. Walk out onto the edge and slow time with the Eye of the Storm power. Jump to the next beam while avoiding the spinning mechanism. Jump from the beam to the ledge toward the next beam. Shimmy to the right and pull up. Jump to the ledge above. Continue to the left toward the next hall. If you continue to the left youll find an alcove containing an artwork chest. Enter the hallway and roll under the spinning blade. To avoid the next trap, slow time and hop onto the crusher. Run along the right wall over the pole traps. Avoid the crusher on the opposite side. Navigate through the next pole trap and down stairs to the wall switch. You cant reach it with a wall run. Instead, run up the left wall to reach the niche. Shimmy to the right and youll hit the switch. Drop down and roll through the door on the right. Save your game at the fountain. Descend the staircase into the next room. Battle the stronger enemies below. Theyre susceptible to the acrobatic combinations. Also, use the Eye of the Storm if necessary and unleash primary and secondary weapon combos. Save one sand tank, however. Break open containers if youre out of sand.
This wall switch raises a platform that drops back down very quickly. Use Eye of the Storm for help. Spot the wall switch to the right of the entrance. It raises a block nearby. Activate the Eye of the Storm so you can reach the block in time. Once youre on the block, run up the back wall
29
to reach the rope. Swing on the rope and run toward the walkway on the left. Battle the enemies on the bridge; toss them off if desired. When you reach the intersection, the prince spots the sandwraith again. If you want another artwork chest then take an optional path to the left. Defeat the exploding beast. Proceed down the hall on the right. Roll under the pole trap and avoid the crusher. Roll under the next two pole traps at the staircase. Roll under the spinning blade at the bottom. Avoid the traps as you approach the door. Hit the floor switch and roll under the door. Climb the ladder and leap to the top of the center structure to find the artwork chest. Return outside and to the prior intersection. Now go down the unexplored route to the right. Run along the left wall and avoid the spinning spokes to reach the far walkway. Defeat the enemy here and face the faster wheel. Use the Eye of the Storm to slow down the wheel so you can run past it easier. If you are out of sand tanks then time your run carefully to avoid getting struck. Time the run as the spoke appears onscreen. As you run along the wall, jump to the column. Leap from column to column and reach the alcove in the corner. Rotate the lever clockwise 180 degrees to lower a platform outside. Quickly run along the left wall to the platform (it starts to rise). You can use the Eye of the Storm if needed. Ride the platform up. When the platform reaches the top, turn around and face the prior alcove. Run along the right wall. When you reach its end, jump to the nearby wall and rebound up to the higher walkway. Eliminate the beasts up here. Open an artwork chest in the back corner of the walkway. Ignore the bar switch. Instead move down the opposite side of the walkway and leap into the room beyond.
This second battle against a golem is similar to the first: use the same battle tactics to defeat the beast. Another golem appears in this room. Break open the containers to recover sand if needed. Defeat the golem using prior tactics: attack the back of its legs then climb on its back when it drops to the floor. Use the Eye of the Storm then pound on the golems head until it perishes. Note that this golem can be avoided by just moving past it. Before leaving, explore the hall on the left. Find an artwork chest in this hallway. Beyond the golem, run along the left wall and snag the rope. Use the rope to reach the water on the opposite side. Take a drink to replenish health. Hop over the railing into the spinning waterwheel. You must navigate to the right. To do so, roll through the gaps in the spokes. The gaps alternate to the left and right side. Hop over the railing on the right when you reach the path. Jump and grab the bar switch at the end.
30
You can drink from this water and replenish your health. Return to the waterwheel and continue to the right. From the railing jump to the bar and swing to the next bar and finally to the alcove. Defeat the enemies here by either tossing them to their doom or using acrobatic combinations. Enter the passage. Roll to avoid the floor spikes and pole trap. Youll reach a large gap. Run along the right wall when the blade ascends and reach a rope. Swing on the rope and continue across when the blade moves up to reach the safety of the next hall. Carefully navigate the pole trap and crusher.
