relevant forever hse rwa

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Relevant forever R W A 2 0 1 4 Step by step to an understanding of iden%ty & fangagement, how they strengthen eachother; using social media 1.understanding what environment and business we/you are in 2.understanding the iden>ty and values of your organiza>on, how it works to aAract an audience based on shared interest 3.personifying this iden>ty, building rela>ons with individuals 4.geDng an understanding of the assets, the main ac>vi>es, rela>onships and distribu>on channels (“venues or mee>ng places”) of your organiza>on 5.find out who to follow, who wants to follow you and who to involve. Which all together will lead to a more sustainable organisa>on, that is relevant for visitors, stakeholders, partners, society. AMer this, the Digital Engagement Framework will lead you to further understanding, and to puDng things into prac>se. What is it...

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How can museums become more sustainable and at the same time spend more time, fun and value with their audience. How to turn visitors into fans and fans into friends?

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R e l e v a n t f o r e v e r R W A 2 0 1 4

Step  by  step  to  an  understanding  of  iden%ty  &  fangagement,  how  they  strengthen  eachother;  using  social  media  1.understanding  what  environment  and  business  we/you  are  in  2.understanding  the  iden>ty  and  values  of  your  organiza>on,  how  it  works  to  aAract  an  audience  based  on  shared  interest  

3.personifying  this  iden>ty,  building  rela>ons  with  individuals  4.geDng  an  understanding  of  the  assets,  the  main  ac>vi>es,  rela>onships  and  distribu>on  channels  (“venues  or  mee>ng  places”)  of  your  organiza>on  

5.find  out  who  to  follow,  who  wants  to  follow  you  and  who  to  involve.    

Which  all  together  will  lead  to  a  more  sustainable  organisa>on,  that  is  relevant  for  visitors,  stakeholders,  partners,  society.  

AMer  this,  the  Digital  Engagement  Framework  will  lead  you  to  further  understanding,  and  to  puDng  things  into  prac>se.

What is it...

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What does it...• introduc>on  -­‐ the  Big  Idea:  why,  how  &  what,  who:  the  power  source  -­‐ making  heritage  relevant:  iden>ty  &  fangagement  

• business  model  canvas  turned  around  • Ready,  SET,  Go!

• your  case  within  12  +  ques>ons,  you'll  have  created  the  basis  for  your  organisa>on’s  sustainability

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Relevant forever means...  how  to:  • ar>culate  a  dream  •make  the  dream  come  true  • share  this  dream  • keep  your  dream  alive  • together  with  your  audience,  stakeholders,  partners

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Relevant forever means: dare your dream

“If  you're  not  prepared  to  be  wrong,  you'll  never  come  up  with  anything  original.”    

Ken  Robinson  The  Element:  How  Finding  Your  Passion  Changes  Everything

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This comes from

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“The  truth  is  that  most  company  leaders  are  too  narrow  in  defining  their  compe??ve  landscape  or  market  space.  They  fail  to  see  the  poten?al  for  “non-­‐tradi?onal”  compe?tors,  and  therefore  oFen  misperceive  their  basic  business  defini?on  and  future  market  space.  But  the  biggest  threats  usually  come  from  oblique  compe?tors  that  are  solving  the  same  problem,  in  a  different  way  with  an  alternate  offering  for  the  customer.”  That  compe1tor  could  be  a  museum.  It  could  be  you.  

‘‘We  don’t  want  to  go  back  to  the  same  normalcy  that  we’re  coming  from.  We  will  create  a  new  normalcy  which  will  stay  and  keep  on  moving  and  change  the  world.’’  

Nobel  Peace  Prize  winner  Muhammad  Yunus,World  Economic  Forum  2009,  Davos

1.  what  business  are  you  in  right  now?

Identity - ground levelhttp://legalpedia.wordpress.com/2009/04/06/islamic-finance-in-the-blue-ocean/

Finally we start doing business

google  glass

blue  ocean  strategy

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Identity - ideation phase

Big Idea: Power source

Wankel engine effect

vision beckoning power imaginative + influencing draw attention / give direction

mission working power value creating + awareness (identity) / problem solving

relation recruiting power connecting, behavioral change, participation

stra

tegy

stra

teg

y

strategy

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A  Big  Idea  is  a  game-­‐changer.  It  shiMs  paradigms  and    turns  category  conven>on  on  its  head.  The  power  source  of  your  organisa>on  is  defined  by  the  core  of  existence:  vision,  mission,  rela>on,  put  into  one  sentence.  It  tells  why  your  organisa>on  exists  and  for  whom.

