sefi 2015-ifp school-mooc and serious game an educational approach on transfer and action

26
MOOC and Serious Game An Educational Approach on Transfer and Action “Learning by doing!” SEFI 2015 – Parallel Session 7 – 02/07/2015

Upload: olivier-bernaert

Post on 15-Aug-2015

127 views

Category:

Education


2 download

TRANSCRIPT

Page 1: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

MOOC and Serious GameAn Educational Approach on Transfer and Action

“Learning by doing!”

SEFI 2015 – Parallel Session 7 – 02/07/2015

Page 2: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

Olivier Bernaert

• Context

• The Sustainable Mobility MOOC

• Serious Game in a MOOC ? Why ?

• Serious Game design

• Technological Challenges

• Outcomes

Content

2

Page 3: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

3

Context

IFP School – Applied School

PROJECT OF A FIRST MOOC

Applied graduate programs Students/engineers and young professionals Energy and transport sectors. 350 students, 50% from outside france, 50 nationalities

EDUCATIONAL PROJECT “ELAN PEDAGOGIQUE”

Skills approach Instructionnal design

Page 4: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

Serious GameInteractions,“Know how”

MOOCLectures videos, Quiz

4

MOOC Project

DesignInstructional Design

1 project leader1 instructional design

7 teachers2 com. officers

Animation

Communication

NEW

4

DesignInstructional design

1 project leader1 instructional design

7 teachers2 com. officers

Story Board

+ Serious Game Project

Page 5: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

5

Serious Game (scene 1) in the MOOC/CANVAS

Page 6: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

6

Serious Game – At the Refinery (Scene 1)

Page 7: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

7

Serious Game - Refinery Simulator (Scene 1)

Page 8: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

8

Serious Game – Motor test bench (Scene 2)

Page 9: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

9

Serious Game – On the Road (Scene 3)

Page 10: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

10

Interest of a Serious Game in MOOCTargeted population = Students!

Attract young public: dynamism (versus quiz) Cartoon environment Sound effects Video games

Situational learning / Practice in a realistic environment Multiple environments Refinery Engine test bench

“Gamification” Fun environment Avatar selection Challenge (points to gain) Boost extrinsic motivation

Page 11: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

11

Interest of a Serious Game in MOOC

Student centered, students are the core of the game

Problems to solve are more complex (versus quiz) Refinery simulator

High interactivity activities Drag/drop actions like valve opening Put students in action

Learning by “trial and error”: unlimited number of trials

Real skills development by putting knowledge into practice.

“Learning by doing!”

Page 12: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

12

Serious Game Design

Scene 1 “At the Refinery”

Scene 2 “At the test bench”

Scene 3 “On the road”

Gameplay

Game-based Match

Move / Select / Write / Manage

Game-based Match

Move / Select

Game-based Match Select

Purpose Educative Message

Training and simulation Educative Message Educative Message

Scope

Education General Public

Students Young Professional

Education General Public

Students Young Professional

Ecology General Public

Students Young Professional

Levers to promote extrinsic motivations : interactivity, graphic design, rewards, badge collection, diverse gameplays.

Following Djaouti, Alvarez, Jessel classification

Page 13: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

13

Serious Game Design

Different rewards system for each scene. • in line with MOOC objectives • extrinsic motivation: obtaining the best game scores• intrinsic motivation: obtaining MOOC certification

Picture design realistic enough for the learner to be immersed in the game.

The game is embedded in the MOOC. • each scene has specific objectives detailed in a

story board. • the game is introduced within the MOOC videos

professor’s lecture.

Page 14: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

14

Technical Challenges

One of the first Serious Game in a MOOC Web technology HTML5, serious game

developed by aPi-learning

Integration in the open source CANVAS LMS platform, hosted by UNOW

Integration via LTI app standard (Learning Tools Interoperability)

Scores directly inside the CANVAS student gradebook + avatars management

Game runs on PC and tablets

Page 15: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

15

Technical Challenges

Massive Environment (MOOC) Large population of users Graphic and files size optimization

Users access game directly from the LMS, no difference with other courses activities (iFrame displays)

Adaptation to the specific LMS of the School (SCORM 2004)

Page 16: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

LMS - MOOC

16

Masters programs at

IFP School

Sustainable Mobility MOOC

LMS - IFP SCHOOL

MOOC and SG in our masters programs

IFP School DIPLOMA

CERTIFICATE OF COMPLETION

New ressources for our students

RESSOURCES

• Videos

• Quiz

• Peer to peer

• Serious Game

Page 17: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

Achievements : completion rate

17

Nov 2014 / Nov 2015 May 2015

2 MOOCs Results/Learning Games impact

Page 18: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

MOOC Oil & Gas : 15 Mini Games

18

Page 19: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

Achievements : completion rateOutcomes – Completion rates

19

Oil & Gas 21840 participants 140 countries 35% of students 70% M / 30% F France/Nigeria/Uganda/Colombia/ Russia

15 Mini-games 1 final quiz

Completion rate : 33% Satisfaction rate : 91%

Sustainable Mobility 3099 participants 67 countries 51% of students 76% M / 24% F France/Spain/Italy/Venezuela/India

Serious Game Several quizzes Peer-to-peer assignment

Completion rate : 31% Satisfaction rate : 92%

Page 20: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

Achievements : completion rate

Source of the initial graphic : http://www.katyjordan.com/MOOCproject

Outcomes – Completion rates

Average MOOC completion rates = 15%

Page 21: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

21

Serious Game impact – datas analysis

2 groups learners who found that the SG was the most interesting activity SG group (39%) all the others in Not SG group (61%) Outcomes no difference exists between professionals and students. no age difference is seen between the two groups.

SG group are more satisfied with the MOOC.

Serious game is really a motivational tool.

Page 22: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

22

Serious Game impact – datas analysis SG group obtained a better global score vs Not SG group

SG group performed better SG activities but no transfer of knowledge occurred towards other activities. But… Quizzes and the Serious Game were focused on different subjects,

objectives. Exercises in the SG: more difficult, interactive, immersive vs quizzes.

Page 23: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

23

Which type of assignments do you prefer to evaluate your knowledge ?

Mini Games for interactive evaluations

Before MOOC

31 %

42 % 83 %

15 %

After MOOC

Don’t know? 27 % 2 %

Mini Games

Page 24: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

24

Serious Game in MOOC Sustainable Mobility

96% « SG helped to have a better understanding of the lectures and/or

increased the course interest »

Mini Games in MOOC Oil & Gas

59% MG increased course interest 56% helped to have a better understanding of the lectures 50% MG increased motivation

Conclusions - Key numbers

Page 25: Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfer and Action

LMS - MOOC

25

Masters programs at

IFP School

Sustainable Mobility MOOC

LMS - IFP SCHOOL

Outcomes and Perspectives

IFP School DIPLOMA

CERTIFICATE OF COMPLETION

New ressources for our students

RESSOURCES

• Videos

• Quiz

• Peer to peer

• Serious Game