Swing from the rope and run along the wall to the far walkway. After the first crusher youll spot a lower pole trap. To get past it, use the Eye of the Storm to slow time and climb onto the crusher. Run along the right or left wall to avoid the pole trap. Turn the corner to the right. Run along the right wall between the pole traps to reach the time travel room beyond. Activate the room by using the four wall switches and travel to the present. Save your game at the fountain. Traveling through time here rewards you with a new ability: the Breath of Fate. Its an area effect attack thats useful when youre up against multiple enemies. Navigate the pole trap by running along the wall while the pole moves up. Youll find the crushers around the next corner. Climb onto the first crusher and run along the left wall to avoid the low pole trap. Use Eye of the Storm if necessary. When you reach the gap and blade, run along the left wall and avoid the blade. Grab the rope. Swing on the rope and run along the wall then jump to the opposite wall to land on the ledge. Traverse the ledge toward the next hall. As you near the hall, drop off the ledge and shimmy to the left. Pull yourself up into the hallway. Roll over the floor spikes and past the pole traps back into the mechanical tower.
31
Drop down over that curtain to slide down safely. Crush the enemies here and search the containers for extra sand. Theres also a weapon rack on the right side. Hang off the ledge and shimmy above the curtain. Drop down to safely slide to the platform below. Run along the left wall between the spokes and leap to the column. Jump from column to column to the alcove. Turn around and face the areas center. Spot the platform moving up and down along the left wall. Run to the platform as it lowers. Turn around again as the platform rises. Run along the right wall and jump from wall to wall to rebound up to the upper walkway. At the end of the path find the containers to search for sand and the weapon rack if you need a secondary weapon.
Defeat one of the exploding beasts next to the door to Watch your step in the mechanical open the passage. tower. Jump into the next room--this is where you battled a golem in the past. Crush the enemies inside the room and take note of the boarded up door you were shown in the cut scene. To destroy this door, you must defeat one of the exploding beasts close to the door; the resulting explosion breaks the boards and opens the passage.
Roll through the open door after pressing this floor switch. Enter this new area and run along the left wall to the rope. Swing the rope and continue along the left wall until you can jump into the water on the right. Drink the water to replenish health. Hop over the railing and roll under the broken spokes as you move to the right. Jump the gap then a second gap on the right toward the next enemy. Eliminate the foe with acrobatic combo attacks. 32
Drop from this platform to the ledge below. Traverse the ledge to the right and drop down another ledge and finally to the floor where youll face more enemies. Leap across the broken bridge and take care of the enemy standing there. Leap through the wall of water to the left. Continue through the passage on the right. Eliminate the shadow foe here. Encounter some pole traps around the corner. Role under the traps as you descend the stairs. Step on the floor switch at the bottom and roll inside the room. Eliminate the enemies inside. Climb the ladder and watch the overhead spinning platform. When the opening appears above your position, jump backward to grab hold of the platform. Pull yourself up. Jump up onto the back ledge of the room. Pull up to the ledge above. From that position, you need to leap to the ledge on the spinning column. Allow the column to spin 180 degrees and jump to the next ledge.
Work your way up the spinning column by jumping to the ledges. Now jump backward again to the spinning column and the ledge. Jump up and grab the ledge above. Pull up and up again onto the platform. Hop up to the ledge on the right side of the room. Grab hold of the ledge above. Leap backward to the ledge on the spinning column. Jump to the wall just underneath the switch. Leap back to the ledge on the spinning column. At this point you must jump from the spinning column, hit the wall switch, and then jump back. Note that the ledge youre currently riding on is missing a side. Position the side so its to your right so when you jump to the switch, the missing piece wont be there on your jump back. Ride the column around and jump through the open door. Save your game at the fountain. Ascend the steps and hop over the debris. Use the column to aid your attack on the enemies inside the room. If you suffer damage, return to the fountain. Continue into the next chamber to find the activation room. The problem is its in shambles in the present. You must find a portal. Leap out onto the rocky path. Walk to the wall. Run up one side and rebound jump to the top. Crush the enemies here using your new area effect attack or by activating Eye of the Storm.