2.  describe  the  powersource  of  your  organisa>on,  using:  • visionairy/beckoning  power  (“look!”)  • missionairy/working  power  (“because...”)  • rela>onal/recrui>ng  power  (“and  so,  that  means…”)  

summarize  them  in  one  sentence…

Identity - ideation phase

Power source: Big Idea

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Identity - ideation phase

How can the past help you to understand your identity?

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How can the present help you to enjoy your identity?

Identity - ideation phase

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Why? Don't we like museums the way they are?

Identity - ideation phase

Fab the Library!KNVI Congres 2014

The first 'museum' was actually a library. Museums and libraries still share the principle of collecting wisdom, knowledge, beauty and amazement. Both function as a meeting place. Together they can contribute to shaping the future, our future.

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heritage is conversation… (museums are)

Identity - ideation phase

distributed  (inside  out)  connected  (social,  rela>onal)  dispersed  (loosely  joined)  

enabling  (interac>on  educa>on)  temp>ng  (for  who?)  learning  (from  everyone)  par>cipa>ng  (in  society)  building  sustainable  (rela>ons)  

What  are  the  values,  ambi>ons,  targets,  roles/tasks  your  audience  is  looking  for?  Where  can  you  meet?

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• Concep>ng  (Jan  Rijkenberg  -­‐  BSUR)  is  bringing  thought-­‐concepts  /  big  ideas  ‘to  market’,  for  the  process  of  aArac>ng  audiences,  based  on  the  mentality  concept  of  an  organisa>on  (instead  of  spending  too  much  budget  on  marke>ng,  trying  to  convince  people).

• Societal  marke>ng  is  the  planning  and  implementa>on  of  programs  designed  to  bring  about  social  change  using  concepts  from  commercial  marke>ng.

• by  sharing  the  things  and  thoughts  that  are  really  important  to  you  and  your  museum,  coming  from  the  iden>ty  and  the  values  (and  the  collec>on?),  you  give  your  audience  the  chance  to  (dis)agree  with  you  and  become  a  follower  (instead  of  an  anonymous  target  group).

Fangagement - followers

Brand - concepting phase

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Fangagement - followers; turn museums into a 'lovemark'

Brand - concepting phase

Unesco, World Wildlife Fund, Forest Stewardship Council, Amnesty International, Google Art Project… they all use social media to engage their fans.

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Fangagement - followers; contributing to a bigger theme

Brand - concepting phase

a zoo, which is concerned about the disappearance of the tropical rainforest, starts a conversation about this with the visitors. Together they do fundraising to support something bigger, a transcendent purpose, than the zoo.

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R e l e v a n t f o r e v e r R W A 2 0 1 4 Many  people  think  alike  these  days…  

P.E.R.M.A.  *  Mar>n  Seligman

•Posi>ve  emo>ons  •Engagement  •Rela>ons  •Meaning  and  purpose  •Accomplishment

approach - PERMA & well-being

Brand - concepting phase

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• by  knowing  what’s  concerning  your  audience,  and  what  the  most  challenging  issues  in  society  are,  you  have  the  opportunity  to  start  a  conversa>on.  Mobile  technology  and  web-­‐infrastructure  give  you  the  possibility  to  make  this  conversa>on  personal.  

• this  way  we  combine  Concep>ng  and  Societal  marke>ng.  That’s  the  basis  of  value  crea>on  and  exchange.  

3.What  are  the  core  values,  considering  your  heritage?  What  is  the  most  daring  ambi>on  of  your  organisa>on?    

4.Why  are  these  values/issues/topics  important  for  your  fans?

value / ambition

Brand - concepting phase

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attribute to a better world

Brand - concepting phase

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let your fans attribute to core values in your heritage

Brand - concepting phase

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being social (and adaptive, non-linear, inclusive, etc.)

Brand - concepting phase

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Rijksstudio: don't let copyright spoil the fun; share!

