playscape3

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Kirk Final Project Kirk Final Project The playscape

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Page 1: Playscape3

Kirk Final ProjectKirk Final Project

The playscape

Page 2: Playscape3

Program: Idea and StructureProgram: Idea and Structure

The project is about the stages between certainty The project is about the stages between certainty and uncertainty. My project features a landscape of and uncertainty. My project features a landscape of targets which correspond to movieclips. While the targets which correspond to movieclips. While the site will first appear as a playground of responsive site will first appear as a playground of responsive elements, the user will begin to notice elements, the user will begin to notice correspondences between the movieclips and other correspondences between the movieclips and other targets, hinting the possibility of an objective (i.e. a targets, hinting the possibility of an objective (i.e. a movie clip of a floating key may appear, and there movie clip of a floating key may appear, and there may be a door on the stage which it opens).  As one may be a door on the stage which it opens).  As one proceeds through the correct sequence of targets, proceeds through the correct sequence of targets, hints become more significant, and eventually a task hints become more significant, and eventually a task is completed.is completed.

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Flow ChartFlow Chart

The home screen will be simple, and prompt a task: “Can you help The home screen will be simple, and prompt a task: “Can you help to fix mom’s Prada dress?.” But this task will correspond only to fix mom’s Prada dress?.” But this task will correspond only marginally to the playscape. A button will dissolve the home screen marginally to the playscape. A button will dissolve the home screen into the playscape.into the playscape.

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Flow Chart (cont’d)Flow Chart (cont’d)

The home screen will then dissolve into a collection of hit areas.The home screen will then dissolve into a collection of hit areas.

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Flow Chart (cont’d)Flow Chart (cont’d)

The hit areas will correspond to draggable movies clips, which interact with The hit areas will correspond to draggable movies clips, which interact with other hit areas.other hit areas.

For example, the key can be grabbed from the balloon and used to unlock For example, the key can be grabbed from the balloon and used to unlock the refrigerator.the refrigerator.

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Flow Chart (cont’d)Flow Chart (cont’d)

There will be stationary hit areas that do not correspond to the There will be stationary hit areas that do not correspond to the game, which look and feel equally important (i.e. a cannon can game, which look and feel equally important (i.e. a cannon can shoot a cannon ball at a windmill, yet this does not affect the shoot a cannon ball at a windmill, yet this does not affect the sequence necessary to complete the task).sequence necessary to complete the task).

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End SceneEnd Scene

Samantha in dress:Samantha in dress:

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Winning SequenceWinning Sequence

Key unlocks refrigeratorKey unlocks refrigeratorRefrigerator contains phone bookRefrigerator contains phone bookPhone book reveals a butcher’s telephone Phone book reveals a butcher’s telephone numbernumberDialling butcher’s number turns cow to steakDialling butcher’s number turns cow to steakSteak is dragged to oysterSteak is dragged to oysterOyster turns steak to pearlOyster turns steak to pearlPearl is dragged to dressPearl is dragged to dressSequence completeSequence complete

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Comments on LookComments on Look

The identity of the project should mirror The identity of the project should mirror the kind of collage-y consumption of retail the kind of collage-y consumption of retail advertisement in magazines: refrigerators advertisement in magazines: refrigerators stocked with food, brilliant, saturated, and stocked with food, brilliant, saturated, and pleasant colors. TOO MUCH.pleasant colors. TOO MUCH.

The point is to take many conventional The point is to take many conventional items and scramble them into a complex items and scramble them into a complex network of unexpected connections.network of unexpected connections.

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Think Rube Goldberg (in scenes)Think Rube Goldberg (in scenes)

Miscellaneous items meshing through Miscellaneous items meshing through one-to-one sequence.one-to-one sequence.