manovich1
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- 1. Key Concepts in Manovich
- 2. Defining New Media
- New media refers to the use of computers
- (digital tech) to record, store, create, and
- distribute media (43)
- Note: A printed book or poster could still be
- seen as new media (at least in part) if
- computers were involved in its creation or
- distribution.
- 3. Numerical Representation
- All forms of media are ultimately stored as
- binary (numerical) code on a computer and
- thus are easier to combine and transform.
- This principle is axiomatic (the basis of all the others)
- 4. Modularity
- Media elements, be it images, sounds, shapes
- or behaviors are represented as collections of
- discrete [numeric] samplesThese elements are
- assembled into larger-scale objects but they
- continue to maintain their separate
- identity (51)
- 5. Examples of Modularity
- Google image search (takes images from websites and puts in new contextenabled by modular structure of the web)
- Bb 2.0 (each video retains its own identity as distinct part of youtube, but they are also re-combined to make a new media object in another location)
- The concept of layers (in image, video, or sound editors)
- 6. Automation
- Decreases human intentionality in the creative process.
- Common examples: photoshop filters, wordpress templates, autotune
- Blurs lines between professional and amateur.
- 7. Automation and Database Logic
- The Internet, which can be thought of as one huge
- distributed media database, also crystallized the basic
- condition of the new information society: overabundance of
- information of all kindsBy the end of the 20 th century, the
- problem became no longer how to create a new media object
- such as an image; the new problem became how to find the
- object which already exists somewhereThe emergence of
- new media coincides with the second stage of a media society,
- now concerned as much with accessing and re-using existing
- media as with creating new one (55)
- 8. Variability
- Old media involves human creator(s) composing a fixed/stable text that is then copied and distributed through mechanical means.
- New media (like Islands, Carving, and Wilderness ) give rise to many different versions. And rather than being created completely by a human author, these versions are often in part automatically assembled by a computer (56)
- 9. Interface and Database
- It becomes possible to separate the levels of
- content (data) and interface. A number of
- different interfaces can be created to the same
- data. A new media object can be defined as one
- or more interfaces to a multimedia
- database (57)
- (Examples: Islands is an interface to flickr.com;
- wordpress templates are interfaces to your blog
- content)
- 10. Customization / Personalization
- You enter information about yourself and then the automated software creates a personalized interface to the database just for you.
- Reveals a post-industrial logic.
- (Examples: the wilderness downtown; amazon
- recommendations; pandora)
- 11. Hypermedia
- A structure of links for accessing multimedia content (each user makes their own path)
- Bb 2.0 and the dumpster are hypermedia texts (Islands is mostly not hypermedia since the variability is controlled solely by the program not the user).
- In a basic sense, the entire world wide web (internet) is one big hypermedia database.
- 12. Transcoding
- Key computer concepts (interface, database, search, modularity) begin to influence how understand ourselves and our culture (McLuhanesque: the computer is the message).
- The computer database starts to rival the print or oral narrative as the primary, valued cultural form.
- Computer can refer to any digital technology not just a desktop or laptop.