Brand - concepting phase

Dealing with copyright means dealing with your business model. It also means you have to come up with something else than selling copies to your audience. Cocreation is one of the answers

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R e l e v a n t f o r e v e r R W A 2 0 1 4

• describe  a  main  issue  your  organisa>on  is  facing,  when  engaging  both  audiences  and  stakeholders  and  the  way  finance  and  funding  (or  the  lack  of  money)  is  involved.  What  is  the  real  boAleneck? (in  less  than  5  minutes...)  

• working  on  one  of  the  5  cases  in  small  groups  • plenary  session  with  the  outcomes  of  the  cases  with  brief  feedback  on  the  general  issues  

5.describe  an  issue  your  visitor  is  facing  when  dealing  with  daily  life,  informa>on  overflow,  technology,  media  literacy,  etc.

your case

Business - organisation phase

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R e l e v a n t f o r e v e r R W A 2 0 1 4

• Business  Model  Canvas  (Osterwalder  &  Pigneur)  • Systema>c  Inven>ve  Thinking  • Social  Engagement  Tool  • Innovate  by  doing  (just  do)  

4 tools

Business - organisation phase

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Business - organisation phase

4 tools - 1. business model canvas

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the  business  model  canvas  in  a  nutshell  • how  to  use  the  canvas  

6.what  are  the  main  assets  of  your  museum,  what  are  you  good  at?  

7.what  are  the  main  ac>vi>es?  

8.describe  the  most  important  rela>onships    

9.which  distribu>on  channels  (“venues  or  mee>ng  places”)  does  your  museum  use?

Business - organisation phase

4 tools - 1. business model canvas

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

• Systema>c  Inven>ve  Thinking  (SIT)  can  be  used  to  come  up  with  new  ideas  from  exis>ng  ideas,  knowledge  and  crea>vity,  based  on  the  exper>se  and  assets  within  your  organisa>on

• SIT  can  also  be  used  for  (reinven>ng)  your  communica>on,  engagement  and/or  use  of  new  media

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

Systema>c  Inven>ve  Thinking  (SIT)  is  a  thinking  method  developed  in  Israel  in  the  mid-­‐1990s  by  PhD  students  Jacob  Goldenberg  and  Roni  Horowitz.  SIT  is  a  prac>cal  approach  to  crea>vity,  innova>on  and  problem  solving,  which  has  become  a  well  known  methodology  for  Innova>on.  Derived  from  Genrich  Altshuller’s  (born  Tashkent,  Uzbek  SSR,  USSR,  15  October  1926;  died  Petrozavodsk,  Russia,  24  September  1998)  TRIZ  (теория),  which  is  also  known  as  Theory  of  Inventive  Problem  Solving  (TIPS):   inventive  solutions  share  common  patterns.  Focusing  not  on  what  makes  inventive  solutions  different  -­‐  but  on  what  they  share  in  common  -­‐  is  core  to  SIT’s  approach.  These  paAerns,  that  build  somehow  the  DNA  of    profitable  ideas,  could  be  translated  into  thinking  tools  that  can  be  applied  on  exis>ng  situa>ons.  Like  this  we  implement  this  ‘DNA’  in  exis>ng  products,  processes  or  strategies  to  create  a  new  situa>ons  from  the  current  state  that  break  mental  fixedness  and  make  new  valuable  ideas  available,  that  s>ll  are  not  to  far  away  from  the  star>ng  point.

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

SIT  works  with  5  different  thinking  styles.  These  lead  to  specific  and  prac>cal  ideas  on  a  structured  and  disciplined  way:

• SUBTRACTION   Remove  an  essen>al  component  from  a  product  and  find  uses  for  the  newly  envisioned  arrangement  of  the  exis>ng  components.  This  abstracted  arrangement  is  known  as  a  ‘virtual  product’.Generally  speaking  there  is  a  tendency  to  add  new  aspects  and  func>onali>es  during  product  development.  However,  successful  innova>ons  show  that  oMen  more  is  achieved  by  removing  aspects  or  func>onali>es.  One  should  take  a  systema>c  look  at  what  impact  it  would  have  on  the  various  customer  groups  if  one  were  to  remove  a  func>onality.

