the shot: cinematography. the cinematographer’s raw materials critical flicker fusion (phi...
TRANSCRIPT
The Cinematographer’s Raw Materials
• Critical flicker fusion (phi phenomenon,
persistence of vision – 24 fps)
• Film stock, gauge, format – color vs. BW,
35mm, IMAX, etc.
• Frame – what’s viewable
• Shot – what’s captured by a run of the camera
• Exposure - filters & gels to manipulate light &
color
Areas of Cinematographic Control
1. Photographic aspects of the shot
2. Framing of the shot
3. Duration of the shot
Photographic Aspects of the Shot
Composition• Symmetry vs. asymmetry (rule of thirds)• Glass shot – shooting through painted glass• Superimposition – laying one shot over another• Projection composite work (rear, front) –
green-screen work• Matte composite work – high-tech copy/paste• Deep focus – several planes in sharp focus• Racking focus – pull focus from background to
foreground or vise versa
Photographic Aspects of the Shot
Light and Color• Color timer or grader – person who
oversees color in development of film
• Contrast – relations between dark/light
• Tinting – dipping developed film into dye, colors light areas
• Toning – developing film in dye, colors dark areas
• Hand-coloring – painting individual elements within the frame
Framing the Shot
The Effects of Framing
A. Size/shape of frame
B. Onscreen/offscreen space
C. Vantage point
D. Movement (mobile framing)
Framing the ShotA. Size/Shape of Frame
• Aspect ratio (Academy, widescreen, etc.)
• Depth of field (degree of focus available with the camera)
• Focal lengthWide angle (captures great width, distorts
edges)Normal (captures “normal” width, edges have
straight lines)Telephoto (captures great distance, flattens
planes)Zoom (focal length of lens varies)
Framing the ShotB. Onscreen/Offscreen Space
• Onscreen space
• Six zones of offscreen space:AboveBelowLeftRightIn frontBehind
Framing the Shot C. Vantage Point: Distance of the Shot
• Seven gradations of camera distance:Extreme long shot - landscapeLong shot – full human figure, head to toeFull shot (medium-long or Plan Americain)
– human figure from the knees upMedium shot – human figure, waist upMedium close-up – shoulders upClose-up - faceExtreme close-up – single feature (e.g. eye)
Framing the Shot C. Vantage Point: Angle of the Shot
• POV shot – camera “sees” exactly what the character sees
• Upward angle – camera is pivoted vertically on a horizontal axis to “look” up at its subject
• Head-on angle – camera “looks” neither up nor down at its subject
• Downward angle – camera is pivoted vertically on a horizontal axis to “look” down at its subject
• Canted angle – camera “leans” right or left to upset the horizon line
Framing the ShotD. Movement or Mobile Framing
• Pan shot – camera moves horizontally on a vertical axis
• Tilt shot – camera moves vertically on a horizontal axis
• Crane shot – camera is mounted on a crane to shoot from high above the subject
• Tracking shot – camera is mounted on a moving vehicle that follows the subject
• Hand-held/Steadicam – maximum flexibility in the shot
Duration of the Shot
A. The Take
• Length of take – short, medium, long
• Sequence shot – a single, long take comprising multiple beats and camera movements
Duration of the ShotB. Speed of Motion
• Slow motion – shot at more fps than projected to slow down the movement
• High speed photography – shot at much more fps than projected to achieve an exaggerated slowdown
• Time lapse photography – shot at much fewer fps than projected to speed up the movement
• Ramping – alternating among slow, high and normal speeds