33
Traverse the alcoves and ledges in search of the route to a portal. Run up the fence-like block on the right side. Turn back around and jump on top of the block in the alcoves center. Jump to the ledges and ascend to the top. Turn to the princes left and run along the right wall to the next small alcove. Continue to the ladder and ascend. Battle the addition enemies here using your Eye of the Storm power. Break some barrels in the corner to regain a sand tank. Drop over the railing to the barrels left side. Drop down to the ledge below and shimmy to the left and around the corner. Leap to the platform. Toss the acrobatic chicks off of the platform. Descend the ladder on the left side. Avoid the swinging obstacle as you jump backward to the beam. Jump into the next passage. Use Eye of the Storm to slow the blades. Run between them and grab the rope. Swing on the rope and continue toward the end of the hall. Jump from the wall to the ledges on the left side. Pull up into the next hallway. Run along the right wall to drop into the alcove. Descend the ladder and crush the enemies using the Eye of the Storm power. After completing the fight, run up the fence-like block on the right side. Run up the right wall to grab hold of the niche. Shimmy to the left. When you round the corner, jump backward to the next ledge. Drop down and shimmy to the far left side. Drop when youre over solid ground.
The Dahaka has found the prince again! Walk forward and turn around the right corner. This initiates the arrival of the Dahaka! Perform the following moves to evade this latest Dahaka pursuit. 1) Run along the right wall to the far walkway. Pull up if necessary. 2) Turn the left corner then run along the right wall to the rope. Immediately swing and let go to continue the wall run to the far platform. 3) Turn left and move through the wall of water to keep the Dahaka out.
34
Run up the right wall to hit the switch. This moves the left wall closer. Rebound jump up to the top. Crush the enemies at the top. Try to gain some sand tanks here because the Dahaka chase begins anew after you continue down the next passage. 4) Leap over the gap and the Dahaka spots you again. 5) Round the corner then run along the left wall and grab the rope. Swing the rope to the opposite side and into the next passage. 6) Round the corner to the left and run along the right wall. 7) Run through the wall of water into the time travel portal! Save your game at the fountain. Activate the time travel portal using the four switches. Travel back to the past! Youre awarded with a new sand tank for your efforts. When you exit the portal you realize the Dahaka is nowhere to be found...but unfortunately the towers traps have returned in force. Run along the left wall and over the moving pole trap. Use Eye of the Storm if needed. Roll under the spinning blade and through the open grate. Continue around the corner to the wall blades. Run along the right wall to the rope. Activate Eye of the Storm to slow down those blades. Swing on the rope and use it to reach the far hallway. Eliminate the exploding beasts on the next walkway then roll under the obstruction toward more enemies. Leap over to their platform and battle the hostiles. Continue to the end and drop and hold onto the ledge. Rebound jump down into the hall below.
Avoid the blades when crossing this chasm. Walk through the wall of water and battle the enemies on the other side. Activate the Eye of the Storm to gain the upper hand and use your primary and secondary weapon combinations. Face the next chasm. Run along the left wall to the rope. Swing on the rope and run to the far walkway. Theres a floor switch on the right that activates floor spikes that can be used to damage the enemies. Eliminate the opposition as you proceed through the hall. Run along the left wall to cross the next chasm. You reenter the activation room--its in much better condition in the past but theres also a golem here that could make your task more difficult. The golem cant get close to you--yet-but tosses exploding creatures at your position. The creatures explode on impact. That could certainly hurt but it also has a purpose. Hop onto the ledge to the left in the entry hall to find an artwork chest. 35
Its wise to get the door open into the save fountain as soon as possible. When you enter the activation room, immediately run to the right corner and stand near the boarded up door. Fight the enemies here; you want the golem to toss an exploding creature to this position. The detonation will break apart the door. Get inside to find a save fountain. Finish off the remaining enemies and continue to return to the fountain to replenish health as needed. LIFE UPGRADE: Before proceeding further, go to the far left corner of this walkway and stand near the boarded up door. Allow the golem to toss his explosive projectiles in your direction. When the boarded up door crumbles, go into the hall. Run past the crushers then roll under the pole traps and over the floor spikes. Around the next corner, leap onto the crushers and run along the right wall to bypass the pole trap. At the next corner, spot the crushers overhead. Run up the left wall and leap to the overhead crusher as it moves away. Pull up onto the crusher then run along the right wall to bypass the pole traps. Continue around the corner to find the life upgrade. Return to the activation room and the save game fountain.
