ux scotland 2014 19th june
TRANSCRIPT
TEACHING THE ELEPHANTIN THE ROOM TO DANCE19th June 2014UX Scotland
Lorraine Paterson & Mike Jefferson
HOW TO EMBED UXIN LARGE ORGANISATIONS19th June 2014
@lorraine_p @mikeyj_uk
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INTRODUCTION
Who are we and where are we from?
• Two of a four-strong team of user experience designers
• Work for Royal London, 150 year mutual insurance company • Scottish Life was part of Royal London but recently rebranded
• Based in the department, Group Technology & Change (GTC)
• New UX function created, no distinct UX role previously
• Debate in the organisation about where UX should be…• Question: where does your team sit in your organisation?
IT? Marketing? Insight? Proposition? Other?
BACKGROUND
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INTRODUCTION
What do we want to talk about today?
• Explain how we’ve managed to embed UX bit by bit.
• Share our experience working on a long term project and how it influenced the strategic progress of the UX team.
• Talk about the ups and downs and how the UX role evolved.
• Impart some wisdom learned along the way!
BACKGROUND
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INTRODUCTION
What have we achieved ?
• We managed to design a commercially successful product for the business
• Demonstrated value using one long term project, Automatic Enrolment
• Paved the way for embedding UX more successfully in future projects
• Gained trust in other areas of the business where UX is now more widely recognised and accepted
BACKGROUND
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CHAPTER ONEQUICK WE NEED SCREENS!
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CHAPTER ONE
Parachuting into the project
• Allocated to Auto Enrolment (AE) when joined
• Huge amounts of documentation
• Project started in a waterfall and switched to agile
• Good: Opportunity to demonstrate value by designing better interfaces
• Good: Worked closely within the development team. Actions speak louder than words.
QUICK WE NEED SCREENS!
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CHAPTER ONEQUICK WE NEED SCREENS!
The challenges
• TIME!
• Feeding the development machine
• Low UX maturity = low UX credibility
• No visibility of UX outside of team – no stakeholder engagement
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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”
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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”
Stakeholder engagement
• Increased stakeholder engagement
• Stakeholder appreciation of design process improved
• Walkthroughs with the stakeholders and team enabled designs to influence requirements
• Moved away from basic wireframes to prototypes
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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”
Typical prototype (medium fidelity)
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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”
The challenges
• Stakeholder meetings were often the first time they saw designs – mismatching expectations
• TIME (still) – design not influencing development
• Inconsistency of prototype designs
• Prototypes re-used for variety of audiences which was not always appropriate
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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”
LAUNCH!
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CHAPTER THREEBREATHING SPACE
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CHAPTER THREE
Highlights
• Post-launch evaluation• Usability testing• UX review
• Documented standards• UX design patterns• Styleguide• Axure component library
BREATHING SPACE
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Axure library
CHAPTER THREEBREATHING SPACE
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CHAPTER THREEBREATHING SPACE
Good stuff
• Usability testing!
• Market feedback on system UX
• Opportunity to sharpen tools
• Axure library provides multiple benefits• Greater consistency• Higher fidelity• Quicker production
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CHAPTER THREEBREATHING SPACE
Challenges
• No access to customers
• UX enhancements going nowhere
• Frustration due to lack of opportunity to make a difference
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CHAPTER FOURCOLLABORATE!
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CHAPTER FOUR
1. http://www.fastcodesign.com/1672887/how-to-conduct-your-own-google-design-sprint
COLLABORATE!
Highlights
• New feature development
• Collaborative design process (Google Ventures)1
• Understand the problem from a user/task perspective• Diverge to Explore possible design solutions• Decide upon a single solution and map it out• Prototype an interactive model of the agreed solution• Validate using stakeholder review / usability testing• Iterate prototype to evolve design based on feedback
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CHAPTER FOURCOLLABORATE!
Good stuff
• Bringing stakeholders along the journey
• Safe, collaborative environment
• Good team cohesion
• Wide range of knowledge/ideas surfaced
• Buy-in for prototyped solution
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CHAPTER FOURCOLLABORATE!
Challenges
• Key stakeholder delegated responsibility
• Initiative stalled due to questioned assumption
• No clear way of resolving disagreement
• Still no access to customers
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CHAPTER FIVEFIRST CONTACT
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CHAPTER FIVEFIRST CONTACT
Highlights
• First contact with customers!
• Prototypes increasingly useful for a range of purposes & audiences• Stakeholders – bring feature alive, surface
differences of opinion, identify questions & assumptions
• Customers – resolve questions, test assumptions, validate design direction, usability test designs
• Development team – communicate system changes, act as specification for the UI
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CHAPTER FIVEFIRST CONTACT
Good stuff
• Turning point in the perception of UX
• Opportunity to build relationships with customers
• Customer feedback having real impact on design decisions
• High level of UX credibility
• First forays into upfront research
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CHAPTER FIVEFIRST CONTACT
Challenges
• Feature definition precedes user input
• Prioritisation precedes user input
• No systematic gathering of user feedback post-launch
• Research bottleneck
• Difficulty prioritising UX enhancements
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CHAPTER SIXPUTTING THE USER CENTRE STAGE
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CHAPTER SIX
Identifying an opportunity
• Mature team, well organised and working on priority backlog items
• Victim of our own success!
• Large project team with several agile development teams working in parallel (82 full-time employees)
• UXDs under utilised on project and not as busy as other roles
PUTTING THE USER CENTRE STAGE
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CHAPTER SIX
What next
• Designed and agreed a research proposal • Aim to benchmark the user experience • Deep dive research on features with most unknowns• Allow the voice of the user to influence backlog prioritisation
• Analysed data from internal sources to make quick wins• Able to tie UX enhancements directly back to business benefit
• Use the research to provide designs earlier and reduce bottlenecks
PUTTING THE USER CENTRE STAGE
Internal survey
External survey
Customer
interviews
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EPILOGUEPUTTING IT ALL TOGETHER
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CHAPTER SEVENPUTTING IT ALL TOGETHER
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Build credibility by taking bite size chunks.
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Be pragmatic. What does the project need at this time and how can you best add value?
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Don’t understimate the power of the prototype.
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Be clear about the purpose of the prototype. What are the needs of the recipient?
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Look for opportunities and be proactive. Use downtime to get ahead.
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Be inclusive. Invite others into your process.
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Win over influential stakeholders. They will be able to help progress your UX strategy much quicker.
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Tie UX improvements to business benefit wherever possible. Metrics can be powerful.
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Track your progress to stay motivated.
THANKYOU