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

SIT  thinking  styles:

• MULTIPLICATIONAdd  to  a  product  a  component  of  the  same  type  as  an  exis>ng  component.  The  added  component  should  be  changed  in  some  way.  The  2  keywords  for  this  tool  are:  1)  more  -­‐  add  more  copies  of  something  that  exists  in  the  product  2)  different  -­‐  change  those  copies  according  to  some  parameter.Rather  than  subtrac>ng  elements,  one  can  double  or  triple  certain  components  of  the  product.  Instead  of  a  two-­‐wheel-­‐drive  one  offers  a  four-­‐wheel-­‐drive,  and  one  includes  five  audio  speakers  rather  than  four.

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

SIT  thinking  styles:

• DIVISION.   Divide  the  product  and/or  its  components  and  rearrange  them  to  form  a  new  product.  Using  this  tool  forces  considera>on  of  different  structures,  either  on  the  level  of  the  product/service  as  a  whole,  or  on  the  level  of  an  individual  component.  Dividing  a  product  to  many  pieces  gives  the  freedom  to  reconstruct  it  in  many  new  ways  –  it  increases  our  Degrees  of  Freedom  for  working  with  the  situa>on. One  divides  a  product  into  its  components,  offering  modules  that  can  be  used  to  construct  the  eventual  product.  Rather  than  buying  an  integrated  sound  system,  people  can  purchase  a  tuner,  amplifier,  speakers,  DVD-­‐player,  etc.  separately.

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

SIT  thinking  styles:

• TASK  UNIFICATION  (MERGING  OF  TASKS)Assign  a  new  and  addi>onal  task  to  an  exis>ng  resource.  Less  affluent  cultures  are  more  likely  to  adopt  the  Task  Unifica>on  mindset.  For  example,  the  Bedouins  use  camels  for  a  number  of  different  tasks:  transporta>on,  currency,  milk,  skin  for  tents,  shade,  protec>on  from  the  wind,  burning  feces  for  fuel.  More  affluent  socie>es  tend  to  jeDson  resources. Here  two  tasks  are  merged  into  one  component.  For  example  a  coffee  machine  combined  with  a  thermos.

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Business - organisation phase

4 tools - 2. Systematic Inventive Thinking (SIT)

SIT  thinking  styles:

• ATTRIBUTE  DEPENDENCY  (CHANGE  THE  DEGREE  OF  DEPENDENCY)  Crea>ng  and  dissolving  dependencies  between  variables  of  a  product.  AAribute  Dependency  works  with  variables  (of  a  feature)  rather  than  components.  Variables  are  easy  to  iden>fy  as  those  characteris>cs  that  can  change  within  a  product  or  component  (e.g.  color,  size,  material).Take,  for  instance,  a  pair  of  sunglasses.  The  lenses  in  Polaroid  sunglasses  change  color  when  they  are  exposed  to  varying  amounts  of  light.  The  processors  of  laptop  computers,  to  name  another  example,  alter  their  processing  speed  when  the  baAeries  are  running  low. (source:  Wikipedia  /  HBR  2003-­‐05-­‐03;  Goldenberg,  Horowitz,  Levav  and  Mazurski)

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Business - organisation phase

systematic inventive thinking

SIT  principles:  • Closed  world:  thinking  inside  the  box  (define  the  problem  world.  Once  defined,  the  problem  solver  knows  that  all  the  building  blocks  for  the  solu>on  are  right  there  in  front  of  him  and  that  the  solu>on  simply  requires  the  reorganiza>on  of  

the  exis>ng  objects.  This  adds  great  focus  and  power  to  the  method).  • Qualita>ve  change  • Func>on  follows  form  (backwards  process;  prototyping  a  ‘virtual  product’)  • Path  of  most  resistence  • Cogni>ve  fixedness  • Near  Far  Sweet  (innova>on  sweet  spot):  innova>ve  enought  to  be  considered  ‘new’  /  ‘an  addi>on’,  but  close  enough  to  be  recognised  and  understood  (most  ideas  for  new  products  are  either  uninspired  or  imprac>cal.  Finding  the  "sweet  spot"  requires  a  balance  that  leads  to  both  ingenious  

and  viable  ideas).  10.What  would  be  the  Near  Far  Sweet  for  your  customer  and  why  is  (s)he  over  there?  