The golems exploding projectiles knocks down a portion of the hanging block. Theres a switch inside the room with the save game fountain. Pull the switch down. Activate the Eye of the Storm immediately and exit the room. Run along the right wall, though the wheel, and to the platform beyond. Hop up the next ledge and enter the alcove. Battle the enemies here. Stand near the rooms center so an exploding projectile busts the block hanging above the alcoves center. Climb the ladder if necessary so the golem aims correctly. From the top of the ladder, leap to the top of the hanging block. Shimmy to the left and jump backward to the small alcove. Run along the right wall to the next alcove and once again to reach the ladder. Climb the ladder.
36
These levers move large gears into position. Theres a lever here. Turn the lever counter-clockwise one full rotation. This fastens a gear in place. Break some nearby containers to regain sand. The path lies just beyond the containers. Run along that left wall to reach the narrow bridge. Perform the action when the shifting siding is in position so you have something to run on (use Eye of the Storm if needed). Run again over the siding on the left wall to the ledge. Traverse to the right side. You now must drop down on the rotating gears. Drop down to the bottom gear then finally to the bar below. Do so before the gear reaches the far left or right so you dont fall off. Swing from bar to bar until you land on the ledge at the back corner.
You can safely run along the wall when the portion thats moving is lowered into position. Traverse the ledge to the right and jump to the bar. Swing from the bar onto the next ledge to the right. Drop down and defeat the enemies inside. Climb the ladder and wait until an exploding projectile breaks off the hanging block. From the top of the ladder, jump to the remainder of the hanging block. Shimmy to the right and jump backward to the alcove. Run along the left wall twice to the ladder. Ascend the ladder to the top. Theres another lever up here. Rotate the lever clockwise to fasten the gear in place. Eliminate the exploding beasts that drop down.
Cross the bars and beams that extended from the gears. Exit the alcove to the right and run along the right wall when the shifting siding is down (so you have a surface to run on). Continue across to the far alcove and locate another lever. Rotate the lever clockwise to fasten another gear in place.
37
Run along the right wall to the narrow bridge. Hop through the hole in the wall on the right to find an artwork chest. Run along the right wall to the corner platform. Defeat the enemy then descend the ladder. Drop off the ladder. Run along the left wall to the next platform. Drop and hold then shimmy to the right and drop down to the floor. Youve now returned to the areas start position. You will notice that a bridge now connects you with the bomb-tossing golem. Before crossing, scurry into the room on the right side to save your game. Approach the golem and defeat it as you defeated the others. Swipe at the back of its legs until it drops to the ground. Climb up the golems back and invoke the Eye of the Storm power while pounding on the golems cranium. Dodge the golems swipe to the left or right; when the golem lowers its shoulder and hand, move in that direction. Save your game again then run toward the gears.
Activate the mechanical tower with the final lever. One lock on the throne room now opens. Run up the right wall and jump backward to the bar. Swing to the next beam. Jump to the bar on the left. Swing from the bar and jump off the wall to the higher bar. Swing to the next beam. Wait for the obstruction to move out of the way then leap from the beam to the ladder. Climb the ladder. At the top, run on the back wall and leap to the bar switch. This extends a new bridge. Defeat the exploding beasts and make your way to the lever. Rotate the lever counterclockwise to activate the mechanical tower. Youre shown a lock opening at the throne room. The Second Tower Objective: Activate the Second Tower (Past). Cross the bridge and go through the door. Turn right and run along the left wall while avoiding the wheel spokes. Use the Eye of the Storm power to assist. Ascend the stairs. Theres another wheel here. Run along the right wall and jump to the left ledge at the end of the run. Proceed down the stairs and battle more exploding beasts.
If you see no other way down, check for a curtain!
38
Hang off the edge and position yourself over the curtain. Slide down the curtain and leap to the opposite curtain. Continue to do so until youre at the bottom. Descend the stairs and follow the hall to the next edge. Ride more curtains down to the bottom. Break a container in the corner for sand. Exit the hall and move onto the platform. Descend the ladder. Walk onto the beam then use the Eye of the Storm power to slow the mechanism so you can safely jump through the opening to the other beam. Save your game at the fountain.
