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Key Concepts in Manovich

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Post on 18-Dec-2014

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  • 1. Key Concepts in Manovich
  • 2. Defining New Media
    • New media refers to the use of computers
    • (digital tech) to record, store, create, and
    • distribute media (43)
    • Note: A printed book or poster could still be
    • seen as new media (at least in part) if
    • computers were involved in its creation or
    • distribution.
  • 3. Numerical Representation
    • All forms of media are ultimately stored as
    • binary (numerical) code on a computer and
    • thus are easier to combine and transform.
    • This principle is axiomatic (the basis of all the others)
  • 4. Modularity
    • Media elements, be it images, sounds, shapes
    • or behaviors are represented as collections of
    • discrete [numeric] samplesThese elements are
    • assembled into larger-scale objects but they
    • continue to maintain their separate
    • identity (51)
  • 5. Examples of Modularity
    • Google image search (takes images from websites and puts in new contextenabled by modular structure of the web)
    • Bb 2.0 (each video retains its own identity as distinct part of youtube, but they are also re-combined to make a new media object in another location)
    • The concept of layers (in image, video, or sound editors)
  • 6. Automation
    • Decreases human intentionality in the creative process.
    • Common examples: photoshop filters, wordpress templates, autotune
    • Blurs lines between professional and amateur.
  • 7. Automation and Database Logic
    • The Internet, which can be thought of as one huge
    • distributed media database, also crystallized the basic
    • condition of the new information society: overabundance of
    • information of all kindsBy the end of the 20 th century, the
    • problem became no longer how to create a new media object
    • such as an image; the new problem became how to find the
    • object which already exists somewhereThe emergence of
    • new media coincides with the second stage of a media society,
    • now concerned as much with accessing and re-using existing
    • media as with creating new one (55)
  • 8. Variability
    • Old media involves human creator(s) composing a fixed/stable text that is then copied and distributed through mechanical means.
    • New media (like Islands, Carving, and Wilderness ) give rise to many different versions. And rather than being created completely by a human author, these versions are often in part automatically assembled by a computer (56)
  • 9. Interface and Database
    • It becomes possible to separate the levels of
    • content (data) and interface. A number of
    • different interfaces can be created to the same
    • data. A new media object can be defined as one
    • or more interfaces to a multimedia
    • database (57)
    • (Examples: Islands is an interface to flickr.com;
    • wordpress templates are interfaces to your blog
    • content)
  • 10. Customization / Personalization
    • You enter information about yourself and then the automated software creates a personalized interface to the database just for you.
    • Reveals a post-industrial logic.
    • (Examples: the wilderness downtown; amazon
    • recommendations; pandora)
  • 11. Hypermedia
    • A structure of links for accessing multimedia content (each user makes their own path)
    • Bb 2.0 and the dumpster are hypermedia texts (Islands is mostly not hypermedia since the variability is controlled solely by the program not the user).
    • In a basic sense, the entire world wide web (internet) is one big hypermedia database.
  • 12. Transcoding
    • Key computer concepts (interface, database, search, modularity) begin to influence how understand ourselves and our culture (McLuhanesque: the computer is the message).
    • The computer database starts to rival the print or oral narrative as the primary, valued cultural form.
    • Computer can refer to any digital technology not just a desktop or laptop.