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Business - organisation phase

systematic inventive thinking

SIT  example

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Social - relation phase

4 tools - Social Engagement Tool (SET)

• new  insights  on  idea>on,  concep>ng,  societal  marke>ng  and  par>cipa>on  

• explaining  the  SET  board  and  the  steps  in  working    with  this  tool  

11.  who  to  follow  and  who  to  involve  using  social  media:  why  and  how  could  your  organisa>on  par>cipate  in  society?  

Ready, SET, Go!vademecum / werkboek

Bouwen aan relaties, vrienden maken en de sociale kant van de organisatie innoveren

klaar voor . . .

Theo

Meereboer

COMMiDEA / Stichting E30

SET

inclusief

Social

Engagement

Tool !

download  not  yet  available

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SET canvas - from identity to storytelling, together

SET boardIDENTITY

vision

mission

relation

> core text (pay off / premisse)

[credibility]

title/subject

© Theo MeereboerStichting E30 2013

date

participants

BRAND (strategy)

values

ambition

targets

task / role

followers

[attractiveness+ appeal]

business (model)

assets

channels

customers

>> propositions

[profitability]

projects (iterative)

for each project name a.o.- purpose- 5 main ‘elements’ / ‘ingredients’ (what makes them work, what happens if...)- engagement (for whom, why)- media (which, where, when)- milestones (incl. targets & KPI) in visionairy terms- time (urgency, planning, within 5/10 years)

Q: What is the relation to the upper part of the board? And to the lower right part?

[think of sustainability]

Social

call to action

added valuetransition

participation

communication

reach

relevance

stakeholdersbelievers ambassadors

initiatives

interest

involvement

influencers

conversations

conversion

why

how

what

who

moral transactional

12

3

4

5

READY

SETGO!

Social - relation phase

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Social Matrix

12

3

4

5

READY

SETGO!

Social - relation phase

Social

call to action

added valuetransition

participation

communication

reach

relevance

stakeholdersbelievers ambassadors

initiatives

interest

involvement

influencers

conversations

conversion

why

how

what

who

moral transactional

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Community management

12

3

4

5

READY

SETGO!

Social - relation phase

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from friendraising to funding (including crowdsourcing)

Practical - realisation phase

• the  shortage  • the  long  term  

• 5  x  R:  1. Research  (audience  /  agora  /  themes  /  topics)  2. Reach  (media  choice,  >ming)    3. Rela>ons  4. Resources  (content,  crea>on,  crowd)    5. Relevance!  

12.Who  are  the  greatest  fans  and  how  can  you  maintain  a  (co-­‐crea>on)  rela>onship  with  them?  What’s  it  worth?  (visits,  contribu>ons  /  co-­‐crea>on,  meta-­‐data,  money,  etc.)

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museum as part of a knowledge ecology - sharing + caring

Practical - realisation phase

blog / facebook / twitter / google+ scooop. it! paper.li etc.

+ ‘best practice’ (showcases, project beschrijvingen) + knowledge database (publicaties, presentations) + external sources

seminar

expo / site / museum

event

photo

3D / AR

video

e.g. issuu / slideshare / flipbook / pinterest

curriculum

internship

debate + LinkedIn

game

platform + experience / opinion + news (blog , social media, magazine) + anouncements (event, tentoonstelling, conferentie) + node / hub (social media, contact information)

research

app mobile

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peers, friends, fans, fellow heritage professionals

Practical - realisation phase

• any  customer  or  user  ‘visi>ng’  your  museum  already  said  yes.  Accompany  them  on  their  journey  through  the  whole  environment  of  your  museum(Mar>n  Barden,  Tate)  

•  Will  you  offer  heritage,  art,  an  experience,  products,  services,  discount,  exclusiveness  in  this  journey?  

•Are  they  in  for  membership,  philantropy,  benefits,  sociability,  excitement,  informa>on  co-­‐crea>on...    

• how  about  the  brand  promise,  systems,  reten>on  engagement,  life>me  value,  customer  mo>va>on...  

13.does  every  step,  every  interac>on  in  the  journey  strengthen  the  ‘bold  promise’  of  your  organisa>on?  How  can  you  make  the  world  a  beAer  place  ,  which  rela>onships  can  be  restored?

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Thank you!

Ques1ons?  Sugges1ons?  

@theomeereboer  

S>ch>ngE30.nl  COMMiDEA.nl  Erfgoed20.nl  

collec1ewijzer.nlinheritage.eu