Slow time with Eye of the Storm to leap past this quick mechanism. Go to the right and hang off the side. Drop off the ledges to the ground. Go around to the left and through the room where you encountered the first golem. Exit the opposite side and jump up to the ledge. Youve been here before; youre just retracing your steps back to the central hall. Shimmy to the left and jump the ledges to the top. At the top, traverse to the right and defeat the enemies inside. Follow the hall to the save fountain. Avoid the crushers then drop off and hold the edge. Jump back to the niche and shimmy until youre across from the ladder. Jump to the ladder and descend. Avoid the blades. Run along the right wall and slide down the curtain. Pull down the switch to open the door (if you need sand, break open the container across from the switch). Use Eye of the Storm to roll under the open door. Avoid the spinning blades by rolling underneath and return out to the central hall. You automatically speak with Kaileena and gain the Lion Sword. You can hold down the attack button to increase the "energy" of your attacks. Save your game at the fountain near the steps to the Hourglass Chamber. Rotate the lever within the central hall to the 3 oclock position (if the route to the Hourglass Chamber is 12 oclock). Walk to Kaileena and get onto the ledge to her left (if facing Kailenna). Face in her direction so you can run along the left wall. Jump from the left wall to the ledges. Ascend the ledges and jump back and forth to reach the upper platform. Leap up and open the artwork chest before entering the hall.
The wall switch extends the flooring.
39
Defeat the enemies in the hall and roll under the spinning blades. Youll reach a floor switch. Before activating, run into the recess to the end to find an artwork chest (and some containers holding sand). Return to the switch. Activate the switch then invoke the Eye of the Storm power. This provides the time to run across the flooring added by the switch. Explore the next recess for another container holding sand. At the edge, run up the right wall and jump backward to the bar. Shimmy to the right so you can swing to the next bar and finally the switch. Jump and hit the switch and drop down. Invoke the Eye of the Storm power when you land. Run along the new flooring to the save fountain and save your game. The Water Maiden
Replenish health by drinking from the shallow pools. Theres also an artwork chest near one. Follow the hallway into the hanging gardens--the garden hall. There are several guards patrolling the area. Take the time to eliminate each enemy in the area. Search the back left corner of this garden. Theres a pool that you can drink from that replenishes health. Theres also an artwork chest on the left wall here. From the entrance, find the ladder just to the left. Climb it to the top and fight your old friend, the guy made of birds. Use an acrobatic combination to send him flying...but hes still close by. Climb another ladder on the right to face him again. Perform another acrobatic combo to send him away again.
Run along the wall toward the statue and jump to reach a bar. Run along the right wall and grab the rope. Youll spot your nemesis again. Swing on the rope and jump to the platform on the left to fight him a third time. Face the statue and run along the left wall and jump to the bar. Swing from the bar to the open door. Hang off the edge and jump to the opposite ledge. Use the ledges to descend to the hall below. Run to the opposite side and run up the wall to hold onto the ledge. Ascend this series of ledges to the reach the upper hall. Save your game at the fountain. Exit outside into the gorgeous garden area.
40
Rotate the lever counter-clockwise to open the opposite door. Eliminate the hostile nearby and ascend the stairs to the left. Clear out the enemies in this area. Theres an artwork chest in the back corner of the area.
Find an artwork chest behind the Follow the path beyond this broken railing to reach a column. life upgrade. LIFE UPGRADE: Before continuing on, look in the front left side of the area. Theres a break in the railing. Drop off and hold onto the edge. Shimmy to the right on the ledge and drop down. Run along the left wall to the far platform. Enter the next hallway. Use the ledges to drop down to the hall below. Its a long way down. At the bottom, follow the hall to the blade trap. Roll under the blade and over the floor spikes; invoke the Eye of the Storm power as needed. Roll under the next pole traps and the spinning blades to reach another life upgrade. After collecting the upgrade, retrace your path back out into the garden.
