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TEACHING THE ELEPHANT IN THE ROOM TO DANCE 19 th June 2014 UX Scotland Lorraine Paterson & Mike Jefferson

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Page 1: UX Scotland 2014 19th june

TEACHING THE ELEPHANTIN THE ROOM TO DANCE19th June 2014UX Scotland

Lorraine Paterson & Mike Jefferson

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HOW TO EMBED UXIN LARGE ORGANISATIONS19th June 2014

@lorraine_p @mikeyj_uk

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INTRODUCTION

Who are we and where are we from?

• Two of a four-strong team of user experience designers

• Work for Royal London, 150 year mutual insurance company • Scottish Life was part of Royal London but recently rebranded

• Based in the department, Group Technology & Change (GTC)

• New UX function created, no distinct UX role previously

• Debate in the organisation about where UX should be…• Question: where does your team sit in your organisation?

IT? Marketing? Insight? Proposition? Other?

BACKGROUND

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INTRODUCTION

What do we want to talk about today?

• Explain how we’ve managed to embed UX bit by bit.

• Share our experience working on a long term project and how it influenced the strategic progress of the UX team.

• Talk about the ups and downs and how the UX role evolved.

• Impart some wisdom learned along the way!

BACKGROUND

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INTRODUCTION

What have we achieved ?

• We managed to design a commercially successful product for the business

• Demonstrated value using one long term project, Automatic Enrolment

• Paved the way for embedding UX more successfully in future projects

• Gained trust in other areas of the business where UX is now more widely recognised and accepted

BACKGROUND

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CHAPTER ONEQUICK WE NEED SCREENS!

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CHAPTER ONE

Parachuting into the project

• Allocated to Auto Enrolment (AE) when joined

• Huge amounts of documentation

• Project started in a waterfall and switched to agile

• Good: Opportunity to demonstrate value by designing better interfaces

• Good: Worked closely within the development team. Actions speak louder than words.

QUICK WE NEED SCREENS!

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CHAPTER ONEQUICK WE NEED SCREENS!

The challenges

• TIME!

• Feeding the development machine

• Low UX maturity = low UX credibility

• No visibility of UX outside of team – no stakeholder engagement

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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”

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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”

Stakeholder engagement

• Increased stakeholder engagement

• Stakeholder appreciation of design process improved

• Walkthroughs with the stakeholders and team enabled designs to influence requirements

• Moved away from basic wireframes to prototypes

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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”

Typical prototype (medium fidelity)

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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”

The challenges

• Stakeholder meetings were often the first time they saw designs – mismatching expectations

• TIME (still) – design not influencing development

• Inconsistency of prototype designs

• Prototypes re-used for variety of audiences which was not always appropriate

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CHAPTER TWO“THIS ISN’T WHAT WE ASKED FOR!”

LAUNCH!

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CHAPTER THREEBREATHING SPACE

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CHAPTER THREE

Highlights

• Post-launch evaluation• Usability testing• UX review

• Documented standards• UX design patterns• Styleguide• Axure component library

BREATHING SPACE

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Axure library

CHAPTER THREEBREATHING SPACE

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CHAPTER THREEBREATHING SPACE

Good stuff

• Usability testing!

• Market feedback on system UX

• Opportunity to sharpen tools

• Axure library provides multiple benefits• Greater consistency• Higher fidelity• Quicker production

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CHAPTER THREEBREATHING SPACE

Challenges

• No access to customers

• UX enhancements going nowhere

• Frustration due to lack of opportunity to make a difference

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CHAPTER FOURCOLLABORATE!

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CHAPTER FOUR

1. http://www.fastcodesign.com/1672887/how-to-conduct-your-own-google-design-sprint

COLLABORATE!

Highlights

• New feature development

• Collaborative design process (Google Ventures)1

• Understand the problem from a user/task perspective• Diverge to Explore possible design solutions• Decide upon a single solution and map it out• Prototype an interactive model of the agreed solution• Validate using stakeholder review / usability testing• Iterate prototype to evolve design based on feedback

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CHAPTER FOURCOLLABORATE!

Good stuff

• Bringing stakeholders along the journey

• Safe, collaborative environment

• Good team cohesion

• Wide range of knowledge/ideas surfaced

• Buy-in for prototyped solution

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CHAPTER FOURCOLLABORATE!

Challenges

• Key stakeholder delegated responsibility

• Initiative stalled due to questioned assumption

• No clear way of resolving disagreement

• Still no access to customers

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CHAPTER FIVEFIRST CONTACT

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CHAPTER FIVEFIRST CONTACT

Highlights

• First contact with customers!

• Prototypes increasingly useful for a range of purposes & audiences• Stakeholders – bring feature alive, surface

differences of opinion, identify questions & assumptions

• Customers – resolve questions, test assumptions, validate design direction, usability test designs

• Development team – communicate system changes, act as specification for the UI

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CHAPTER FIVEFIRST CONTACT

Good stuff

• Turning point in the perception of UX

• Opportunity to build relationships with customers

• Customer feedback having real impact on design decisions

• High level of UX credibility

• First forays into upfront research

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CHAPTER FIVEFIRST CONTACT

Challenges

• Feature definition precedes user input

• Prioritisation precedes user input

• No systematic gathering of user feedback post-launch

• Research bottleneck

• Difficulty prioritising UX enhancements

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CHAPTER SIXPUTTING THE USER CENTRE STAGE

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CHAPTER SIX

Identifying an opportunity

• Mature team, well organised and working on priority backlog items

• Victim of our own success!

• Large project team with several agile development teams working in parallel (82 full-time employees)

• UXDs under utilised on project and not as busy as other roles

PUTTING THE USER CENTRE STAGE

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CHAPTER SIX

What next

• Designed and agreed a research proposal • Aim to benchmark the user experience • Deep dive research on features with most unknowns• Allow the voice of the user to influence backlog prioritisation

• Analysed data from internal sources to make quick wins• Able to tie UX enhancements directly back to business benefit

• Use the research to provide designs earlier and reduce bottlenecks

PUTTING THE USER CENTRE STAGE

Internal survey

External survey

Customer

interviews

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EPILOGUEPUTTING IT ALL TOGETHER

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CHAPTER SEVENPUTTING IT ALL TOGETHER

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Build credibility by taking bite size chunks.

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Be pragmatic. What does the project need at this time and how can you best add value?

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Don’t understimate the power of the prototype.

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Be clear about the purpose of the prototype. What are the needs of the recipient?

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Look for opportunities and be proactive. Use downtime to get ahead.

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Be inclusive. Invite others into your process.

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Win over influential stakeholders. They will be able to help progress your UX strategy much quicker.

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Tie UX improvements to business benefit wherever possible. Metrics can be powerful.

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Track your progress to stay motivated.

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THANKYOU