upgraded life festival 2015. kristiina kumpulainen, play-learn-heal

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PLAY-LEARN-HEAL Co-creating digital health solutions and services for the hospitalized child Prof. Kristiina Kumpulainen team

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Page 1: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

PLAY-LEARN-HEAL Co-creating digital health solutions and services for the hospitalized child

Prof. Kristiina Kumpulainen team

Page 2: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

VERSION 1 From A BIG CHALLENGE…

VERSION 2 …TO GRAND SOLUTIONS: •  We will co-develop digital health solutions and

services for improving young patients’ healing, learning and wellbeing.

SOLUTION

How to empower and connect every hospitalized child?

Playful solutions

Mobile solutions

Social media

Robotics E-healing E-learning

Health games

Health monitoring

The child

Page 3: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

FACTS: •  There is a growing global demand for consumer-focused health solutions. •  Younger patients have been overlooked in the development of digital health

solutions and services. •  There are several reasons why the situation needs to change:

DRIVER

SOCIETAL  DRIVERS:  •  The  number  of  children  requiring  pediatric  care  

due  to  cancer,  asthma,  diabetes,  obesity,  mental  health,  epidemics  (e.g.  Ebola)  is  constantly  increasing.  

•  As  a  welfare  state,  Finland  can  not  dismiss  the  need  for  constant  development  of  digital  health  soluIons  and  services  for  young  children.    

•  Considering  the  Finnish  reputaIon  and  excellence  in  digital  innovaIons,  educaIon  and  health  care  sectors,  Finland  needs  to  take  an  acIve  role  in  advocaIng  and  improving  children’s  health,  learning  and  wellbeing  on  

             the  globe.    

   

ECONOMIC  DRIVERS:  •  InvesIng  in  young  children  and  their  future  is  

an  economically  wise  decision  (Heckman,  Nobel  price  winner).  

•  Pediatric  Consumer  Health  was  the  third  fastest  growing  health  category  in  China  between  2008  to  2013,  averaging  10.5  percent  growth  a  year.  By  2019,  the  is  expected  to  grow  to  more  than  1.85  billion  Euro  (Team  Finland  Future  Watch  Report,  April  2014).  

•  Finland  has  great  potenIal  to  become  a  forerunner  in  digital  health.  It  can  become  a  globally  a[racIve  R&D  and  business  environment.    

Page 4: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

Taking human values and children’s needs as

starting points

Embracing co-creation and

experimentation Interdisciplinary

expertise

Collaborating with national

and international

teams

APPROACH

Page 5: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

METHOD •  Co-ordinated ethnographic case

studies in the pilot hospitals in Finland and globally to advance design collaboratives

•  Iterative co-design projects:  

 

★    

★    

★ ★  

Empathize

Define

Ideate

Prototype

Test

Co-­‐design  

★  

★  

★  

Page 6: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

ACTORS OF IMPACT

THIRD SECTOR AND BUSINESSES

New Children’s Hospital Project 2017 (Uusi Lastensairaala 2017) Finnish Serious Games Cluster

Helsinki Ventures Invention Center

Designers, architects, artists

EDUCATION City of Helsinki

Hospital schools

ACADEMIA Teacher Education, UH SimLab, Aalto University

Playful Learning Center, UH

HEALTH CARE HUS TYKS

INTERNATIONAL COLLABORATION

Project M@ch, Monroe Carell Jr. Vanderbilt Children’s Hospital

CoLab, Uni. of Missouri, St. Louis SAVEH, Universidad de La Laguna d.school, Stanford University (t.b.)

Beigin Normal University (t.b.) University of Bristol (t.b.)

University of Queensland (t.b.)

The child

Page 7: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

SCOPE OF IMPACT • Increasing connectedness between children, families, peers and other communities • Decreasing stress and anxiety • Extending social supports for children’s healing, learning and wellbeing • Improving young patients’ engagement, motivation, learning, and heath behaviors

For children and families

• FOR PATIENTS: Promoting every child’s empowerment, healing and learning during their care journeys

• FOR HOSPITAL STAFF: Novel digital health products and services for diagnostics, monitoring and interaction with young patients

For hospitals

• Novel models of human centric co-design for the development of consumer-driven digital health solutions and services

• Transdisciplinary scientific results on the impact of developed health solutions and services for children’s healing, learning and wellbeing

For research

• Research-based digital health solutions and services for local and global use

• Finland becoming a key player and an attractive innovation ecosystem in the development of novel digital heath solutions and services

For companies

• Ensuring every child’s equal rights to a quality of life, care and learning • Improving young patient’s healing and learning locally and globally • Economic investment: Lowering health care costs, increasing health benefits, investing in children’s future and their contribution to society

For society

Page 8: Upgraded Life Festival 2015. Kristiina Kumpulainen, Play-Learn-Heal

ROADMAP TO IMPACT

2015 Launching

2016-19 Co-design

projects begin nationally and

globally

2020-25 New digital

heath innovations for young patients

become available for wider use; Co-design projects continue

2026- Finland – an

innovative and globally

attractive ecosystem for digital health

solutions, addressing also

young patients– their

healing, learning and

wellbeing needs

YEAR2030