Most of the beams and bars within the garden area are simply tree branches. More enemies have arrived at the garden. Take the time to eliminate the enemies and recollect some sand for your tanks. Run up the column in the gardens center to lower a switch. Spot the raised platform to the left. Invoke the Eye of the Storm power and drop off the switch and run onto the platform. Grab hold of the ledge above the platform before it lowers. Pull yourself up onto the ledge then jump backward to the beam. Cross the beam to the other end then jump to the adjacent beam. Go to the left side and jump to the bar then swing to the opposite ledge. Walk onto the beam to the left and follow it to the next column. Walk to the end of the beam on the left and leap to the bar. Swing from the bar to the branch. Follow the branch to the end and leap to the rope. Swing on the rope and run along the left wall to the bar. Swing from the bar to the next column and its ledge.
41
The switch wont stay depressed on its own. Drag this crate on top of the switch. Shimmy to the right so you can jump backward to the beam. Smash your old nemesis here with an acrobatic combination. Climb the column in the left corner and ascend its ledges to the top. Spot the floor switch. It wont stay down. Leap to the platform on the right and defeat your old enemy with an acrobatic attack. Run up the wall and jump backward to the bar switch. This lowers a bridge near the switch. Return to the switch and cross the lowered bridge. Drag the crate onto the switch to hold it down.
Rotate the lever to create an exit...and some changes in a previous area. Drop off the column and battle the enemy again. Cross the walkway through the open passage to the lever. Push the lever clockwise to raise new levers in another area. Drop off the edge near the lever and down into the water. Drink the water to replenish health. Follow the water to the edge. Jump up and grab hold of the ledge. Shimmy around to the left and drop down. Cross the beam to the center then leap to the rope on the wall. Drop down to find another lever. Rotate the lever clockwise to open the exit. Save your game at the fountain. Water and Gardens
Rotate these new levers to create a new route.
42
From the fountain go down the hall to the return to a series of ledges you traversed before. Navigate the ledges down then back up into the next hallway. Approach the open door. Drop and hold off the edge. Shimmy to the left over the curtain. Drop and slide down the curtain. Youre back in the hanging gardens. More enemies have arrived and you should also spot the new levers. Defeat the enemies in the area. Now its time to adjust the levers. From the area entrance (the front of the maiden statue):
Follow the ledges to traverse this shaft. 1) Rotate the back right lever clockwise 180 degrees. 2) Rotate the front right lever clockwise 180 degrees. You should see a platform lower. 3) Rotate the back left lever clockwise 90 degrees. 4) Rotate the front left lever counter-clockwise 180 degrees. This should lower the platform further and open the exit.
The thick foliage can conceal available routes. Enter this exit hallway. Jump up to the ledges on the right side. Traverse the ledges up the shaft. Defeat the birds that attack. Reach the top hall and enter the time travel portal. Activate the portal using the four switches. Travel through time. You receive a new time attack, the Ravages of Time, for your effort. Save at the fountain and exit the portal. Follow the hall and crush the enemies along the way. Traverse the ledges to reach the next hall. Fight more enemies and return inside the garden area. Run up the block on the left then the adjacent wall. Jump backward to the beam. Jump to the next beam then another through the thick foliage. On the next beam walk out to the right side and follow it around to the end. Jump to the walkway and defeat the enemy here. Drop off the back edge of the platform and shimmy to the right. Climb up the ledges. Shimmy around to the left to the next platform. Pull up and defeat the enemies, including the
43
new clear acrobatic enemies. Use the Eye of the Storm power to thrash them with your weaponry. Run along the right wall to the tree branch. Walk out onto its left end. Jump to the ledge on the opposite wall. Drop off the ledge to the tree below (just to the right). Walk out onto the branch and drop down to the beam below. Cross the beam to the statue. Pull yourself up then up onto the overhead branch. Walk to the right. Jump up into the hole.
Branch beams are prevalent in this gardens Look for the niche to shimmy across on the time period. left side. Leap across to the ledge. Descend the ledges around to the left. At the bottom ledge, jump backward to the branch. Walk around to the left then jump and grab hold of the niche. Shimmy around to the left. Drop onto the next branch and continue around to the left. On the far left side, leap to the ledge against the far wall and continue up to the high walkway where theres a save fountain.
Youll need to shimmy right then jump backward to reach the next walkway. Follow the path to the exit back outside. Eliminate the two guards here. Drop off the edge to the ledge below. Shimmy to the right and around the corner. Jump backward past the waterfall to the far ledge. Pull up and face off against the enemies on the next platform. Slow down time with Eye of the Storm to crush the multiple foes. Theres a weapon rack here if you need a secondary weapon. Pull up onto the ledge in the left corner. Continue up to the niche. Shimmy around to the left side. Pull yourself up to the top. Walk onto the broken bridge on the left. Run along the left wall and jump at the end to reach the ledge on the right. Pull up and battle the enemies here using Eye of the Storm.
44
Swing from the branch and land on top of the archway. Pull up onto the ledge in the left corner. At the top, jump backward to the column. Spin around until your back is turned toward the beam. Leap to the beam. Jump to the adjacent bar then swing to the top of the arch. Walk to the left side and leap to the niche. Shimmy around to the right and drop down. Walk out onto the beam and leap to the bar. Swing on the bar to the upper platform. Turn left and leap to the bar. Swing to the platform containing the enemies below. Use the column and Eye of the Storm to slaughter the hostiles. Find a weapon rack in the back right corner.
The tree trunks serve as viable columns. Run along the right wall and reach the beam in the distance. Pull up to the save fountain. Break nearby containers for sand. Run up the wall on the right to reach the top. Jump to the column. Jump from column to column and reach the branch. Traverse the branch to the platform. Defeat the acrobatic enemies. Run along the right wall to the ledge. Shimmy around to the left. Pull up and enter the hallway. Slow time with Eye of the Storm so you can leap across the top of the crushers. Save your game at the fountain on the far side. Turn left and spot more crushers. Slow time if needed. Leap from the first to second crusher then run along the left wall to the rope. Swing on the rope and jump to the column. Leap to the next column while avoiding the pole trap. Enter the next passage and fight your old pal, the enemy made of birds. Use an acrobatic combo to slice him up.
Jump from the tree to the bar so you can swing to the next column.
45
Exit onto the beam and leap to the tree. Jump from the tree to the platform. Run along the right wall to the next balcony. Jump to the column. Climb to the top and leap to the next entrance. Use Eye of the Storm to help you defeat the enemies inside. Continue through the next entrance. Youve reached the right room...but at the wrong time. You also spot your nemesis once again--he simply wont go away! Run along the right wall to the next platform. Jump to the column then from column to column to the tree. Jump from the tree to the bar (this is away from the building). Swing on the bar to the column. Leap from the column to the top of the ledge. Turn to the left and walk onto the beam. Jump to the bar then swing onto the platform to face your nemesis again...but this time the Dahaka intervenes. Youre tossed to another platform and the Dahaka gives chase. Follow these maneuvers to evade the beast. 1) Run along the right wall to the ladder. 2) Descend the ladder. 3) Jump to the bar. 4) Swing from bar to bar to the far walkway. 5) Walk around to the right side. 6) Run along the left wall and into the hallway. 7) Run along the left wall to the platform. 8) Run along the left wall again and drop down in front of the doorway. 9) Exit and run along the left wall to the ladder. 10) Descend the ladder. 11) Run along the right wall to the platform containing the barrels. 12) Break a barrel to get past. 13) Pull up the ledge. 14) Turn around the right corner and run along the left wall to reach the next ledge. Shimmy to the right so you can pull up beyond the barrel. 15) Break the barrels to open the route. Follow the only path through a series of turns until you face a gap around a left corner. 16) Run along the right wall to the rope. Swing from the rope and run to the far platform. 17) Run to the edge and leap to the ladder.
46
18) Descend the ladder. 19) Follow the hall through the wall of water into the time travel portal. Activate the portal using the wall switches. Travel through time into the past. You receive a new sand tank as a reward. Save your game at the fountain. Exit the portal. Defeat a few enemies through the hall. Ascend the ladders to the upper walkway and face off against your old enemy again (he hasnt met his fate at the hand of the Dahaka yet). Run along the right wall to the rope. Swing from the rope and continue along the right wall to the far walkway.
Time your run to cross the wall when the blades spread out. Turn to the right and face the adjacent gap. Drop off the edge of the rail and leap to the bar. Swing from bar to bar to the far platform. Defeat the enemies waiting for your arrival. Enter the passage and follow it to the ladder. Climb the ladder and jump back to the switch. Lower the switch and roll under the closing door. Follow the hall around to the left and to more enemies. Eliminate them with acrobatic combos. Walk out onto the ledge. Walk onto a ledge on the left. Traverse the ledge up to a balcony with a ladder. Climb the ladder to the top.
Find an artwork chest on the right side. Run along the right wall past the blades. Invoke the Eye of the Storm power if needed. At the next balcony, go inside and run along the right wall when the blades move up. Leap to the left ledge and save your game at the fountain. Jump up the ledge on the left. Walk out into what is essentially the gardens activation room, the garden waterworks. Defeat the enemies waiting for you inside the area. Search the back area for more enemies as well as an artwork chest on the right side.
47
You must rotate and cross a series of platforms and beams. Walk to the center bridge and find the lever. The lever faces the entrance. Turn it clockwise 180 degrees to face the opposite direction. Youll note that the lever controls some of the platforms overhead. Walk to the back area and to the column immediately to the right. Climb up to the top of the column. Walk onto the beam and leap to the column. Climb the column to the peak and jump to the right to the ledge. Shimmy to the left and drop in the alcove. Run along the right wall to the rope. Swing on the rope and land on the next balcony, which holds another lever.
Turn the levers to create a new path so you can reach the gardens primary lever. Turn the lever 90 degrees clockwise. Walk onto the beam and leap to the platform. Turn right and walk along the longer beam toward the arch. Jump to the arch. Walk to the other end on the left side and jump to another similar platform. Walk to the right and leap to another balcony holding a lever. Turn the lever 180 degrees clockwise. Grab a secondary weapon from the rack if needed. Run along the right wall to the rope. Drop into the alcove. Jump up to the niche and shimmy to the left. Jump backward to the column then the platform. Walk out onto the beam and leap to the area ahead. Break the artwork chest in the right corner. Drop to the left and roll under the door. Turn the lever 180 degrees counter-clockwise to start the water flowing.
Grab the artwork chest before rolling under the gate on the left.
48
LIFE UPGRADE: From the lever, locate the ledge in the back left corner of the room. Hop to the higher walkway and go through the entrance. Roll over the floor spikes and under the pole traps to reach the life upgrade at the back end. Return to the lever room when finished. Roll back under the door. Hang off the edge and leap back to the platform. Jump to the column. Climb the column to the top and leap to the niche against the wall. Shimmy to the right and drop in the alcove. Run along the left wall and use the rope to swing to the balcony. Rotate the lever 180 degrees counter-clockwise to readjust the platforms.
Theres a hidden passage at the top of the room containing the areas primary lever. Jump back to the platform. Turn left and walk out onto the long beam and make the jump to the arch. Start back across to the opposite side; you spot enemies on their way in the area. Jump across the next two platforms to the balcony with the lever. Run along the left wall to the rope and swing to the balcony. Jump up to the niche and shimmy to the right. Jump backward to the column. Drop down and jump backward to the platform. From here you can drop safely to the ground. Defeat the enemies that have arrived. Return to the center lever and rotate it 180 degrees clockwise to adjust the water flow. Youve opened the second lock to the throne room. The Door is Open Objective: Return to the Hourglass Chamber (Past). Defeat any remaining enemies and exit into the corridor. Run along the left wall to the platform then again along the left wall while avoiding the blades. Crush a couple more enemies on the balcony. Use the Eye of the Storm to assist against the clear acrobatic foes. Run along the left wall and avoid the blades. Climb down the ladder. Now move to the right wall and use the niche and ledges to shimmy across to the far balcony. Follow the hall to the ladder. Climb it and jump backward to the switch. Use the Eye of the Storm power to slow time so you can roll underneath the closing door. Follow the hall to the balcony. Defeat the enemies. Hang off the railing and jump backward to the bar. Swing from bar to bar to the far walkway. Crush the enemies here. Move to the far right balcony and spot the wall switch in the distance. Run along the left wall and use the rope to swing to the platform containing the wall switch. Crack open the artwork chest.
49
Work your way back to the central hall. The wall switch controls a platform on th